To End All Wars game banner

To End All Wars

$39.99
Release Date:
Metacritic:
71
Developer:
Ageod
Publisher:
Slitherine Ltd.
Platforms:
Windows
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Game Tags

About This Game

Ageod’s To End All Wars is a grand strategy game set during World War One. Players will take control over one of the major powers that so desperately fought for control over Europe and to end all wars.

Of course the engine has been updated and altered to convincingly simulate Great War warfare. Continues lines of trenches can be created by the player (and the AI) and special rules allow air units to fulfill missions even beyond enemy lines. Other features brought by this title include the new diplomacy system and the new research system.

Together, these features, combined with the proven Ageod formula make To End All Wars one of the biggest and most detailed Ageod titles yet!

Note: The manual is only available in English.

Features

  • Setting: the game covers all of Europe, from the Western seaboard to the Volga, from 1914 to 1918. Middle-East is also in, as well as most of the rest of the world (as off-map boxes regions)
  • Game map is divided into more than 3,000 regions, with a variety of terrain, climates and development level.
  • Scenarios: 1 tutorial and 2 main scenarios of the whole war (historical start in August 1914 and open start with players choosing their own warplans).
  • Historical leaders: Over 1600 historical leaders each rated on their abilities and over 900 different types of units from infantry, to cavalry and artillery to aircrafts and battleships!
  • Production: Control your nations spending on the military, economics, research and diplomacy through a few simple-to-understand assets and production centers.
  • Regional Decision Cards: The game has an innovative card system that lets you trigger events such as Spies, surprise attacks, key trench warfare aspects, technological or tactical breakthrough and, if played wisely can affect the flow of a campaign.
  • Detailed game model includes features such as Weather, Attrition, Supply, Front Lines and Fog of War
  • Historical Events are triggered throughout the game giving the player crucial decision points. These cover anything from local uprising to foreign intervention.
  • Battlefield Tactics allow the player to make decisions that can turn the tide of battle.
  • Sieges and Naval warfare are all covered in detail in the game.
  • Technology over time the technologies available will be upgraded using both the event and cards system.
  • Chain of Command allows units to be organized in to brigades, division, corps and armies and leaders put in command of them.

Screenshots

User Reviews

Mixed
100 user reviews
55%
Positive
47 hrs at review
Recommended

To be completely honest, I've only recently been introduced to the likes of titles by AGEod, the developer and publisher of [i]To End All Wars[/i]. Having been eager to play their other title, the ambitious looking [i]Civil War II[/i], I decided to hold off on purchasing that one because I discovered that [i]To End All Wars[/i] was to be released soon, which seemed like a title that was a little bit more up my alley. As a history fanatic and appreciator of the massive scale and scope that the real WWI exhibited, [i]To End All Wars[/i] seemed like a title that appeared to reflect that to some degree. Boy, is that a complete understatement! While other WWI titles on Steam such as [i]Making History: The Great War[/i] have done a rather credible in delivering an overall WWI experience, [i]To End All Wars[/i] chronicles the more minute, although vastly important, details surrounding the conflict itself. From arranging the chain of command of units, production and supply chains, alliances, ...

120 helpful 1 funny
6 hrs at review
Not Recommended

I bought the game a week ago and I've gotten into it quite well. I had no previous experience about AGEoD engine. Lemme tell you my honest opinion about the game - no pun included. I love the concept and look of the game. I like how clean it is with it's main pressure on actual war and doing this all-aspects-in-mind made mechanics. A war strategy game with clear pressure on war and strategy, so simple and effective. However there are some clear mistakes made with this game and it isn't actually the game itself but the way they give it out to the player. First of all, tutorial isn't the best. While it tells every basics about the game, I find it extremely hard to follow. The instructions to do things didn't always help out and wasted some tens of seconds looking for the right button (the interface ain't the best either). The text box sometimes bugged and the text went out of the box and mixed up with the map behind, giving hard time to read the text.The tutorial didn't include things ...

88 helpful 6 funny
126 hrs at review
Recommended

This is a superb military strategy game. It might look expensive and clunky, and you might hear some complaints about turn times, but if you're interested in a deep, thoughtful game which reasonably accurately mimics the Great War and has a great deal of replayability, this is the best I've come across. Unlike other titles I'm familiar with (e.g. Commander: The Great War, Making History: The Great War), this one captures a lot of the feel of WW1, in the sense that battles become increasingly horrific in terms of casualities, you will find yourself scrabbling for every tiny advantage, and, the longer the war goes on, the more worn out your faction becomes. That's not so say it's all trench warfare, indeed, it can be quite open depending on how the war plays out, but you cannot play this like just another war game. The game takes account of different troop types, reinforcement, attrition, terrain, weather, commanders, blockades, diplomacy, logistics and chemical weapons. You are ab...

52 helpful 3 funny
4 hrs at review
Recommended

To End All Wars is a new grand strategy game released by Ageod. The game allows the player to take the full command of the Central Powers ( Germany and Austria-Hungary ), the Western Entente ( France, the United Kingdom and Belgium ) or the Eastern Entente ( Russia, Serbia and Montenegro ) during the Great War ( which we talking a lot recently since it happened a century ago ). One you've picked your side, you are in charge of the supreme command of your alliance in terms of military, politics and research. At the start of a game ( depending on the game mod you play ) you have to decide a long term plan for the war. It can be realistic (.e,g. Schlieffen plan for Germany or Plan XVII for France ) or not. Then it's up to you to find the strategy to take down your enemy. When you play To End All Wars, you could perfectly imagine yourself playing a board game. The map and graphism are actually close to what you would have playing on a table. Talking about the map, some will like it ...

38 helpful 1 funny
6 hrs at review
Not Recommended

It could be just me not understanding the game mechanics, but so far despite my best efforts to understand and mastering them, the game develops in very awkward ways. For instance, during the initial invasion of Belgium and France, I can't even take Antwerp. I set up an experiment in which I tried to achieve nothing but that. I hauled all heavy guns to Antwerp, established military control of the region (so the city was under siege, I suppose), bombarded it, assaulted it, caused breaches, but could not take it. In the next turn, all the breaches were gone and the defenders (although under siege, I suppose) grew in numbers. I ask you, what is this travesty? I have given up. If I'm doing something wrong and someone wants to tutor me, I'll be willing to give it another shot. Until then however, I will maintain that this game is broken and will dissuade people from purchasing.

34 helpful 1 funny
209 hrs at review
Recommended

This is truly an outstanding simulation. The scope is wide as all Powers are represented in the conflict. The map is large, captures the "feel" of the terrain and is visually pleasing. However the real masterpiece is the game engine. It is the same as CWII and comes with the same high level of support. The power users "know their business" and share tips/knowledge liberally on the forums. This reminds me of the great board games from the 70s and 80s - something I have not often seen. And like those board games, EAW is complex and not a game that can be played in a couple of hours. It takes commitment and patience, however rewards the user with both great simulation and historical education. For those of us who have dealt with complex "to hit" and "penetration" tables in the past, the learning curve in EAW is not all that steep. The engine does the work.

26 helpful 1 funny
8 hrs at review
Not Recommended

I purchased To End All Wars for an extravagant price but at the time did not mind since I thought that it would be worth it. I’ll keep my summation short. The gameplay is over complicated, the tutorial takes too long and the graphics are not great. But the worst and most frustrating part of this game is the time it takes to complete a turn. When you played your moves and you hit the end round button the frustration steps in. Each round covers a period of 15 days to complete while the other nations make their moves. There are no animations as conflicts happen and the turns “takes” ages to complete. It literally takes minutes … hit end turn and do some chores and hopefully when you’re done, the round is complete and you can start another frustrating period of staring at the screen or do some more chores. In my humble opinion this game is overpriced. So if you're not patient and willing to really wait, this game is not recommended. There are better and faster grand strategy game...

25 helpful 1 funny
2 hrs at review
Recommended

The best way to play is to just start off as Russia without doing any of the tutorials and then you can recreate their abysmal ww1 performance in all its glory as you figure out how to play the game. After the first few million losses you'll start to get the hang of it.

21 helpful 28 funny
19 hrs at review
Recommended

[b]ENG:[/b] Nothing unusual, another masterpiece from AGEod! :) First, you will be scared away by the game interface, then the overload of the game screen, but after a couple of hours you will realize that this is a great wargame with a very decent simulation of military operations during the Great War. AGE engine well managed Civil Wars of Rome, gave a wonderful atmosphere of the Civil War in the United States and is now offering to try the First World War. Unlike other series of AGEod wargames, this one is really hard. We're offered to lead three great factions - Entente in the west, Entente in the East and the Central Powers. Managing so many units is not an easy task, but very interesting and challenging (for example: playing as Western Entente, from the start of the game you manage France, Great Britain and Belgium, for a person unfamiliar with wargames in general, and in particular with AGEod - it's hard to master in few minutes). Music, style of the game interface, ...

20 helpful 2 funny
54 hrs at review
Recommended

This is a complex and deep strategy game that I recommend for those that feel games like EU4 or CKII or HoI3 are too simple or too high-level. This is not quick wargame, and people that expect such a game will be disappointed. It is turn-based, and because both the players turns are executed simultaneously, an additional layer of complexity is added. It gets better if you turn the realism options on, because common sense then helps to understand what happens in the game. There are so many factors to consider that "gaming the system" is difficult, and that's a good thing. The AI is challenging, for me at least. The dualplayer is Play By Email. It can take hours to issue the orders for 1 turn if you're a control-freak, and while a game-server of some sorts to coordinate games might be easier, emailing is easy enough. I've played their Civil War game (AACW) and Rise of Prussia for many hours and I'm enjoying myself in TEAW. Once you get over the learning curve, you'll find one of the ...

16 helpful 1 funny

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System Requirements

Minimum

Minimum:
  • OS: Vista/7/8/10
  • Processor: Pentium 4 or higher
  • Memory: 2 GB RAM
  • Graphics: VIDEO: 1024Mb video card
  • Storage: 3 GB available space

FAQ

How much does To End All Wars cost?

To End All Wars costs $39.99.

What are the system requirements for To End All Wars?

Minimum: Minimum: OS: Vista/7/8/10 Processor: Pentium 4 or higher Memory: 2 GB RAM Graphics: VIDEO: 1024Mb video card Storage: 3 GB available space

What platforms is To End All Wars available on?

To End All Wars is available on Windows PC.

Is To End All Wars worth buying?

To End All Wars has 55% positive reviews from 100 players. Metacritic score: 71/100.

When was To End All Wars released?

To End All Wars was released on Aug 29, 2014.

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