You play as a shopkeeper desperately trying to sell his merchandise to a ponytailed dick. How he does this is he makes up a story about the item in question that will appeal to the nature of said dick. If you fail to do so he will go away without buying anything only to come back the next day so you can take another crack. The reason I'm explaining this is so the reader is left with no illusions. I understood the concept and the story, I just didn't think they were adequete. It is a mini-game you would put into a much larger adventure game, not much more. To compare this to either Monkey Island or The Twighlight Zone is making abit of a stretch. The art is decent, the writing above average, the voice acting isn't brilliant but passable. The fact of the matter is that this isn't much of a game however. There are no puzzles to solve, just a random process of trial and error. This is a shame. One gets the feeling that the developer could of made something much more. Hopefully they will...
The Shopkeeper
- Release Date:
- Oct 23, 2014
- Developer:
- Tom De Roeck
- Publisher:
- Mastertronic
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.
Features
- Fully voiced (starring Jeff Ricketts (Buffy, Angel, Firefly, ST:Enterprise))
- Graphic novel style graphics
- Interactive short co-written by James Wallis (The Extraordinary Adventures of Baron Munchausen & Once Upon A Time game)
Screenshots
User Reviews
I typically do not write a review for a game until I've played it for quite a few hours. I may have only played this one for two hours, but I believe I've found everything the game has to offer. And truthfully, I wanted to enjoy it... but I felt I was lost in a story that made little sense and wasn't captivating. There are also the following core issues: - The fancy handwritten script can be extremely hard to read. - There's no option for subtitles. I usually play with audio anyway, but I always dislike it when games /force/ me to have the sound on. - There's also no music. Music adds so much to a game, or in this case, NOT having it actually takes away from the experience. The achievements were also mostly based on repetition; the game had to be completed twenty or thirty times to get everything, and even then, there was little to no guidance on how to get the achievements, so it was mostly me stumbling around blindly clicking on things and hoping an achievement unlocks. There ar...
Incredibly tedious if you want to get the achievements, incredibly short if you are just playing through. I got this in a bundle for a few pennies, and was bored after 10 minutes, but "played" for another 75 minutes trying to get the achievements. [spoiler]If I could simply look at the items in the shop, it would make sense. But no, it had to be a visit to the mother in law every time. Perhaps this was intended to be how the stories were told, and the decisions on whether to buy or not, but it came off as poorly designed tediousness.[/spoiler] For the achievements, in a bundle, ok maybe. But in all other cases, NO.
Keep in mind that this is not the sort of point&click game where you can move around freely (the game does that for you) plus there are no puzzles in a traditional sense. It's probably more like a short third person audiobook with very light interactive elements, where you are able to click on a couple of objects and dialogue choices, but except for that the game dictates everything else. If you're okay with that, you can expect interesting artwork and a very nice and dark comedy, that can actually get you thinking!
I think I like what this game was trying to do, but unfortunately, the execution was lacking. I can feel the potential, and I really wanted to like it. The interactivity is almost non-existant, and what's there is poorly implemented. Clicking on things usually had no effect, even when the cursor changed, making me think that there was some interaction with the object the mouse was over. Sometimes, clicking would inexplicably skip dialog, making me miss things, other times, nothing would happen. The game appeared to keep going regardless of what I did, and the events in the game rarely had anything to do with the things I clicked on. Overall, this left me feeling confused and frustrated.
The Shopkeeper sounded like an interesting little game for its price, but having played some of it I wish I had waited longer and read some of the user reviews. The game felt slightly broken, with scenes never really tying together correctly. You're merely dropped in with no explanation as to what's happening. Apart from that there was very little to do, and gameplay boiled down to an occasional clock clicking or skipping of dialogue that came up previously, which is far from the "point & click" gameplay they claimed to offer. While the art is nice the repetition of scenes wears thin very quickly. If you want to experience this game for the art style then just look at the screenshots above, as these were the only settings I encountered while playing through. All in all, I can't say I'd recommend this one. Worse still, with their comparison they have sullied the once proud name of Antiques Roadshow, which is frankly unforgivable.
I bought it straight away because it was recommended by the 'choices and consequences' curator. While said choices are indeed present in the game, I failed to see any logic in how your actions affected the outcome of the game. Yes, you get to click a bunch of antique stuff and hear the snippets of the item's story, then you have some dialogue choices. But what good is the choice if its concequence is completely random and unrelated? Don't get me wrong, it's not like the concequence is so surprising that you can't even see how exactly you got to it. It's just that the concequence doesn't make any sense or have any relation to the choice you made so you start to wonder if your decision making even mattered. That's what annoyed me the most and that's why I regretted spending any amount of money on this game. Also, the structure of the game is very bizarre. I couldn't figure out exactly at what point one playthrough ended and the next one started because the game starts anew automatically....
The art style is really interesting, the voice acting is decent and I really did enjoy the macabre little stories that each item in the shop had, however this isn't really a "point and click adventure" in the sense that that's usually meant. There's a hub area where you can listen to (if you're lucky) two short descriptions and one little story, then a little scene with dialogue choices that don't seem to matter and a strange arbitrary "win" condition. I found myself wishing I could skip the office scene all together and just listen to the little stories in the hub area, which isn't what you want to hear about a game. Additionally, I know that the description says "short", but it's REALLY short. I have 1.1 hours on this game and I'm pretty sure I've seen all the content. I enjoyed this game for what it was, but I couldn't in good conscience recommend it to someone else.
An interesting story, but it takes several very similar runs to really get the whole picture. Figuring out how to reveal the whole story is also unclear, forcing frustrating retries. Better direction, some polish on the art, and better voice acting could pull this game together into a good experience.
I tried to write a review for this title a few days ago when I got it, and was unable to. I only wish Steam fixes this problem in the future so others can see the reviews of horrible games like this, before they pay for them. Since it is too late for me, I want everyone else to know that this game is actually the worst I have ever played. It is not a point and click adventure as the story goes on without your input. The story doesn't have a clear end, as the man will always come back to the store, but seemingly for the first time, even if the layout is a bit different. The stories told by the shopkeeper are also confusing. The main character of his story is obviously not the man in the shop, and yet the story seems to outline what will happen to the man upon returning to speak to his mother in law and looks exactly like the man in the shop. Also nothing in the story the shopkeeper tells has anything to do with the actual artifact the man is asking about, or ...
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System Requirements
Minimum
- OS *: Win XP / Win 7 / Win 8
- Processor: 2.0 GHz Dual Core Processor
- Memory: 2 GB RAM
- Graphics: Integrated Graphics (512MB VRAM and above)
- DirectX: Version 9.0c
- Storage: 100 MB available space
- Sound Card: DirectX 9.0c compatible.
FAQ
How much does The Shopkeeper cost?
The Shopkeeper costs $2.99.
What are the system requirements for The Shopkeeper?
Minimum: Minimum: OS *: Win XP / Win 7 / Win 8 Processor: 2.0 GHz Dual Core Processor Memory: 2 GB RAM Graphics: Integrated Graphics (512MB VRAM and above) DirectX: Version 9.0c Storage: 100 MB available space Sound Card: DirectX 9.0c compatible.
What platforms is The Shopkeeper available on?
The Shopkeeper is available on Windows PC, macOS, Linux.
Is The Shopkeeper worth buying?
The Shopkeeper has 21% positive reviews from 19 players.
When was The Shopkeeper released?
The Shopkeeper was released on Oct 23, 2014.
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