Another game I really *wanted* to like. The art is very nice, the controls were mostly good, the levels were alright... but the gameplay simply wasn't there. The exploration is minimal for a metroidvania, the game is very linear. The fighting is simply boring, and sometimes completely bugged. For example 9 out of 10 hits I landed on golems didn't register, I found myself passing through certain objects, a boss kept summoning enemies on a loop at one time. The game is also somewhat heavy on surprise deaths. Many times beams trigger alaarm, then once it's actually 1hit kill spikes, and another it's literally lethal by itself. Or spikes suddenly popping through walls. Or laval at the bottom of a pit. Then it's loading... and try again. Not really fun at any point, just feels like the devs wanted to "outsmart" the players in a "Haha, got you didn't I?" sort of way. All in all I didn't enjoy most of the game simply because it was linear and boring, but at the same time it felt so close ...
Red Goddess: Inner World
- Release Date:
- Aug 31, 2015
- Metacritic:
- 53
- Developer:
- Yanim Studio
- Publisher:
- Yanim Studio
- Platforms:
- Windows
Game Tags
About This Game
-Explore the mind of a young goddess.
-Fight against the “dark thoughts” and an invisible enemy “The Narrator”.
-Possess and move elements of the planet to uncover the mysteries from the past of the main character.
-Combination of brawl and platform action in an epic and compelling story.
Gameplay:
Control 3 playable characters with their own unique skills and abilities in a non-linear platform/adventure game.
You can play the game with Divine, the main character, to jump, double jump, talk and interact, and also some psyche power like telekinesis.
You can also select and play as a “mask” of the main character (either Rage or Fear persona).
Once you play as a mask, you can unleash deadly melee combos, useful for combat situations. But the other mask appears following you everywhere in the game, and could turn against if you activate certain traps.
Unlock Powers. You will have to find and collect pieces of an ancient armor to unlock new skills and enter new zones.
Possess and move elements of the planet to uncover mysteries from the past of the main character. You also can possess the minds of enemies to use them in combat.
What’s Red Goddess’s Story?
The story resolves around a young goddess named Divine who is haunted by her own subconscious. Something unknown is tearing her apart from the inside out, destroying her mind and her soul. Deciding to right this wrong, she enters into her own subconscious and discovers a planet within her own mind. Filled with trees, mountains, and caves, she will journey this world and discover what her true connection to it is. And more importantly, who she is.
…..but soon you will realize that there is more to this adventure than what we first thought. Explore a mysterious Planet driven by the subconscious mind of the main character: Divine.
Who are the main characters?
Divine: The primary playable character and a goddess as young as the world she watches over. She is very useful to jump, double jump, speak, and interract with elements of the planet. But her main skill is to move objects with her telekinesis power to reach new zones. With these unique skills, she will be able to discover her connection with the world she loves.
Rage: The first mask of Divine is a being of anger and muscle. Able to overpower red enemies with brute strength alone
Fear: The second mask of Divine is a being of almost ghostly fright. Swift and cold she is perfect against blue enemies.
Narrator: A nameless narrator that lurks the world of the young Divine. Though unsure of his true form, he can’t hide his malicious intent to Divine. He’s responsible for provoking the “Dark Thoughts”, blocking Divine from other zones of the world, and even make the world itself go against her. He can also make Divine and her sides dought themselves and attack each other. Can a monster truly be above a god?
Negative Thoughts: The primary enemies of Divine as she explores her world. With every zone infested with these things, they have adapted with the land to go against Divine. Leaving them alone will only cause the world to corrupt.
The dark tunnels hide horrible creatures, followers of Divine´s negative thoughts. Little by little, they are corrupting every part of the planet.
And many more dangerous creatures lie in wait for Divine...
What is the Genre and Inspirations?
Yanim Studio Team is fan of Action/Adventure/Exploration, our inspirations are some of the great non-linear Side-Scroller games as: Guacamelee, Outland, SuperMetroid, Dust: An Elysian Tail.
Screenshots
User Reviews
Hmmm... I really want to like this game. But I can't recommend it to you. The game is very buggy. It's crashed twice in the >1H I've played it. The story of all things is a little distracting? So, there is a character that pops up frequently and you have to stop everything and aknowledge them while they're talking. This wouldn't be so bad, except they pop up frequently and without really conributing anything meaningful to your understanding of what is going on. On top of that, there is also a narrator at times as well, but the game doesn't seem to have paced out the narrator's dialogue enough so that he doesn't cut himself off when you reach the next point of narration? Also the platforming is kind of basic and the enemies are very bland looking. I dunno. Maybe this is nitpicky stuff. But I guess Im not a fan of the pacing of the early game and that's probably going to keep me from continuing. This game isn't bad per say, it just has some issues is all.
The game opens with an extremely long unskippable cutscene, followed by literally 2 seconds of gameplay, followed by an ungodly long elevator sequence where you are not in control of the character. Then control is yet again taken from you every time the game decides it is time for me to talk to a character. Game devs, don't do this.
I have to say, this is a neat little game. Animation is superb, music is atmospheric, and the controls are tight. Unfortunatly, it has crashed for me at the 44 minute mark both times I've run it. I'm going to reccomend it based on the notion that I think it has a lot to offer, and I don't expect much from a game under 10 bucks, but I'm also going to keep my fingers crossed that my crashing has been some sort of freak coincidence, and that I won't have to spend my future sessions with a timer running in the background.
Do not buy this game. Having now played both the Playstation 4 and Steam versions of this game, I can confirm that it is impossible to play thirty minutes of this game on either platform without encountering multiple game crashing bugs. During my time with the Playstation 4 version I was able to soft lock the game two different ways before reaching the fourth area. The first was when I picked up the collectible Gem right after leaving the room where you got your first memory before the babysitter began her dialogue, the gate read it as a sequence break and caused my character to freeze in place. I could pause the game, but that was it. After that I reloaded the game and found various progression essential NPC’s began disappearing from the world before I could interact with them. There were also numerous other smaller graphical and collision glitches, as well as a several spelling and grammatical errors, that showed the complete lack of polish and quality control found all thr...
Review from a crappy gamer: Pros: +Neat narration +Smooth graphics +Intense intro sequence +Pretty colors +Simple story. Cons: -Combat Bugs (3-4) -Sudden Difficulty spike near end -Sudden end to story -Not much character development -No reason to replay Overall: *2-4 hours of platforming with a few powers *Steam sale for a couple bucks might be worth it *Can't recommend full price
mostly very good. Aer sstyle is cool, story is starting to get interesting but the text/dialogue is rambling and doesn't make a whole lot of sense to me. The jumping is a little tricky as it's very hard to tell what I can jump on or not, platforms blend into the background many times. I'll keep playing, I got it on sale so if it comes up for $5 or under I'd say it's an 8 out of 10, at $10 it's a 6/10
I can't recommend this to anyone unfortunately, i was excited about it, but it just feels a bit too bland. It doesn't do anything terribly wrong, but there's not enough that it does to make itself worthy of a recommendation. The story: Its a bit convoluted as its all apparently taking place inside of your soul or your inner being, the world is actually you? Something metaphysical and quite honestly maybe some people will appreciate the uniqueness of it, it comes across to me as bland and uninteresting. I don't usually mind stories that are a bit out there, I loved transistor, but that story worked well because of all the great personalities within it, this game doesnt have that. Its a lot of restore your memories and remember the past events, and the enemies are manifestations of your anger and fear but they're also golems which are being sent by the king to kill you so... which is it game? I always thought trying to be a bit out there doesn't work for this style of mainly combat and ...
Definetly didnt enjoy what i played of the game. combat was bad. so much waiting on platforms it hurt.
I had been waiting a long time for the release of this and was hoping it would be a great game but when it did finally get my hands on it my hopes were shattered. The games looks nice and colourfull and for the first 10 minuts or so things seemed to play nice and smooth but then it happened the game started to stutter and big frame rate drops soon began to show. On certain parts when going up to a higher point instead of it being nice and smooth the whole screen seems to flip to the next screen this also happens on when you try to drop down also. The other thing is I found myself getting bored with the going backwards and forwards meeting the same old but few but far between bad guys who don't really do anything other than move towards you. Boss fights are another drawn out borefest and seem to take an age and by the time you have finished them off you start to think what was the point and when you get to the next one it is more of the same thing. There is also a problem with collis...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Intel i5 2x 2.6 GHz, or AMD equivalent
- Memory: 3 GB RAM
- Graphics: Nvidia GT 640, AMD Radeon HD 6870/7750
- DirectX: Version 9.0
- Storage: 3 GB available space
- Additional Notes: Don't use the highest settings on a lower-end machine
Recommended
- OS *: Windows 7
- Processor: Intel i5, 2x 3.2 GHz, or AMD equivalent
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 660/750, AMD Radeon HD 6970/7850
- DirectX: Version 9.0
- Storage: 3 GB available space
FAQ
How much does Red Goddess: Inner World cost?
Red Goddess: Inner World costs $9.99.
What are the system requirements for Red Goddess: Inner World?
Minimum: Minimum: OS *: Windows 7 Processor: Intel i5 2x 2.6 GHz, or AMD equivalent Memory: 3 GB RAM Graphics: Nvidia GT 640, AMD Radeon HD 6870/7750 DirectX: Version 9.0 Storage: 3 GB available space Additional Notes: Don't use the highest settings on a lower-end machine Recommended: Recommended: OS *: Windows 7 Processor: Intel i5, 2x 3.2 GHz, or AMD equivalent Memory: 4 GB RAM Graphics: Nvidia GTX 660/750, AMD Radeon HD 6970/7850 DirectX: Version 9.0 Storage: 3 GB available space
What platforms is Red Goddess: Inner World available on?
Red Goddess: Inner World is available on Windows PC.
Is Red Goddess: Inner World worth buying?
Red Goddess: Inner World has 39% positive reviews from 31 players. Metacritic score: 53/100.
When was Red Goddess: Inner World released?
Red Goddess: Inner World was released on Aug 31, 2015.
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