Very polished and satisfying game with an extremely large collection of levels offering a wide variety of difficulty and gamemodes.
SPiNG
- Release Date:
- Jun 19, 2025
- Developer:
- SMG Studio
- Publisher:
- SMG Studio
- Platforms:
- Windows Mac
Game Tags
About This Game
A joyful game of flow.
Experience the zen and skilful world of SPiNG. It's like a fidget spinner for your brain.
With one button controls you can play flow through 1000+ hand-crafted levels with one hand, foot or whatever.
Note: The optimal way to play the game is with a giant arcade button from 8bitdo (not sponsored). You can use SPACE or mouse button or customize another controller to press the button. As long as it has the ability to "hold"

SPiNG! is a game for when you want to fill a few minutes or hours of play and just let your mind enter that flow state.
1000+ hand crafted levels
Levels take between 15-60 seconds to complete.
All hand designed and filled with a lot of love from our team of level designers over the 2 years we spent updating the game after it's initial release on Apple Arcade.
Here's a breakdown; as 1000+ levels sounds like we've just filled it with lots of filler. But there's a lot of killer here:
288 Classic Levels
These unlock in sequence. These levels are the design teams vision. It starts simple enough and new mechanics introduced over time.
288 x Lost levels
This is all the levels that would have broken the flow with sudden spikes of difficulty or just the level is too weird. So we added them here and the hard ones can be skipped as they unlock all at the same time.
360 x Rush Levels
Wish Rush levels it's all about speed. So to achieve 3 Star you need to beat the target time AND collect all the gems. So adds a new way to see the levels. You'll be replaying to shave a few hundreds of a second off if you're the type of 3 star or nothing person.
54 x One Chance Levels
On these levels the anchor disappears once you let go. So you really need to think about how you approach each level
126 x Play Perfect Levels
Levels that every tap counts, so fine-tune your moves and perfect each level.
The other levels have a lot of leeway and you can sometimes mess your way through. Not these levels this is unlocked much further in the game and for the expert players
18 x Lab levels (Experts Only)
that are even more weirder/harder than the "Lost" Levels. By the time players had worked through all the levels they wanted more of a challenge so here's 18 where the designers went full evil
We also have "HYPER" versions of all 288 Classic levels
This is the levels played at a 1.3x speed. All levels needed to be tuned and tested to allow for this but it's a way for those that get really good at the game and then want "MO POWA BABEH!"
Once you go HYPER! everything else will seem too slow
Zen Level
This is one endless procedural level to let you just mindlessly swing around and collect stuff. No timers, no goals just you zoning out.
Game Modes
Look if that wasn't enough we also have;
One Life
You have 1 life and we string together random levels you have unlocked previously to see how long you can go. Compare your top score with friends or the person next to you on the bus.
Endless Mode!
How long can you survive? Never-ending, procedurally generated levels to test your patience, dexterity and endurance.
Daily challenges
Each day we have three different challenges to get the fastest time. Miss a gem and add 5 seconds. These challenges use random levels and is for those that just want to have a small challenge everyday for < 5 min.
Unique Visual themes & Soundtracks
We have either visual themes, each one with unique a soundtrack by award-winning composer Stafford Bawler. He worked on Monument Valley among many other games.
Some of the themes were designed by awesome collaborators as seen below.



Every level adjusts to the theme you choose. Here's a montage!
70+ unique characters to unlock. They all do the same thing but hey sometimes you want to be a frog.

How long is the game?
Allowing for no repeats of any levels because you're a wiz there's at least 10hrs of game here. But you can tackle that in < 5 min blocks of time and still have a great time.
We feel the game will be perfect fit for the Steam Deck and waiting for it to be verified.
Level Editor?
We spent over 2 years crafting levels for this game and also built a very robust level editor in the process. We may even release the level editor in the future! But that requires a lot more work in the front and back we're not able to do right now.
From the makers of:
From the team that brought you Moving Out 1 & 2, No Way Home, Thumb Drift, One More Line, OTTTD and RISK: Global Domination.
About the name:
SP!NG? NO, it's SPiNG now as we learned our lesson. Not SPIN or SLING or even SPRING. (We do have Springs in the game though)
Combining the words Spin and Swing.
Pro-dev tip don't use ! in your game's name. It breaks all the search fields and you just end up in the lost area of the internet.
Screenshots
User Reviews
Wow, this is super addictive and incredibly fun! I kept telling myself, "one more level" and before I knew it, almost 2.5 hours passed by and I still wanted to keep playing. There is a TON of content here, including 280 short levels, and collecting the stars in those levels unlock over 10 different modes. I personally can't wait to unlock the "lost levels" because I love pain LOL. They have multiple daily missions with leaderboards to unlock, they have a zen mode where you can just fly around that can be unlocked, and there are plenty of fun cosmetic unlocks as well. Being a huge fan of precision platformers, this game is right up my alley and I am super happy with my purchase!
This is a fantastic physics-based puzzle game, one that's simple to learn but hard to master. It looks great on a PC screen but also plays great on a Steam Deck. It deserves way more attention!
A HIDDEN GEM! Didn’t expect to get this hooked 💥 I bought Sping after spending two hours with the demo — and I have zero regrets! The demo already had a ton of content, but full version, I know I will never finish it. It’s one of those games that seems simple at first, but suddenly you realize you’ve been playing for hours and can’t stop. The mechanics feel fresh, the core idea is super original, and the gameplay loop is insanely satisfying. Every minute pulls you in deeper — it’s addictive in the best way. I’m writing this now because I genuinely want more people to discover this awesome game. It deserves way more attention. Huge shoutout to the devs — you’ve created something amazing. Thank you! 🙌🔥
This game is great -- I love a good physics-based game, and this is a great one to chill with. A lot more content than expected. Enough challenge to keep me interested but not horribly frustrating (so far).
This is a really nice and smooth game, especially for contemplating to! The graphics are gorgeous, and I appreciate the artist profiles in the game description. The control (singular; it is mostly One Button) are really good on controller or keyboard. The puzzles are nice for getting into a flow state - I'm looking forward to the Rush mode, and contemplating what a speedrun of the normal mode could look like! One request is for a keybinding for resetting on keyboard - you can toggle on a button on screen, but I'm used to being able to reset quickly without having to reach for the mouse.
System Requirements
Minimum
- OS *: Windows 8
- Processor: 1.8GHz
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 2 GB available space
FAQ
How much does SPiNG cost?
SPiNG costs $9.99.
What are the system requirements for SPiNG?
Minimum: Minimum: OS *: Windows 8 Processor: 1.8GHz Memory: 2 GB RAM Graphics: GeForce 7600 GS (512 MB) or equivalent Storage: 2 GB available space
What platforms is SPiNG available on?
SPiNG is available on Windows PC, macOS.
Is SPiNG worth buying?
SPiNG has 100% positive reviews from 8 players.
When was SPiNG released?
SPiNG was released on Jun 19, 2025.
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