A solid, hard game, with outstanding music. Pixel graphics seem to make a lot of people really mad for some reason, so watch out for that I guess.
Crystal Catacombs
- Release Date:
- Jan 15, 2015
- Developer:
- Levels or Lives, Super Fun Games
- Publisher:
- Crescent Moon Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Discover, equip, use, and master an assortment of varied weapons, magic spells and upgrades.
Features:
Select from five unique and expansive procedurally generated Crystal Realms, each utilizing different layouts and room designs. No two experiences are ever the same!!
Find and discover random monsters, treasures, weapons and artifact upgrades!
XP and Skill Point based leveling system
Over 40 different unique enemies and bosses to conquer!
Handcrafted pixel art and animation!
(Almost Full) Controller support!
Chiptune OST by MaskedEpsilon!
Screenshots
User Reviews
Full Review: https://www.youtube.com/watch?v=v67HHWmaZE8 Pros: +Interesting Ideas have Great Potential +Fantastic Presentation and Music +Simple, easy to follow story Cons: +Uninteresting Levels don't encourage Exploration +Terrible Controls Coupled with a horrible starting weapon +Bosses Range from Pathetic to Broken +Control Glitches and Slowdown makes this game unplayable at times I can't recommend this game to anyone in its current state. If they iron out the bugs and balance out the boss battles, then MAYBE I would consider it when it's on sale.
At 10 minutes, I was a little confused. At 30 minutes, things started falling in to place. After an hour, I was addicted. Great retro game - definitely invokes some nostalgia. Extremely fun to play; very unforgiving. Some of the actions like wall jumping are a little tricky to master with a controller, but it doesn't hurt the gameplay.
It has nice visuals, everything else is awful. This game was terrible right off the bat. The character control is way too slow, your sword takes an entire second to swing, you can't move during it and there are very few enemies that die in one hit. You don't start with any form of dodging and your character moves at the pace of molasses, so pretty much any enemy can hit you if you attack them which is all the time because you need the xp. The jump is slow and kind of hard to control plus the wall jumping is not good, it takes a split second for the game to realize you made contact with the wall before you can jump. Also I experienced game breaking glitches only 2 minutes into my play through: one where my character hovered to the right and phasing through all the walls without me being able to do anything and one only a few minutes later where the game constantly thought I was in quicksand after leaving some quicksand. 2/10.
Awesome game. Challenging even on normal difficulty. I felt some of the symbolism was a bit heavy-handed especially in the ice fortress whose cold transparent walls were clearly representing our 24/7 exposure to the harsh judgement of social media, but all in all, it is well worth the time to get to know this game and explore this trip back to those heady days of Indiana Jones on the Atari.
This game had promise, but the way jump works ruins the entire experience. You have zero control over your character in mid-air. Despite many people complaining about this, the dev remained stubborn and decided to keep it that way. If that were changed, it might be a fun game, but that won't ever happen. Just play Vagante or Catacomb Kids instead.
I was really starting to love the game but the Snow/Ice level changed all that. First, my computer is a potato, I'll admit that, but the snow effect coupled with all the enemies made my framerate drop like crazy, I'm talking between 10 and 2 fps. My computer is a potato because I enjoy retro-style games that require little power, and I buy retro-style-games because they can run on my potato... This is very dissapointing. I managed to kill the problematic enemies and continue my game but then I found a game breaking glitch. When using a teleporter, if the character isn't locked in the middle of it, the player loses all control (not even able to open the menu) and waiting for the destroyer doesn't even fix it as they just hover on top of the character. My guess is that the character gets locked in the teleporter by removing all control from the player for an instant. There is ice physics on the teleporter, meanning you activate the teleporter, lose all control, the character slides o...
What an odd game. Beautiful, but buggy. Clever, but a bit confused. The game is a difficult platformer with inventory and limited character development, and procedurally generated dungeons. It has many small bugs (on Linux, anyway) but only very occasionally did they interrupt the game. Crystal Catacombs does a great job of setting a particular, claustrophobic mood. Lovecraftian monsters, an intentionally tight field of vision (made more-so by darkness), and random maps populated by both easy and brutally difficult enemies all add to this vague sense of panic. The music, which I adore, is also unusual (is it modal? Is that right?) and adds to the experience. The beautiful pixel art is the main attraction, but the graphics are not nearly as retro as the gameplay. That's neither an insult nor a compliment. While it's a platformer, the level design and advancement are a lot more true to the spirit of Rogue than glut of roguelike and roguelite cousins. Death is common, especially at ...
Don't listen to the negative reviews! It's crazy fun! Only just bought the game and...can't...put...it...down!!!!!!!!!
I think this is the first negative review I've made. TL;DR you play as some chameleon-eyed ass mother fucker who can't jump right and is really bad at finding cool things. It's been said by basically everyone; the map design and controls combine to make an experience that is very difficult to enjoy. But none of the reviews I read really went into detail about why the controls fail. The original Castlevania was even more static than this, but it was fine because the enemies were also very rigid in their movement and attack patterns. In this game, you're expected to be making wall jumps and avoid flying enemies and projectiles that can move at any angle while still being stuck with very stiff movement. In short, the enemy and level design are in direct conflict with the fundamentals of how the game plays. Half the time you'll engage with an enemy, but have nowhere to jump because the hallways are all too short, and no way to back off quickly enough to avoid whatever it's probably shootin...
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System Requirements
Minimum
- OS *: Windows XP
- Processor: 1 GHZ
- Memory: 512 MB RAM
- Graphics: Nvidia Gforce
- DirectX: Version 9.0
- Storage: 250 MB available space
- Sound Card: Sound Blaster
Recommended
- OS *: Windows 7 SP 1
- Processor: 2 GHZ
- Memory: 1000 MB RAM
- Graphics: Nvidia Gforce
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Sound Card: Sound Blaster
FAQ
How much does Crystal Catacombs cost?
Crystal Catacombs costs $7.99.
What are the system requirements for Crystal Catacombs?
Minimum: Minimum: OS *: Windows XP Processor: 1 GHZ Memory: 512 MB RAM Graphics: Nvidia Gforce DirectX: Version 9.0 Storage: 250 MB available space Sound Card: Sound Blaster Recommended: Recommended: OS *: Windows 7 SP 1 Processor: 2 GHZ Memory: 1000 MB RAM Graphics: Nvidia Gforce DirectX: Version 9.0c Storage: 500 MB available space Sound Card: Sound Blaster
What platforms is Crystal Catacombs available on?
Crystal Catacombs is available on Windows PC, macOS, Linux.
Is Crystal Catacombs worth buying?
Crystal Catacombs has 55% positive reviews from 22 players.
When was Crystal Catacombs released?
Crystal Catacombs was released on Jan 15, 2015.
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