Destilled meaningless cryptic bull'. Inflict it on your enemies, annoying siblings, and that one friend that owes you money. You might get some fun out of giving it to someone as a joke, just don't buy it with the intention of enjoying it yourself.
Hippocampal: The White Sofa
- Release Date:
- May 27, 2014
- Developer:
- Freegamer
- Publisher:
- Strategy First
- Platforms:
- Windows
Game Tags
About This Game
- Satiric because we are mocking the hero, game characters, movies, comic books and video games we liked. And also the ones you like. Basically everything that tells you to be what you do not want to be.
- Contemplative because you just have to walk through this world to understand how it works.
Story
You are an astronaut (M.kurt.C) taking some time off in orbit, enjoying your holidays, when suddenly from out of nowhere monsters crash into you and send you back to earth…
What are you going to do? Take revenge for this cosmic attack? Find ways to keep relaxing? Prevent those creatures from attacking earth? It all depends on the trauma of the crash, right?
Screenshots
User Reviews
I consider myself open to game-as-art. The issue with this game is that it lacks any coherence or execution. While making a "WTF worthy" game might be interesting for half a second, with no core discernable message the whole experience falls flat. Level design is horrible, requiring the player to trial and error there way through to various objectives- In fact I would liken the level design to the worst parts of classic adventure games: half an hour of "is this where I need to go? No? Repeat". Sound design may actually be worse than level design. I can put up with poorly designed levels as long as the soundtrack/scape is decent enough. Sadly, that was not the case. The game features no music (save for the few seconds of relief after completing a checkpoint worthy event) and the sound effects of "busy city center" and "bugged out generic jetpack noises" can only be listened to on continuous repeat for a maximum of five minutes before you feel like committing ear-seppuku in front of y...
Game does not run. Shows splash screen and then leaves. Game specs state that DirectX 9 is required but in actual fact, the splash screen says Dx11 so that must be the problem. More lies.
I thought it would be funny and deliver a few genuine WTF moments. But unfortunately it is poorly created and the WTF moments seem incredibly forced. Could not stand the movement enough to continue playing.
Nice try. But here's a thought: A game needs order and meaning to deliver apparent chaos and meaningless. You just made a 3D maze. Nothing to see here.
I read the bad reviews, I thought I had an idea of what was going to happen in this game, "I just wander around n' look at weird shit, good deal". But I was very horribly wrong. You just slowly meander through a maze of god awful disgusting indistinguishable textures while the exact same character model is placed everywhere. I unknowingly flew over the invisible walls on the second map and couldn't make it back in to another stupid piece of shit maze. And the noises... God damn the fucking constant barrage of annoying sounds. I never felt so robbed over 25 cents in my life...
I have no words. Idon'teven/10
A quirky space-walking simulator, there's not much else to say about this game.
It's slow, it's boring, it's not in any way funny or clever. Nor is it actually satiric or contemplative, despite what the developer claims. The way it works is, you float extremely slowly through three confusing but dull maps, looking for the four special floating objects that are secreted here and there. The scenery around you is surreal, but not in an exciting, interesting or thought-provoking way. Just in an it's-confusing-to-figure-out-where-you're-supposed-to-go-because-game-design-principles-went-out-the-window-and-everything-looks-the-same-as-everything-else way. There are exactly three animated character models in the game and they get resused ad nauseum. There are maybe half that many textures for the floors, walls, and ceilings. If you 100% the game, you unlock three special endings which display those same three character models floating in different but equally unexciting ways and some scrolling text which says something about not being ashamed because we are all rebels...
Make sure you pick up some LSD before you play this game, so that it makes more sense... if there is any.
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System Requirements
Minimum
- OS *: Windows 7 64bit
- Processor: Dual Core Processor
- Memory: 1 GB RAM
- Graphics: 1GB Video Cards with Directx 9
- DirectX: Version 9.0
- Storage: 500 MB available space
FAQ
How much does Hippocampal: The White Sofa cost?
Hippocampal: The White Sofa costs $4.99.
What are the system requirements for Hippocampal: The White Sofa?
Minimum: Minimum: OS *: Windows 7 64bit Processor: Dual Core Processor Memory: 1 GB RAM Graphics: 1GB Video Cards with Directx 9 DirectX: Version 9.0 Storage: 500 MB available space
What platforms is Hippocampal: The White Sofa available on?
Hippocampal: The White Sofa is available on Windows PC.
Is Hippocampal: The White Sofa worth buying?
Hippocampal: The White Sofa has 33% positive reviews from 93 players.
When was Hippocampal: The White Sofa released?
Hippocampal: The White Sofa was released on May 27, 2014.
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