This game gets many things right: the atmosphere, the brilliancy of how you travel between planes, the concept itself is very promising with the six elements, and how they intertwine. However, the execution is boring.. all six elements are handled the same way, with only minor changes between. In the end, you are always making the same salt/ether setup across 6 different planes, to then farm the elements per plane. Imagine Factorio where Nauvis, Vulcanus, Gleba are all the same, except with the iron and copper changing colors depending on the planet. I just wish the developers would take A LOT more risk with the plane mechanics to make them unique and interesting. Until then, I would rather suggest someone to go play another of the three big automation games.
MoteMancer
- Release Date:
- Jul 14, 2025
- Developer:
- CyanAvatar Studios
- Publisher:
- CyanAvatar Studios
- Platforms:
- Windows
Game Tags
About This Game
MoteMancer is a fantasy automation game set across six overlapping Elemental planes. Design elegant systems on a Hex Grid, combining ingredients, structures, and magic to reshape the world through alchemical insight.
Unique Tools
Grow Mana Roots and Mana Leaves to collect power from the sun. Weave Streamways to move ingredients across your base. Each Element offers unique mechanics, and each plane brings its own puzzle pieces to the table. Combine Elements for powerful, synergistic effects.
Research Through Alchemy
Infuse ingredients to uncover their hidden potential. Unlock new tools through experimentation where every combination is a chance to discover something unexpected.
Elemental Arsenal
Learn spells to Nudge structures, Levitate across terrain, or use Daycaller to control the sun itself. Magic isn't just power, it's part of the puzzle.
Key Features
Six overlapping Elemental planes, procedurally generated and seamlessly traversable in real time.
Automation on a Hex Grid, with dozens of unique structures that reward clever positioning and planning.
Ingredient-based research, enabling multiple simultaneous lines of discovery.
Element-specific tools and power systems, encouraging distinct solutions for each plane.
Entropy, a creeping adversary that tears through the fabric of reality and tests the resilience of your systems.
Screenshots
User Reviews
Do you like factory games like Factorio, Satisfactory, and Dyson Sphere Project? Do you also like fantasy, magic, and elemental alchemy? If you answered yes to either of these questions, you should probably try this game; If you answered yes to both, you CERTAINLY should try this game! Stranded in the Plane of Life after a magical catastrophe, you must master the alchemical training that you have only just begun. Travel through the six planes, slowly building a factory that spans all of them, researching magic to reopen the Great Portal and return to your home.
Just finished the game in early access. It was fantastic. As a big Factorio fan, this is both a great reflavoring of the mechanics but also adds in some new, and very interesting features beyond Factorio that were extremely fun to play with. I also experienced a small bug in early access, and the creator communicated with me directly and issued a hotfix pretty much immediately. So looking forward to seeing the final version. Wow, what a great game!
I called this game magic Factorio for a reason - it's all about automation and making things work in the most efficient way possible. I absolutely love the automation genre, and fantasy is definitely my favorite theme. Mote Mancer hits all the right spots for both of those, while still having its own unique systems. The hex grid makes the structure placement more dynamic and I can say that I honestly enjoy this one more than Factorio. The graphics, the sound and the game play are all awesome. It's still in early access now, but 10 hrs in I just moved to the second plane. A lot of content here and I'm looking forward to seeing the rest.
This game is quite unique in that, it's the first (as far as I know of so far) to use a hexagonal grid instead of a quadratical (which I'm 99% sure isn't a real word but heyhowhatchagonnado) grid and, also basing its entire premise around magic and alchemy instead of science and machinery. Nothing to really write home about for now but it is quite fun if you're looking for a game with challenging mechanics and a peaceful? experience with no hiveminds. Now it's a bit rough around the edges especially given that it is in early access, but if you're willing to look past it's glaringly abundant flaws, there is a promising idea in there somewhere, just up to you if you want to breathe life into it or not.
Basically Factorio in a hex grid. But ... early game. No blueprints, no circuit networks, no trains. If you like Factorio and want a 60 hour diversion, this game is a good investment. Note this review is from 8/30/25, the game is pretty new and will change/ Pros: - I like the research: Provide the right ingredients, and research happens. No need to pick the tech. - I like the factories. Provide the needed ingredients, and it will make the thing. No need to pick the recipe. - I like the idea of 6 planes of existence, each which only has 3 of the 6 available elements. This forces adjustment in each plane as options change. - Having power "cables" that can't go underground (at first) forces you to rethink how to wire belts and power. - The overarching idea of entropy entering the planes of existence works. - Magic as a way to provide instant power for early game is a nice shortcut. - While still early, the game never crashed despite several updates. Cons (these are early g...
factorio if it was awesome jk but this game is really really cool. the factory automation is engaging and fun, the hexgrid and focus on placement and spacial puzzles makes my brain buzz, and the aesthetics are pretty awesome. check the demo but you should really buy the whole thing, if automation games have made you bounce off before like i have this one you might find a little more like velcro.
Fantasy Factorio
Dont compare it to factorio its not so deep, but refreshing and new style in the genere of automation games. The graphic is better, the whole fantasy scene is cool. The developer is active, so compared to the bucks you spend there you got a really decent game, cant wait whats will come later.
Magic + Factory Builder = several hours down the drain in what felt like half an hour
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: OS: Windows 7 or newer (64-bit)
- Processor: Processor: Intel Core i5-2400 / AMD FX-6300
- Memory: 4 GB RAM
- Graphics: Graphics: Intel HD 4000 / NVIDIA GeForce GTX 660 / AMD R9 270
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: OS: Windows 10 (64-bit)
- Processor: Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: Graphics: NVIDIA GTX 1060 / AMD RX 580
- Storage: 4 GB available space
FAQ
How much does MoteMancer cost?
MoteMancer costs $29.99.
What are the system requirements for MoteMancer?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: OS: Windows 7 or newer (64-bit) Processor: Processor: Intel Core i5-2400 / AMD FX-6300 Memory: 4 GB RAM Graphics: Graphics: Intel HD 4000 / NVIDIA GeForce GTX 660 / AMD R9 270 Storage: 3 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: OS: Windows 10 (64-bit) Processor: Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 Memory: 8 GB RAM Graphics: Graphics: NVIDIA GTX 1060 / AMD RX 580 Storage: 4 GB available space
What platforms is MoteMancer available on?
MoteMancer is available on Windows PC.
Is MoteMancer worth buying?
MoteMancer has 94% positive reviews from 18 players.
When was MoteMancer released?
MoteMancer was released on Jul 14, 2025.
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