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Shadowcrypt

$4.99
Release Date:
Developer:
One-bit Punch
Publisher:
One-bit Punch
Platforms:
Windows Mac
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About This Game

Shadowcrypt is an arcade-style dungeon crawler with tactical sword & shield combat. Your goal is simple - to find the Necromancer and defeat his horde of undead warriors through a series of labyrinthine rooms.

Inspired by the combat mechanics of Zelda II: The Adventure of Link, Shadowcrypt is a short but challenging game with old-school gameplay reminiscent of the 8-bit era. Quick reflexes, timing, and keen observation of enemies are essential to survive the deadly catacomb!

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User Reviews

Mixed
68 user reviews
59%
Positive
1 hrs at review
Not Recommended

Would be a decent freeware game, but for what they are asking there simply isn't enough content to justify a purchase. The 70+ non-linear rooms they boast is a downright lie. The game is very linear and a large majority of the rooms are copy-pasted. All the weapons are identical apart from damage and a few enchantments they can have. Get it for a dollar, otherwise I'd recommend getting something better.

92 helpful 2 funny
1 hrs at review
Not Recommended

the game is very simplistic and linear. i would not recommend this to anyone unless they assign very little value to their dollar and want to play a difficult game that uses poor mechanics to accomplish its level of difficulty. you must travel through the exact same dungeon each time you play. there is no random generation, there are no alternate routes, there are no interesting environments, there are no pacing mechanics. when you die you lose all your gear, meaning that upon your first death you will most likely save significant time by just ending your run immediately instead of trying to stab skeletons with the basic sword 30+ times in a row. there is a significant amount of mandatory backtracking through empty rooms each time you play the game. approximately 40% of your time spent on a run will consist of walking back through a long series of already cleared rooms. the combat gives you very little to work with: jumping can potentially provide you with an extra attack due to fram...

73 helpful
1 hrs at review
Recommended

The mechanics are simple, the gameplay is even simpler. There's a subtle beauty to the game but whether or not it's worth $10 is questionable. It's a great way to waste an afternoon but it relies heavily on the nostalgia that many indie-pixel games do, expecting players to find their own fun in a rather simplistic game is a tough call. Each room is similar, often too similar or out-right copied, flipped and filled with different enemies making it difficult to really discern where the player is going, a problem that's exacerbated by the slow movement in the game. Combat is also a slow dredge but very rewarding as each enemy has the capability to kill the player who in turn must rely on quick thinking and a few simple moves to over come a single or multiple enemies. Puzzle rooms are cleverly designed with a few simple pieces working together to create a real challenge, and the timer is a unobstructive and positive addition for potential speed-runners. If $10 isn't a huge price tag to ...

25 helpful
15 min at review
Not Recommended

Keyboard mapping sucks and customization is limited..

15 helpful
37 min at review
Not Recommended

This game feels a lot like the old Prince of Persia 2D games, but not nearly as tight. It has potential, but as it stands, I don't think I'd recommend to anyone. The combat is supposed to be tight and unforgiving, but without a dodge-roll/active block, you're pretty much stuck doing hit & run/shield bashing tactics. Enemies can take upwards of 20 hits each, and are bound to hit you a few times in between, taking off precious health, which is almost impossible to replenish. You have 3 lives to beat the entire game. Lose em, start over from scratch. Also, whenever you die, you lose all of your upgrades/pickups. It kinda sucks, especially later on. The animations & visuals are pretty decent, and I'd have loved to see more out of this game, but it feels like the potential here is wasted a little. Overall, the game isn't that fun, and without a serious overhaul of the combat, probably never will be. http://youtu.be/9YsL0XDXWrY

14 helpful
5 hrs at review
Recommended

Simply put, this game is great and the negative reivews do not have much merrit. For example, one of them complains about backtracking, which was not only a minor part of the game, but is also very easy since the enemies remain dead. Is it overpriced for what it is? Sure. When I sat down seriously with the intent to beat it, I completed the game in 40 minutes. $10 seems a bit much for that, but it was a good time. The controls are simple, and they are tight. If you died, it's completely your fault. There isn't much healing, so you need to be on point. It is hard, but fair, and if you don't like that type of game, *that's fine*, but that doesn't make it a bad game. Really, the price for the amount of content is the only valid complaint. The game can be grueling and stressful, and this is completely intentional. It feels like Dark Souls when you're out of Estus and have no idea how far away the next bonfire is. Thumbs up from me: I want more.

13 helpful
6 hrs at review
Recommended

I really really like this kind game, reminds the time I first played the classic Prince of Persia I like the theme and the mechanics But it's incredibly short, sincerely I don't think this game worth $10

13 helpful
13 hrs at review
Recommended

Excellent game for anyone looking for a game that's simple but challenging. Shadowcrypt feels very retro in all the best ways: Simple controls, a manual with valuable game knowledge, no long tutorial, and the best part: its replay value comes from not the length of the game or a plethura of features and modes, but the sheer challenge of finishing the game (and getting achievements). To clear things up: This is a combat-based platformer, meaning that if you don't learn the timing and dynamics of the combat, you won't get very far. Understanding that this is by design and is meant to be adapted to is essential to enjoying and completing Shadowcrypt. The description may sound like the game has procedurally generated levels, but it does not. This isn't a bad thing though, once you get into the game you learn to embrace it. The levels are technically non-linear, but at the end of the day, they're linear. They just involve exploration and remembering where to go; the crypt is confusing...

10 helpful
1 hrs at review
Recommended

For those who are unsure, and like platformers, I made a video. I like it personally, because they did the fighting that Zelda 2 was striving for, but better. It's faster and you have one more mechanic durring the fights. It may seem a bit dated, but I enjoy it.

8 helpful
55 min at review
Not Recommended

Good combat mechanics but very little of content. I've played around hour and I would say that I saw pretty much everything. There are a lot of achievements that can add some replayability for some players, but the thing is the game becomes boring in 30 minutes and I don't see reason to run it many times. +Good: animation, sounds, music, combat mechanics, atmosphere. -Bad: Can't keep you interested for long time

6 helpful

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System Requirements

Minimum

Minimum:
  • OS *: Windows XP
  • Processor: Intel Core 2 Duo
  • Memory: 1 GB RAM
  • Graphics: 256 MB Video Memory
  • DirectX: Version 9.0c
  • Storage: 120 MB available space
  • Additional Notes: Xbox 360 Controller Support

FAQ

How much does Shadowcrypt cost?

Shadowcrypt costs $4.99.

What are the system requirements for Shadowcrypt?

Minimum: Minimum: OS *: Windows XP Processor: Intel Core 2 Duo Memory: 1 GB RAM Graphics: 256 MB Video Memory DirectX: Version 9.0c Storage: 120 MB available space Additional Notes: Xbox 360 Controller Support

What platforms is Shadowcrypt available on?

Shadowcrypt is available on Windows PC, macOS.

Is Shadowcrypt worth buying?

Shadowcrypt has 59% positive reviews from 68 players.

When was Shadowcrypt released?

Shadowcrypt was released on Sep 15, 2014.

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