Not a game I would recommend. Choppy, not smooth GUI, and storyline is pretty linear. I understand it is a translated game, perhaps from France, but I couldn't help but feel like it was a shined up Sega Genesis title, just without the fun. I did buy it on sale, and did finish it. I love puzzle games, but would recommend looking elsewhere for a good puzzler.
Black Viper: Sophia's Fate
- Release Date:
- Oct 16, 2014
- Developer:
- Trinity Team srls, IV Productions
- Publisher:
- Trinity Team srls, IV Productions
- Platforms:
- Windows Mac
Game Tags
About This Game
Your double agent role will help you get to the truth: you’ll carry out the investigation as a cop, by collecting clues about the victim's death and questioning the suspects, and you'll finally unveil the mystery surrounding this murder thanks to your talents as a thief.
Search over 35 unique locations to find the elements that will help you make progress in your investigation and the game. Solving the many available mini-games will also open up new paths of inquiry. Your determination will help you complete the numerous hidden object scenes.
Key Features:
- One heroine, two identities!
- A thrilling universe where sensuality and justice go hand in hand.
- Stunning, highly detailed graphics.
- More than 40 places to discover, 29 hidden object scenes and 26 mini-games to test your patience and reasoning.
- Three levels of difficulty.
- Captivating and engaging music.
- Shed some light on your past!
Screenshots
User Reviews
Terrible game. No voice acting, and it's riddled with spelling and grammar errors in the on-screen text. The game suffered game-breaking glitches making it unplayable twice; the first about 15% of the way through the game and I restarted with a new game. But the second glitch happened about 95% of the way through the game, depriving me of the ending and being able to finish the game. In general, the game was so bad there was no way I was going to restart it yet again. The plot wavers between cliched, nonsensical, and barely existent. And most of the gameplay involves the player trying to figure out what it is they're supposed to be doing as a result of bad gameplay design and clunky gameplay mechanisms. If you're looking for a decent hidden object game, go grab one by Artifex Mundi. I'm rating this game 1/10.
Nope, this is just a very bad HOG. Pixel hunting for scenery that you can interact with. Bad UI, both with regards to the zoom gimmick in HO scenes and the storytelling/dialog.
While the music is fitting to the story, I had an hard time to find what to do. The story is interesting but I feel that more should have been developped. The hidden objects scenes are good but some items are hard to see. Good thing is that you can zoom in or zoom out. And some voice actings could have been good too. Anyway, I'm kinda frustrated by that game, despite the good visuals, the good plot and the music. I only recommend it for the hardcore HOG gamers. For the others, I recommend any Artifex Mundi game or the classics like Mystery P.I. (though it's pure HOG), Samantha Swift or Mystery Cases Files.
I'm going to say this flat out. I do not recommend this game. Game mechanics were a bit iffy - the puzzles and hidden object scenes works just fine, but progressing was slightly difficult as it was hard to know what to do or what you could pick up. And while nobody over the age of thirteen plays hidden object games for their story, it was a bit dumb. The biggest problem I had was with text. Or with the way the text was written. Considering that hidden object games rely massively on text for their stories, they should be well written with decent grammar. You will not find that here. I feel that this is mainly because this game was made in another country in a different language, then was translated into English. But the person translating English does not know English well enough to translate correctly - so often there are words that don't make sense (too literal or a phrase translated literally). And because of this, there are a few items in the hidden object scenes that were difficul...
This was a very unpleasant game to play. The puzzles are just kind of random. Sometimes it's a hidden object game, sometimes you have to click on everything and hope it does something. And you won't be told that's what you need to do. I really wrestled with getting a refund but muddled through it.
Did not like this game. Manueverability was clunky. Settings did not save upon exit. Backgrounds very difficult to see through and game instructions inadequate. Compared to similar games of this kind, I did not enjoy this one at all.
This game has the dubious pleasure of being one of the worst HOG:s I've played. Unlike another serious contender to the title, "Al Emmo's Postcards from Anozira", this game at least looks sorta good. Except Sophia. Not sure what's up with her barely buttoned shirt and that ridiculous catsuit. But that's neither here nor there. I actually quit playing midway through, because I ran into a bug where I didn't pick up a thing before triggering a trap [spoiler] - poisonous gas - [/spoiler] which prevented me from going back and fetching said thing. Since the game up to this point had been a pointless pixel hunt for things I seldom understood I needed from the actual told story, I saw no need to play through that first half again only to be rewarded with more nonsense. There are far better HOG:s to play.
Yea no. I will say I never had the option of zooming in on a hidden object game. Other then that, no. I got stuck. Hit the hint button. Tells me to go to the next room. Hit the hint button. Tells me to go back 1 room. Hit it again. Nope go foward again. Repeat. This plus some non intuitive randomly searching around just irritated me before I could really get into it. Voice acting isn't great but I've heard worse. Games not for me. I can't in good conscious tell you to buy this unless it is really really discounted and even then it's a hard sell.
This is an okay HOG, the graphics are pretty decent for the genre and this helps make the HOG scenes much more fun to play that some others, although there is a zoom function provided which probably gives the hint that some items are very small on the screen, although that isn't overused - and most items are hidden in reasonably logical positions, rather than scattered around randomly in impossible or unlikely spots. The point and click segments and the puzzles are okay, so overall as a game it flows fairly well, and it is usually obvious what you are looking for and what you need to do to progress. One issue I did find was sometimes the hint system fails you and just has you shuffling from room to room without actually helping you work out the next step, but usually it does work correctly, but it did lead me to use a walkthrough in one section where I couldn't work out what to do and the hint system broke down in this way. In terms of the story and characters, the story starts out o...
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System Requirements
Minimum
- OS *: Windows® XP/Vista/7/8
- Processor: 2 GHz
- Memory: 2048 MB RAM
- Graphics: 256MO
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: Compatible DirectX
FAQ
How much does Black Viper: Sophia's Fate cost?
Black Viper: Sophia's Fate costs $1.49. Currently 85% off!
What are the system requirements for Black Viper: Sophia's Fate?
Minimum: Minimum: OS *: Windows® XP/Vista/7/8 Processor: 2 GHz Memory: 2048 MB RAM Graphics: 256MO DirectX: Version 9.0c Storage: 1 GB available space Sound Card: Compatible DirectX
What platforms is Black Viper: Sophia's Fate available on?
Black Viper: Sophia's Fate is available on Windows PC, macOS.
Is Black Viper: Sophia's Fate worth buying?
Black Viper: Sophia's Fate has 19% positive reviews from 32 players.
When was Black Viper: Sophia's Fate released?
Black Viper: Sophia's Fate was released on Oct 16, 2014.
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