This is the kind of game we REALLY need a neutral rating for. I don't want to unequivocally recommend it, but I also don't want to really slam it too hard since it seems like it's the kind of game -someone- could enjoy. I'm mostly giving it a yes to balance out the (poorly written) no review currently here. This game feels like it could be something really great with a little bit of focus. As it stands now though, it tries to do too many things at once. Don't get me wrong, it's exactly what it says on the tin - the "About" is 100% accurate in this case. In the game, you have: * Tower Defense * Space Combat * Real Orbital Mechanics(TM) * Upgrades * A bit of strategy (in choosing your crew) The problem is that it doesn't all go together quite as well as it could. By trying to do too much, it feels like the game ends up not doing any of it particularly well. Other notes: - It's hard to just dive right into the game - you're basically required to do the tutorial. - The lack of...
Near Impact
- Release Date:
- Sep 16, 2014
- Developer:
- Sonalysts Combat Simulations
- Publisher:
- Strategy First
- Platforms:
- Windows
Game Tags
About This Game
In the years since the attack, O.D.D. has completed construction of humanity’s first starship and is preparing for its maiden voyage. But deep space sensors have picked up a new wave of asteroids, far larger than the first, and it’s uncertain that the starship will be ready in time. O.D.D. has deployed one of the starship’s exploration and defense drone robots, controlled by a crack team of drone operators, to hold off the asteroids and protect the cities of Earth while the starship prepares to launch.
Features:
Drone vs. Asteroid Combat – Players will have access to rapid-fire railguns, target-seeking missiles, short range high-energy plasma cannons, and rocket-powered fists in their attempt to halt the asteroid attack.
Orbital Mechanics –The drone robot is in motion circling Earth, so players have to compensate for their changing position. Earth’s gravitational pull affects the player’s missiles and railgun rounds, causing them to follow shifting arcs of fire. Asteroids speed up as they approach Earth and those that appear to be near misses may curve and hit the planet, or be sent into long orbits that will bring them back around as a later threat.
Ground Force Management – Players can click on a city and, using currency earned by destroying asteroids, commission ships, submarines, aircraft, tanks, and ground installations, all equipped with railguns and/or missiles, to provide a final line of defense around high population areas.
Upgrades – Players can click on a city and, using currency earned by destroying asteroids, commission upgrades to improve the drone robot’s fighting abilities. Players can commission increased projectile speed, range, and damage for each of their weapons, as well as new sensors to make the asteroids easier to hit. Players can upgrade the capabilities of their defensive units in the same manner. Once an upgrade for the drone robot is ready it will automatically be launched to the supply pod that is in orbit, and the robot has to go obtain it. Any upgrade to a tower unit will automatically be deployed to the particular tour unit.
The Team – Players can choose a team of four drone operator characters from a selection of candidates. In addition to letting players know when important events occur (like running out of ammunition or picking up a new asteroid on the sensors) and talking back and forth as they attempt to one-up each other, the characters can provide bonuses to whatever drone robot system they’re assigned to.
Ascending Difficulty – The longer a player lasts, the more difficult the game becomes. The number of asteroids per wave increases, they begin spawning from new angles of attack, and new, more resistant types of asteroid are introduced.
Variable Play Styles – Players who balances all of NEAR ImpactTM’s elements have the potential to score higher than players who pick and choose, players have a range of options for playing the game their way. Players who dislike shooters can play NEAR ImpactTM as a tower defense game. Players who dislike tower defense can play the game purely as a shooter. Players can get through asteroid waves without changing their orbit, or they can take manual control of the drone robot’s thrusters and have to rendezvous with upgrades and ammunition.
Screenshots
User Reviews
Hi, So, you are destroying asteroids / meteorites that are on trajectory to hit earth. If one hits a city it can damage and destroy th city and lower your score. Zero, score, earth is lost. There is Survival mode, A mode where you must supply and I think protect a starship, and a mode where the population must take the ship and leave (exodus), Easy 4 difficulties, and a switch to have supplies sent by actual pod instead of instant, so orbital position determines dealy. You can choose one of two Robots. The robot is in orbit, with functioning orbital mechanics. now free flying around, you position your feet (thrust vector) in the opposite direction of the intended direction you want to change the shape of the orbit. So, thrusting away from the earth for say 45 degrees of orbit travel with distort the orbit into an ellipse. You can have part of your orbit in the atmosphere this way, or a really big obit on one leg, etc… You have an autopilot that uses the WADS keys and two others th...
This game looks like shareware from 2003. The text and UI in this game is INCREDIBLY small at 1920x1080, don't know if it wasn,t meant to be played at that resolution but I couldn't read anything or make out any of the icons... so I have no idea what was going on. Could should asteroids that seemed to just be floating around. Couldn't tell what the goal was or anything.
Tags: Casual - Twitch - Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Deviant art portrait and primitive engine hybrid of DEFCON/Rail shooter. Take out asteroids. Upgrade cities. Imprecise and amateur. I had an long review explaining the control schemes and binding in detail, but in the end the core mechanics are not clealy executed enough to bother. I would really just rather play something straightforward like Major Mayhem or Xenonauts if I wanted to experience either. https://store.steampowered.com/app/264340/Major_Mayhem/ https://store.steampowered.com/app/223830/Xenonauts/
more like rear impact hehehe
System Requirements
Minimum
- OS *: Windows XP SP3/Windows 7/Windows 8
- Processor: 1.6 GHz Intel or AMD equivalent
- Memory: 1 GB RAM
- Graphics: OpenGL 3.3 Support with 1GB video RAM, minimum screen resolution 1280x768
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c support
- Additional Notes: Known Incompatibilities: (101) S3 Chrome 430 GT 256MB Video Card-Only supports OpenGL 2.1, Integrated Realtek ALC269Z-VC Audio chipset
FAQ
How much does Near Impact cost?
Near Impact costs $9.99.
What are the system requirements for Near Impact?
Minimum: Minimum: OS *: Windows XP SP3/Windows 7/Windows 8 Processor: 1.6 GHz Intel or AMD equivalent Memory: 1 GB RAM Graphics: OpenGL 3.3 Support with 1GB video RAM, minimum screen resolution 1280x768 DirectX: Version 9.0c Storage: 1 GB available space Sound Card: DirectX 9.0c support Additional Notes: Known Incompatibilities: (101) S3 Chrome 430 GT 256MB Video Card-Only supports OpenGL 2.1, Integrated Realtek ALC269Z-VC Audio chipset
What platforms is Near Impact available on?
Near Impact is available on Windows PC.
Is Near Impact worth buying?
Near Impact has 29% positive reviews from 7 players.
When was Near Impact released?
Near Impact was released on Sep 16, 2014.
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