Brad mcquaid prolly rolling in his grave rn another game released without content. I liked vanguard better then this shit but again vanguard didnt have end game content... when will they learn.. Monsters and memories will be diesel
Pantheon: Rise of the Fallen
- Release Date:
- Dec 13, 2024
- Developer:
- Visionary Realms
- Publisher:
- Visionary Realms
- Platforms:
- Windows
Game Tags
About This Game
About Early Access
Our Early Access release contains a few caveats players need to know before joining us in Terminus.
There will be wipes, old pledge holders will be able to link their steam account and more. Please read our FAQ on the forums or join our discord for more information.
About the Game

PANTHEON: RISE OF THE FALLEN IS A DEEPLY SOCIAL HIGH FANTASY MMO
GAME THAT CHALLENGES ITS PLAYERS AND REWARDS EFFORT.
It has been 500 years since the Deicide War severed the connection between the people and their gods. The Ravaging Lord pushed nations across Terminus to near extinction before the Dragon King himself appeared and brought an end to the bloodshed.
Now, the denizens of Terminus must uncover the mysteries of their past and unlock the silenced power of their gods. For war will come again. And this time the dragons won’t be there to save you.

Explore a Vast Open World
Journey across three continents in a seamless, open world where anything seen can be reached. Discover hidden paths, secret encounters, and rare treasures in a world without boundaries.
Climbing
Climb nearly any surface and seek adventure in every direction, unearthing secrets both above and below.
Perception
Discover clues, dialogues, and outcomes that change based on your adventures and the choices you’ve made along the way. Hone your intuition to see the world in ways others cannot and unravel the mystery with the Perception System.
Unique Skills
From teleportation to conjuring rafts and bridges, there are a myriad of ways to traverse Terminus. What else will you discover in your adventures, and what other paths will reveal themselves when you do?

Climates
Six brutal climates await intrepid adventurers in the far reaches of Terminus. Equip your character to acclimate against them as you ascend windswept peaks, dive to crushing depths, and explore the diverse and dangerous biomes of Terminus.
Fractures
Supernatural forces take root where the veil between worlds thins. Discover specialized artifacts to meet the challenges posed by these unique environments and drive back the invasive powers within.
Day/Night
Hidden things stir when the curtain of night falls on Terminus. Revisit old haunts and previously conquered corners of the world to uncover secrets that only emerge in darkness.

Choose from 9 distinct races and 14 compelling classes to create your character. Brave the dangers of Terminus to grow in power and lend your unique talents to battle, or use your class’s specialized skills to augment others, alter the environment, or provide valuable services to fellow adventurers.

Unlock Your Potential
Achieve greater power through the Mastery System. Invest the experience you’ve gained to enhance your skills and attributes, growing your character to fit your preferred playstyle.
Fortify Your Legacy
Deeds on Terminus reverberate through a complex web of interconnected factions. Grow your legend as a champion of your people or turn against them to curry favor with your foes, wielding your reputation to unlock new opportunities in the endless land.
Stand Your Ground
Go toe-to-toe against a menagerie of monsters in challenging combat where strategy, knowledge, and teamwork make the difference between victory and defeat. Aid your allies in one of four distinct roles: Tank, Healer, Damage, or Support, and choose from a wide variety of class skills to create your custom loadout.

It’s dangerous to go alone. Form adventuring parties and guilds with friends, old and new, and overcome greater challenges for even greater rewards. The best experiences are those that are shared.
Dispositions & Traits
The denizens of Terminus are myriad and varied, capable of spawning with a multitube of different behaviors which alter their behaviors and strategies in combat ensuring that no two adventures are ever alike.
Enemy Awareness
Perceiving their surroundings and opponents, enemies choose their actions and tactics based on the circumstances at hand. Adjust your strategy to fend off coordinated assaults and disrupt your enemies’ plans.
Limited Action Set
Choose the right tools for the job, preparing a limited number of skills to bring into battle. Keep aware of your surroundings and be ready to overcome unplanned obstacles.
Build Your Arsenal
Acquire powerful and iconic equipment and rare abilities that boast of the places you’ve been and the battles you’ve won, empowering your character with enhanced attributes and unique effects. Choose wisely from the start and your gear will serve you for many adventures.
Screenshots
User Reviews
This could have been great. Could have been. Devs have been turning the game into their personal playground of trial and much error instead of listening to feedback. Lack of focus and direction has turned this into a game that will not be remembered, if it ever leaves EA.
After 70hrs of playing the game I really wanted to like it. It started out fun but it's main appeal (group play focus) is it's worst enemy and biggest pain points. When grouped things are great. Outside of groups, progress slow to a hault. It is just unplayable at that point. It takes 1 min to restore mana through resting after every single pull. It's so annoying. You spend more time resting then doing anything else. The devs push out new zones instead of improving quality of life. This game revolves are grp play but lack of quality of life improvements makes one not want to play the game all. I did love the Everquest feel. But I can't play a game with a grind this bad because of an inability to form groups. So i guess back on the hunter for a quality MMO to play I go.
Devs ruined the game
Sadly, it feels like a student project. Even overlooking aesthetics/ui/gamefeel, many features are cloned that reduce dev scope rather than actually work towards the stated vibe/tenants ('consider' output can be in frame UI, 'maps' can exist while discovery also exists, crafting need not require a wiki). It's a pretty rigid emulation vs. going back to first principles, seemingly to keep a very specific audience - time will tell if this audience is big enough to sustain a project like this or not.
If you’re buying this game for PvP, save your money. There are two PvP servers, and both are completely dead with no active player base. The game’s design requires you to play in a group to make any real character progress, which is impossible when there’s nobody around. This makes the PvP experience nonexistent and the game unplayable for solo players.
I know it may be odd not to recommend a game that I have 1717 hours in at the moment, but part of the reason I have this many hours into the game is because the toxic amount of "fluff" the game has. I'm not talking about how long it takes to level or the fact that you lose exp when you die. I am talking about loot/place holders. At the time of writing, I have locked down an entire low level camp for over 48 hours with my main. 12 hours a day, for three day, I have prevented any one that is level appropriate from killing this boss. out of 124 kills, I have seen the place holder 118 times, the actual boss, 6. Not only is the warmongers totem that he drops ultra rare, but he himself is ultra rare. Keep in mind that he only has a chance of spawning every 15 minutes. You might say: Well, just don't farm the item. The item is a flat 20% damage buff to all physical attacks for 15 minutes. It's a spammable clicky that doesn't even take up an equipment spot. To compete late game, every me...
No map. Wander aimlessly. Pretty game but can't play the Time Sink... My play time is limited. Going back to WoW.
It's... slow. Everything is slow. Leveling is slow. Grouping is slow. Traveling is slow. Crafting is slow. Trading is slow. The game eschews every quality of life enhancement made in the MMO genre over the last 28 years to put player emphasis and reliance on an outdated social concept. There is a reason modern MMOs moved to grouping queues, instanced dungeons, auction houses, minimized corpse runs, minimaps, flexible gear stats, duplicated camps, and viable solo progression builds for every class: people don't want to have to deal with other people in every single aspect of their gaming experience.
i though in 2025 this shit dint happen after farming for the pass 5h to try to get bag metal to make my armor i got face with a red mobs so i run die and then i see i lost all my bag and mat i farmed on a corpse try for 2h to find my corpse again and so it gone waste of time i had big hope for this game but after 9h of game play it all gone i dont think ill ever play this game again if this dont change i rather go back to Everquest
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System Requirements
Minimum
- OS: Windows 10
- Processor: Core 2 Duo E6850 3.0GHz / Phenom II X2 555 Black Edition or better
- Memory: 8 GB RAM
- Graphics: GeForce RTX 2060 / Radeon RX 5600 XT
- Storage: 30 GB available space
FAQ
How much does Pantheon: Rise of the Fallen cost?
Pantheon: Rise of the Fallen costs $39.99.
What are the system requirements for Pantheon: Rise of the Fallen?
Minimum: Minimum: OS: Windows 10 Processor: Core 2 Duo E6850 3.0GHz / Phenom II X2 555 Black Edition or better Memory: 8 GB RAM Graphics: GeForce RTX 2060 / Radeon RX 5600 XT Storage: 30 GB available space
What platforms is Pantheon: Rise of the Fallen available on?
Pantheon: Rise of the Fallen is available on Windows PC.
Is Pantheon: Rise of the Fallen worth buying?
Pantheon: Rise of the Fallen has 67% positive reviews from 57 players.
When was Pantheon: Rise of the Fallen released?
Pantheon: Rise of the Fallen was released on Dec 13, 2024.
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