Looks awesome, but I get tons of judder when moving my head. Totally unplayable. I don't have this problem with most games. Running a 970 here. Updated to latest runtime (0.6.0.1) but still the same. I'm sad.
JUMP
- Release Date:
- Jul 30, 2015
- Developer:
- Endeavor One Inc.
- Publisher:
- Endeavor One Inc.
- Platforms:
- Windows
Game Tags
About This Game
- Jump like a superhero in VR!
- Play though 5 major real world cites in this unique VR action/puzzle game (Philadelphia, Detroit, Seattle, New York City and Tokyo)!
- Aim for the top in both the worldwide and friend Steam leaderboards!
- Soundtrack by Seattle's own Hush Hush Record Label!
Screenshots
User Reviews
The game is great from what I've seen so far. It's an awesome feeling to jump through the city in VR. First Person games often make me motion sick, but nothing so far in JUMP. But make sure you run the game in extended mode, direct seems to cause judder for others (didn't even try it after reading the feedback). I can't wait to play more and from my first impressions I can already recommend it!! Great first taste from Endeavor One!
The graphics style and music is OK - but it can't hide the fact that this is an incredibly basic game. In fact, it's so basic that I would think than anyone spending a few hours looking through Unity tutorials would be able to replicate the mechanics. You just press forward toward the building you want to land on, and press A to jump, hoping you've picked the correct route, and that you haven't misjudged the distance. The style looks a bit like Mirrors Edge, and of course it's about jumping from building to building - but there's no wallrunning in Jump, and there are no bad guys chasing you, or any of the other elements that made ME interesting. You're urged to try to complete each of the levels as fast as possible and with as few jumps as possible - but it feels a bit like an attempt to add an artificial sense of purpose to the game. You might also try standing on one leg while playing to add to the challenge, but why would you? In each of the five (at time of writing) levels, ...
Smooth. Movement in this game felt much better than others I've experienced. Some kind of magic sauce diminishing the nausea I'm usually susceptable to. I like the scale of the spaces
PSA - you need a VR headset to play Jump. Jump is an example of how a single basic game mechanic can make for quite an addictive "I'll just have one more go" game when played in VR. The point of each of each level (there are currently 5) is to try and make your way to the flag that is located on the highest building in the landscape using the fewest jumps possible (though there are separate high-score tables for both the fewest jumps and the fastest times). It just works great as a quick pick up and play VR game that you can spend five minutes with, or where you can spend half an hour when you're convinced that you can shave a single jump off your best score, or a second or two from your best time. Hopefully more cities will be added, as my biggest criticism is that there aren't enough levels. However if you're a Rift gamer starved of content, give it a blast. <edit> Just a quick edit a year later - the game now has 10 levels instead of the original 5, and both Rift and Vive are s...
how do u get a refund
i cant get over the second level! but the game looks very good
Montion sickness is horrible & lasts a while, controler function kinda works, the sweat is lashing off me cause of motion sickness
Had to set my monitors refresh rate to 75Hz and run in extended mode, but it worked great after that, gameplay didn't cause me any sickness and FPS games usually do that to me. Gameplay seems fun, fairly simple, but I've only done the first two levels.
So, I wasn't convinced of VR's potential in gaming until I played JUMP. The visuals are polished, clean and nice, really appropriate music, BUT what really stands out is the feeling of being in the game space. This was really fun and my hands were sweating and I had the biggest grin on my face as I jumped around and took in the surroundings. This made me a believer in the power of VR for presence and immersion. Can't wait to see what other games these guys will make next!
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System Requirements
Minimum
- OS *: Windows 7 SP1 64-Bit
- Processor: Intel Core i5-2500K @ 3.30GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 780
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: DirectX Compatible
- VR Support: SteamVR or Oculus PC
- Additional Notes: Oculus Rift DK2, Oculus 0.8 Runtime, SteamVR Tool/Internet Connection, Windows Compatible Gamepad
Recommended
- OS: Windows 10 64-Bit
- Processor: Intel Core i5-4590K @ 3.30GHz
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Sound Card: DirectX Compatible
- Additional Notes: HTC Vive, SteamVR Tool/Internet Connection, Windows Compatible Gamepad
FAQ
How much does JUMP cost?
JUMP costs $9.99.
What are the system requirements for JUMP?
Minimum: Minimum: OS *: Windows 7 SP1 64-Bit Processor: Intel Core i5-2500K @ 3.30GHz Memory: 4 GB RAM Graphics: NVIDIA® GeForce® GTX 780 DirectX: Version 11 Network: Broadband Internet connection Storage: 3 GB available space Sound Card: DirectX Compatible VR Support: SteamVR or Oculus PC Additional Notes: Oculus Rift DK2, Oculus 0.8 Runtime, SteamVR Tool/Internet Connection, Windows Compatible Gamepad Recommended: Recommended: OS: Windows 10 64-Bit Processor: Intel Core i5-4590K @ 3.30GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 970 DirectX: Version 11 Network: Broadband Internet connection Storage: 3 GB available space Sound Card: DirectX Compatible Additional Notes: HTC Vive, SteamVR Tool/Internet Connection, Windows Compatible Gamepad
What platforms is JUMP available on?
JUMP is available on Windows PC.
Is JUMP worth buying?
JUMP has 63% positive reviews from 35 players.
When was JUMP released?
JUMP was released on Jul 30, 2015.
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