I sought a refund on this app pretty quickly. For $30.00 it's just not worth it. Some fundamental screen set issues, terrible colours and a very clunky interface. It's not intuitive, feels sluggish and some relatively (simple to create) UI options (it's Unity for goodness sake) are just... well... missing. Dev did this in a Unity Personal and it's somewhere around his first application judging by what I see. If it isn't he needs lessons in UI, design and a damn colour wheel. Was looking forward to reducing workflow and left sorely disappointed. At $30, do your tiling in MS Paint. $15? might be worth perservering with. Overpriced, underperformed. No rating. I dumped it.
Game Tags
About This Game
Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.
Main features
- Automatic tileset generation (48 tiles) from just three input tiles
- In app pixel editor for pixel-art tiles with realtime tileset preview
- Six different corner blending modes
- Normal maps generation for dynamic lighting
- Automatic corner mask generation
- Slope generation for the complete tileset
- Normal map generation for dynamic lighting
- Any tile size supported
- Transparency depth adjustment for surface details (e.g. grass, rocks...)
- Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)
- Manual rendering mode, project importing/exporting, dynamic color palletes and more
Get AutoTileGen and start making tiles for your games in no time!
Screenshots
User Reviews
Pros: This tool works well for quickly generating tile sets. Tilesets are fairly adjustable by only changing a few options with the application. Cons: When using AutoTileSet Plugin with Unity the tiles that it drops cause a massive amount of extra compilation time. When using AutoTileSet Plugin with Unity if you accidentally click on any sprite it will instantly destroy the object. No viable method of generating "Floor" sprites and using them with AutoTileSet Plugin in Unity. Application feels kind of sluggish while actually using it. GUI elements all feel a bit off.
This is a GREAT idea - but... ...the execution is a little sloppy. EDIT - it's Much Nicer now! - well done on the upgrade Mr Programmer! Comments below no longer apply - however i'll leave them so you can see how well this tool developed :) The tile-editing tools are too limited with no basic line/box/circle drawing functions or even a complete erase function (just a single pixel white-out). However - the creator has already made quite a few improvements adding Undo options and such - so I believe I will recommend this tool as it keeps improving. But please Mr programmer - make it a bit more user-friendly! I'd especially like to see better editing tools and also - the menu system seems a bit hard to understand. Just to confirm - this IS a Good Product - it just needs a little polishing :)
I want to like this but I just can't. It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone. Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it? In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted. Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper. And lastly, I can imagine that once you're done with your tileset you will be exporting it back ...
look at Aesprite or Pixel Perfect instead on steam, or try Piskel free. Usually I'd give a software more than a couple of hours before a neg review, but I spent 2.4 hours wrestling with this before I realised you can't import anything useful into it, and that time spent is because there is NO DOCUMENTATION OR MANUAL. And thats the main reason for the negative review. Pros and Cons: Pro (singular) [list] [*]If you can make a handful of tiles yourself in the built-in editor - pixel by pixel- you can probably churn out some tilesets of mediocre quality, edit them quickly, and churn out some more. But there are better and newer pixel/sprite editors in the steam store. (eg. Aesprite, Pixel Perfect) [/list] Cons. [list] [*]No documentation, no manual, no tutorials. I might haver mentioned that already. You have to figure it all out for yourself (intentional by design apparently). A a frustrating process figuring out what it can and can't do. You'll spend your time looking for ...
I used this program for a few minutes, because there were some bad reviews that alarmed me, and many other good reviews that encouraged me to try this application. So I bought AutoTileGen and tried all the tools to see if I keep it, or if I refund it. After just 15 minutes, I loaded two tiles, tried everything, exported the data, and imported it in Game Maker, and the result is really professional. I have been doing tile sets before, but my game requires too many of them, so I searched for a tile generator, and this is exactly what I needed. Using Tiles for Game Maker had a visual error for me, but with this program you can set a padding easily (with photoshop is easy as well, but time consuming). There is a small "bug" using this program with a low resolution (or I think so). When you try to set the width, you can't type 3 digits, just 2. So I thought that the max square for my tiles would be 64x64, but using higher resolutions allows you to set higher numbers (I'm using 256x256). ...
Amazing little tool, that will help me a lot creating my own games! I'm happy having bought this on Steam (special because Steam shop now also works in Brazil). There are still some improvements that could be made, but in general Autotilegen is already very useful. + makes tileset creation fun and easy + is stable + works on linux - not much I could complain about right now Some people complain about the price, but for me it still is ok. Most creative tools cost much more. In the end, if you use the software for making games, that you sell, you can earn money with it.
This would have been a great piece of software to use if it worked properly. For some reason it's made using Unity instead of as a regular application. You can't resize the window and have to select the resolution on startup like many Unity games do. I've had it crash on me many times with my losing my progress. The UI is confusing and make learning how to make a tileset more trouble than it's worth. If you want a better solution that is currently being supported, check out Tilesetter. It works similar to this and is very well documented on how to use it. You can export immediately to RPG Maker or GameMaker with it.
Where's real mac and linux support? I can't switch directory of save, I can't really save anything to this directory (it looks like it saved, but my system doesn't show this hidden(?) directory. And yep, even finder doesn't open when I press "Show in file explorer" button. Program should be tested on target system before it will be in store.
Quite easily the worst program I have ever used to make a tileset. The program does not allow you to set your own tile size, and edges have to share space in an image. What does this mean? It means if you have, say, hanging vines that go further down than halfway across the tile, they will be chopped off, and part of the vine will appear on the bottom tile, regardless of whatever is in the middle. Lighting normals are only useful in programs that actually implement them, and are limited to very few shapes. Most games won't use or need this feature, anyway. When I tried to save my tileset, clicking on the save button gave me a message saying the sheet had been saved, but it did not ask me where I wanted to save. There are also buttons that have no clear indication of what they do based on their icons and have no labels; your only hope is to find the tooltip button and turn them on, as they are not on by default (the button looks like a lightbulb in some screens and a raindrop in other...
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System Requirements
Minimum
- OS *: Microsoft Windows XP | Vista | 7 | 8 | 8.1
- Processor: Intel Pentium or AMD Athlon 1.5 GHz
- Memory: 512 MB RAM
- Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
- Storage: 100 MB available space
- Sound Card: N/A
FAQ
How much does AutoTileGen cost?
AutoTileGen is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for AutoTileGen?
Minimum: Minimum: OS *: Microsoft Windows XP | Vista | 7 | 8 | 8.1 Processor: Intel Pentium or AMD Athlon 1.5 GHz Memory: 512 MB RAM Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768 Storage: 100 MB available space Sound Card: N/A
What platforms is AutoTileGen available on?
AutoTileGen is available on Windows PC, macOS, Linux.
Is AutoTileGen worth buying?
AutoTileGen has 53% positive reviews from 32 players.
When was AutoTileGen released?
AutoTileGen was released on Jul 9, 2014.
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