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Enemy

€12.99
Release Date:
Developer:
Tom Johnson
Publisher:
Tom Johnson
Platforms:
Windows Mac Linux
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About This Game

The video games you played as a kid, mashed together and remade into a tactical role-playing game.

  • Explore an open world where characters, items, and environments are an eclectic mashup of classic games.
  • Detailed turn-based combat system inspired by the 1994 classic, X-Com.
  • Realistic physics simulation and large, open environments allow for a rich variety of tactical options.
  • Permanent death ensures that combat is always tense.

Every time you start a new game, the game procedurally generates a new world, using decades-old video games as its building blocks. The result is a collision of genres, where haunted swamps, tropical war zones, and peaceful mushroom villages all stand side-by-side. You'll build up your own custom squad of retro game characters, with a mix of skills ranging from mental health and reaction time, to the use of blasters and the ability to jump five times your own height.

Enemy is built on a turn-based combat system closely inspired by the original X-Com and Jagged Alliance. You'll devise strategies based around the unique set of abilities you've chosen for your team, and then execute them step-by-step, all while responding to counter-moves made by the enemy. It models the stress of battle on your heroes, who can flee or go berserk if things start to go too wrong. Additionally, everything in the game is destructible. If you damage the supports of a building in the middle of a fight, the whole structure can come crashing down on you. Inadvertently starting a small fire in the wrong place can lead to being caught in the middle of a massive inferno. Combat is dynamic, and easily spirals out of control.

Cover art by Joshua Hutchinson.

Screenshots

User Reviews

Very Positive
100 user reviews
87%
Positive
14 hrs at review
Not Recommended

My feelings are mixed on this game. However, if I were asked by someone drawn to this game by the X-COM comparison in the description whether it was a good buy or not, I would tell them to pass. Why? Combat in Enemy feels like a conglomoration of stripped down mechanics from XCOM. There is no surpression mechanic, but there is 'Morale'. For some reason important, information such as telling the player exactly what they are improving when they level a character is also absent. For example: A player wants to increase the ranged skill of a character. Telling the player that every point they put into said skill increases their chance to hit by a "moderate" amount is totally worthless. What is "moderate"? 10%? 50%? It's like this for every skill and every weapon. It is impossible to telll how skills and weapons synergize with one another and how much damage you're going to be putting out at your level. The same goes for armor. There is an entire shop dedicated to armor and there are is ...

58 helpful 5 funny
199 hrs at review
Recommended

Enemy is an underapreciated Gem on the steam store. I'm assuming if you're reading about Enemy you're already familiar with squad based tactics and roguelikes. (If you're not, I'd check out other reviews). The unique aspects of the game include the destructable environment, the 80's video game idiom, a surprisingly easy game to mod in your own content, and a good level of squad customization. And of course, the combining of the squad turn based tactics and elements of the roguelike genre such as permadeath, no ability to reload saves, and procedural generation so that each game is unique. The deliciousness of the voxel-based fully destructable world cannot be underestimated. Watching a a walking bomb blow up a house, grenading a section of the castle ceiling on someone, or debris smack your players around are all deeply satisfying. The unit customization is fun to mess with, and allows for a good variety of squaddies. You can have troops that react quickly to incoming enemies, one...

56 helpful 2 funny
10 hrs at review
Not Recommended

So, this one is a pretty interesting game, conceptually. It has alot of things going for it. It's a tactical squad strategy game, which reminds me alot of Silent Storm, actually. And clearly takes some inspiration from the old Xcom games. There's alot going on here; you've got randomly generated maps, a big worldmap to explore, towns to go to and buy stuff in, characters to recruit, and a wonderful destructible landscape. It's very satisfying to watch things shatter when they are hit, and every individual brick or block or whatever is a seperate entity, and can collide with and injure characters. There's tons of different weapons and items, an easy to use level-up-your-skills sort of thing, and of course permadeath. But, there's one thing that, for me, absolutely grinds this all to a halt and keeps it from meeting, or even getting close, to it's potential, and that's the morale system, if that's the correct word. Every character, friend or foe, has a stat representing their mi...

55 helpful 10 funny
64 hrs at review
Recommended

This land has seen better days. The four warlords that rule it are harsh indeed and their legions of minions will destroy any who would challenge them. That's where you come into play with your tactical skills and squad of hopeful heroes that are most likely headed to certain oblivion. But one day the enemy shall be vanquished if you persevere and you'll be known as the savior of this land. Maybe there will even be enough of it left to recognize you as such.

32 helpful
11 hrs at review
Recommended

Here's how good this game is. 99% of the time, I hate strategy games. I find them to be too rigid, too restrictive, and too... strategic? which is a weird criticism to give to a strategy game, I know, and Enemy definitely rewards careful strategy, but my problem with other strategy games is it feels like that's ALL it rewards. In Enemy, you can come up with some stupid, off the wall, hair brained strategies that shouldn't work at all, and it CAN work, and even if it doesn't, you'll have fun with it. The key aspects to this, I think, are the physics-based environment which collapses into chunks when it takes damage, and the chaotic nature of it being randomly generated. I don't play this game well at all. I start off on the platformer world with stats put into throwing and endurance, every single time. I tend to lose really early on in the game, but I'm having fun the whole damn time. One of my recent favorite moments in this game was when I was being attacked by anonymous gunmen who ...

20 helpful
1 hrs at review
Recommended

Set self on fire repeatedly? Check. Get chainsawed in the bum by a vampire thrall I didn't see? Check. Roll a new squad and knock down and burn everything? Obviously. Difficult, but not impossible. This game will make you savor every victory and fear every encounter. Check your 6. 8/10

16 helpful 14 funny
4 hrs at review
Recommended

Awesome; procedurally generated worlds and towns, as well as a plethora of enemys (pun intended), weapons and heroes. A lot of fun, overall.

14 helpful 2 funny
1 hrs at review
Not Recommended

The premise of this game is fantastic and charming. But here's why I've given this game a negative review: -It has a harder learning curve than 2008 Eve online. Prepare to die a lot -the tooltips are brief and have an uncomfortably slow fade in-fade out, -despite having tooltips it doessn't do anything to introduce you to your UI or inventory management -No emotional investment beyond your own main character, who, can die off as inconsequentially as a random NPC -if there was a story I wasn't able to see it within the 4 or 5 tiles I explored over 4 restarts. -Music is very out of place in many situations. I recall balking more than a few times in and out of combat at the current tune. All of these things are fixable. and personally, I could overlook most of them but the starting difficulty if that alone were fixed. Aside from these (personally) game breaking features, the premise of this game is fantastic and charming.

14 helpful 1 funny
10 hrs at review
Recommended

Here's a real hidden gem on the Steam store! It's kind of like Jagged Alliance (Or Old School X-com if it were an adventure instead of full-on strategy), only with a copyright friendly 80's gaming theme running about it. [b]Upsides[/b] +[u]Combat System[/u]: It's sort of like Old-School X-Com where there's a little randomness given to physical shots but otherwise they do have an effect on the environment (more on this later). However it is suprisingly easy to grasp and there are multiple viable tactics and means of attack (ranging from melee to environmental, to some simple psychological warfare to name a few) given the streamlined interface. There's also an RPG element, your characters level up and you can dump them into various stats, as well as picking up or looting various items, weapons and Armor. +[u]Theme[/u]: It's basically a tribute to a bunch of old school 80's games mashed into an RPG-Strategy hybrid AND BOY DOES IT WORK! (And it is really funny to see a rifle pop out of...

12 helpful
16 hrs at review
Recommended

While playing this game, you will learn some valuable things about the wonderful world of Enemy: [list] [*] You can pick up civvies and toss them into the water so that they can drown for 5 or something points and the others won't even bat an eyelid. In fact, you can even kill everyone and no one would ever run or put up a fight. Perhaps they think you're just playing with them? [*] You can dress up as a Princess or use an actual one and take on mobsters, purple masked men, skellies, and more enemies while armed with a Hugh Jazz stone block many times your own weight. [*] Despite the fact that you can stomp mechants who charge you outrageous prices, you cannot loot their steel chests for their wares. Of course, the huge box [i]can[/i] be used to completely demolish the side of the hotel when that greedy concierge works. [*] P.R.I.N.C.E.S.S. stands for: "Person Reprogrammed to Immediately Neutralize Castles by Excessively Slinging Stuff." [*] You can jump inside the tall green pipes an...

11 helpful 5 funny

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System Requirements

Minimum

Minimum:
  • OS *: Windows XP SP3, Vista, 7, or 8
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: DirectX 9.0c compatible 3D graphics card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

FAQ

How much does Enemy cost?

Enemy costs €12.99.

What are the system requirements for Enemy?

Minimum: Minimum: OS *: Windows XP SP3, Vista, 7, or 8 Processor: 2 GHz Memory: 1 GB RAM Graphics: DirectX 9.0c compatible 3D graphics card DirectX: Version 9.0c Storage: 2 GB available space

What platforms is Enemy available on?

Enemy is available on Windows PC, macOS, Linux.

Is Enemy worth buying?

Enemy has 87% positive reviews from 100 players.

When was Enemy released?

Enemy was released on Mar 17, 2015.

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