I'm pretty impatient so I'm going to put at least -some- words out so far. That is to say that the general vibe of the game is great. The graphics are nice and the combat is pretty fun! It's fairly heavy and it takes a little to get used to, but it's nice otherwise. The environments are rather immersive and this whole game -really- takes advantage of the unity engine which really does make this a pretty special game. But. In the 47 minutes I have played of this game before writing this review -- and trust me, it's enough to gripe about it a little -- I have to say that I find the sound design to be so bad that it is -distracting-. I wouldn't put it like that if I didn't think it was true, but I think a big problem that the devs are going to find with this is that the sounds in this game either feel underwhelming, (Example: A cave-in that takes place at the start of the game.) or feel almost non-exisistent. Sometimes, when you hit something, you don't get much of a response at all. I...
Warden: Melody of the Undergrowth
- Release Date:
- Apr 8, 2016
- Metacritic:
- 59
- Developer:
- Cardboard Keep
- Publisher:
- Cardboard Keep
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Controller Recommended
Officially supports Xbox 360, Xbox One, Dualshock 4 and Steam Controllers on Windows, and Xbox 360 controllers on Mac and Linux
About the Game
Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined.Players control all three protagonists as they explore an overgrown fantasy landscape, meet its strange and wonderful inhabitants, and overcome the ancient magic and puzzles protecting it. All this is wrapped in an interactive, non-linear story that challenges allegiances and true intentions.
Warden is a third-person action-adventure game inspired by the genre classics of the N64-era.
In order to survive and bring balance to the forest, your combat, platforming and puzzle-solving skills will be put to the test!
Feature List
- Switch between three playable characters, each with unique abilities, personalities and interactions
- Explore a colourful, hand-painted 3D world
- Full-length melodic soundtrack that varies throughout each level based on your surroundings
- Story-driven campaign spread that tells the tale of world and your place inside it
- Meet and trade with the friendly denizens making a living in the forest
- A vivid fantasy landscape to explore, filled with exotic creatures and terrifying monsters
- Over sixty different weapons with varying strengths and attack styles. Take any weapon used by enemies and exploit their weaknesses
- Dozens and dozens of challenging puzzles, hidden secrets and mysterious riddles
- Windows, Mac and Linux support
The Team
Warden was created by Cardboard Keep, a studio of just three people (located in Canberra, the capital of Australia), collaborating with a network of contributors both local and on the other side of the globe.Development spanned 30 months from conception to release, and continues today as we release updates and bring Warden to even more platforms!
Cardboard Keep has since released more games on Steam!
Check out Cardboard Keeps entire catalog of games for more amazing experiences!
Screenshots
User Reviews
[b][u]See written review below[/u][/b] or watch it here: https://youtu.be/cTXARvbmlrU [h1]TL;DR: SKIP TO CONCLUSION![/h1] Warden: Melody of the Undergrowth is an action adventure platformer that gives a good sense of nostalgia to the old school N64 Legend of Zelda. You play as a young child who is trying to find his father, who visits the spirit realm, and sort of merges with the two other children to try and protect the forest. The world is open, but there are a fair amount of loading screens when going between areas. You start off with one character, and as you play the game, you unlock two more characters, each with their own special ability. I liked being able to change characters, but I had expected a more Trine-like feel to changing between them. In Warden, the transition from one character to the next takes way too long, and it wasn’t always feasible to do when enemies are near. [h1]Pros:[/h1] [list][*]the nostalgia is great, and the graphics really made me feel like I’d...
This game is really trying to emulate Legend of Zelda: the Wind Waker. Unfortunately, it is lacking in the areas that made Wind Waker really stand out. * Combat is clumsy. Your dodge move will take you directly into the path of enemy attacks. Combo attacks are hard to pull off because enemies tend to either fly away from you or do not stagger when you hit them. Often as not, the only way to fight is to hit the enemy once and then retreat before they hit back. * Too much of the game environment is basically empty space - fun to explore once, and tedious to pass through afterwards. Thankfully there's a fast travel system. * Platforming feels weird and floaty - it's not hard, most of the time, but I still have difficulty guessng where my jumping characters will land. * World-building writing only happens in specific areas, rather than being distributed all over the world map. I did not finish the game, as I wandered into the Hive Queen boss fight and died repeatedly to its exploding...
A truly enjoyable throwback to a seemingly lost genre. Warden delivers in all the areas where it matters, from having stunning environments and unique enemies to a compelling story, this game isn't pulling any punches. Delve into a whimsical world of fantasy and wonder, playing as the new warden work to stop untold peril from unmaking the beautiful world the game takes place in. From a vast amounts of unique weapons and equipment to witty dialogue and subtle humor this game has a great deal going for it.
Can't rebind keys, can't recommend. The game is also pretty easy to glitch out. Shortly after starting up you're ambushed by some impossible to kill bad guys. So of course I had to fight them. I died then after re-spawning I got softlocked in some dialog. Had to kill the game and restart it. Later on I jumped into a corner and was trapped; couldn't get out. Had to restart again. Game is playable as long as you do what it's expecting you to do, might even have some fun glitchy playthroughs, but it just didn't hold my interest. Combat is very basic and just as linear as TooT or Windwaker; seems to have an even longer recovery after basic attacks to boot. No way to cancel animations that I could find and just lacks any depth. There's also an abundance of these curly icons that you're collecting everywhere similar to notes in Banjo Kazooie, but there just seems to be no reason for them to be there other than having stuff to collect. As long as you don't purposefully avoid them you'll al...
Warden is basically a mashup of everything in the action-adventure genre and collectathon platformers. It doesn't do anything better than its inspirations, but it does it all well enough that I had a decent time, especially considering that some of those genres (3D Zelda-likes, for instance) are horribly represented on PC. Combat is functional, but not remarkable. Weapon variety is great, and degradation means you're forced to get the most out of it, but your reach feels shorter than it should be and the collision can freak out in close fights. It basically clones the targetting system from Zelda or Dark Souls, as well as the dodge system from Wind Waker, but your sideroll and backstep don't have the range to actually dodge the attacks from certain enemies. Still, the boss fights are very well done and combat against large standard enemies is consistently fun. It's also notable that there is friendly fire for enemies, which can be funny in crowds. A lot of the negative reviews comp...
I love it, the puzzles are fun, somtimes frustrating, the gamplay is fun on controller, and works just as well on keyboard. And if you're wondereing yes this game is very similar to Legend of Zelda, but in many ways it is different. It has the same feeling but there are some mechanics in the game that is different. The open world aspect is also cool in that you choose wich order you go with the game. The graphics are also pretty good with nice vibrant colors and beautiful lighting, so would I recommend this? Hell yah!
What An awesome game, has a nice rareware/zelda charm to it. Even though the game is a nice take on old Rareware/Zelda games it still feels a little in the beta stages of development, [strike]Currently I died once during the beginning of a stage and ended up at the respawn point before the boss of the temple/cavern. Skipping the puzzles/level entirely[/strike]. The game also takes a page from Prince of persia series as you can pick up your enemies weapons and use them, however if you die after your weapon/armor breaks you don't get it back. so be prepared. Also you don't have a main weapon, your torch so far is the only permanent item that you can carry. As you progress you gain the ability to change forms, different characters, which have their own abilities to help solve puzzles and to gain access to areas you normally can't, they also have their own inventory for weapons so if you are fighting a boss/ mini boss, your character's weapons break, you can switch out and use the ot...
The combat is horrendous. You're forced to hit and run you. You can lock on an ennemy but the game will chose which enemy you're locking on and you can't change the lock selection. The weapon swing animation feels like dark souls except when you roll you don't get invincibility frame you just land in another ennemy's way and you get yeeted off a the nearest ledge. Platforming is okay to me although nothing interesting to see here. The map is huge but you can't run and there's no map. There's some kind of fast travel for which you have to go through the rest and sleep animation which are way too long to execute. Like all animations in the game. It was fun for about 2 hours. Then came zones filles with 5 ennemies close together and that awful hive queen which can by the way, shoot and slam your face through obstacles of course. Did the devs test their own game ?
This is a half-recomendation. The game is, at its heart, good, however it less than unpolished, it is downright rough in areas. Some mechanics are difficult to control to the point of irritation and the game will kill you a number of times because of faults with the physics engine whereby you will maintain your momentum when you jump, so if you start sliding off something the traditional method of jumping to get a better foothold won't work. This can also throw off your jumps if you land somewhere that gives you this momentum and jump before realising that you're flying uncontrollably off course. However, despite those faults, the game IS still playable and I am confident they can be patched and fixed at a later date. Another qualm is that despite the narrative woes the main character goes through at the beginning of the game he is quite content to smile like a goof throughout a lot of it, making it difficult to get invested in what is going on. HOWEVER... having said all of that I...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: 2009 or newer dual-core Intel or AMD
- Memory: 3 GB RAM
- Graphics: GeForce GTX 500 series or Radeon HD 5800 series
- DirectX: Version 9.0
- Storage: 5 GB available space
Recommended
- OS: Windows 10
- Processor: 2011 or newer Intel i3, i5 or i7
- Memory: 4 GB RAM
- Graphics: GeForce GTX 660 or Radeon HD 6850 or better
- DirectX: Version 12
- Storage: 5 GB available space
FAQ
How much does Warden: Melody of the Undergrowth cost?
Warden: Melody of the Undergrowth costs $53.00.
What are the system requirements for Warden: Melody of the Undergrowth?
Minimum: Minimum: OS *: Windows 7 Processor: 2009 or newer dual-core Intel or AMD Memory: 3 GB RAM Graphics: GeForce GTX 500 series or Radeon HD 5800 series DirectX: Version 9.0 Storage: 5 GB available space Recommended: Recommended: OS: Windows 10 Processor: 2011 or newer Intel i3, i5 or i7 Memory: 4 GB RAM Graphics: GeForce GTX 660 or Radeon HD 6850 or better DirectX: Version 12 Storage: 5 GB available space
What platforms is Warden: Melody of the Undergrowth available on?
Warden: Melody of the Undergrowth is available on Windows PC, macOS, Linux.
Is Warden: Melody of the Undergrowth worth buying?
Warden: Melody of the Undergrowth has 81% positive reviews from 43 players. Metacritic score: 59/100.
When was Warden: Melody of the Undergrowth released?
Warden: Melody of the Undergrowth was released on Apr 8, 2016.
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