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Drop Pockets

$14.99
Release Date:
Developer:
Children of Madness
Publisher:
Children of Madness
Platforms:
Windows Linux
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About This Game

Drop Pockets is a strategic roguelike built on top of billiards.

Billiards like never before

There's a lot more to Drop Pockets than just pool balls. From hockey pucks to the planet Jupiter, each ball has the power to carry your run or stop it dead in its tracks.

Sharks in the water

Pool Sharks wait at the end of every round, ready to cut your run short by applying new rules to the table. By changing physics, adding obstacles, or just flooding the table with balls, these bosses demand your best.

Trinkets and baubles

Rack up your points and get rich quick with items and upgrades. Combine dozens of Chalks, Racks, and Cues for many potential builds and ride your highs to success in Drop Pockets!

Screenshots

User Reviews

Mostly Positive
100 user reviews
77%
Positive
1 hrs at review
Recommended

do you like roguelites and billiards? well here it is. also when you open the game it's default 50% master volume. 10/10

32 helpful 2 funny
2 hrs at review
Not Recommended

A cool idea with a bit of a sloppy execution. Worth a buy, but it's no Balatro (which is not really a fair bar, Balatro might be a perfect game) The concept is really cool. Billiards, but the pockets and balls can have different attributes that can mutate the game quite a bit. Also each level has a pool shark which manipulates the table further for each game. Pretty straightforward, however, there's not a whole lot of synergy or emergent interaction between things. There's SOME, but it really doesn't come up enough. Just straight 1-to-1 interactions (shoot a Planet ball into a pocket that gives more points for planets... there's not much cross interaction between the ball types beyond that) I don't really get a lot of opportunities to build synergies that I can see, but maybe I need to unlock more. Also this game has a difficulty slider which I absolutely hate for checking off challenges. What the hell is the diff between 1.2 and 1.3? Why do we need to make this granular? If yo...

29 helpful 9 funny
21 min at review
Not Recommended

This is the second of two attempts to make roguelike pool that I've played recently, the other being Wukong Pool. I think this game has a lot more ideas going for it than Wukong, i like the different materials of balls and felts, i like the different tables, but what I don't like, and where Wukong starts to shine, is the artifice this game goes through to hamper a competent pool player to make the game artificially harder. A pool game without cue ball spin is not pool, it's marbles. A pool game where you DO NOT SHOOT WHERE YOU ARE AIMING is not pool, it's ostensibly a fancy slot machine. I have a /lot/ of hours clocked on Virtual Pool 4, and many more on real tables, and nothing is more aggravating than being stopped from knocking balls in by a wiggly aim line that I can't even really -time-. I'd like to revisit cue-ball spin if I could for a bit. It's baffling, because it's yet another thing that seems to be ostensibly random? I've played low-pace stun shots that should not have exi...

20 helpful 1 funny
48 hrs at review
Recommended

What Drop Pockets is NOT: [list] [*] A rougelike with realistic billiards physics (no spin control or super smooth ball physics) [*] A perfect game (the game is Early Access) [*] Extraordinarily complex when it comes to build crafting / mechanic interaction (some effects are superficial / lack in-depth exploration potential) [/list] If you are coming in expecting a buttery smooth billiards simulator first, and a rougelike game second, you have come to the wrong type of game. If you are criticizing this game for not being a faithful billiards simulator, you are missing the point. In spite of these challenges, Drop Pockets still succeeds at being one of the best rougelikes I've touched. As someone who doesn't enjoy rougelikes too much (I've only dabbled in games like Balatro, Binding of Isaac, Star of Providence, etc.), this one really suits my fancy. It's easy to pick up and play, and the gameplay is simple, yet rewarding. It offers a lot of surprises and level of depth fo...

8 helpful
12 min at review
Recommended

If you're into pool or creative indie games this one stands out for creativity and replay value for sure. Runs are quite short so losing doesn't feel unfair and makes me want to jump back in into another one. Already put 2 hours into the demo so deff looking forward for any future updates!

7 helpful
1 hrs at review
Recommended

This game is great. But PLEASE add more support for Steam Deck! 25% of the right-hand side of the screen just refuses to work, and I also feel as if aiming doesn’t work as it should. Watching others play the game, it looks seamlessly fun and only makes me wish that it worked as well for me as it does for others. Also watching people play on PC, the game looks a bit different.

6 helpful
5 hrs at review
Recommended

Good game, I watched northernlion play the demo and it seems there arent any more videos out there right now on some tips and tricks, I skipped the tutorial because I Had already seen him play the tutorial but theres a lot of things that arent clear on what they mean and I wanna replay the tutorial but I dont see a way to. Thanks!

5 helpful
10 hrs at review
Not Recommended

I got this game on release, and there's something cool here - it's just broken. It has been broken since the moment it went up on the store and has not been adequately fixed. The developer puts out a fix every day or two, but each one inevitably breaks something new. I wish that was hyperbole, but it's not. It's hardly playable in its current state. A few examples of things that have been broken at some point since release: 1. Shark win rewards not being granted. 2. Unlocks being unlocked, but then relocked. 3. Scoring multipliers compounding incorrectly resulting in undeserved losses/wins. 4. Purchased upgrades only applying visually. 5. Continuing a run doesn't work if you turn off the game. The list goes on. I recognize this game is in Early Access, but I at least expect something playable. This game was clearly rushed out the door and it shows. There are also a few fundamental design flaws with the upgrade system, in my opinion. The "bridge" upgrade increases the bas...

4 helpful
2 hrs at review
Not Recommended

So, I have some thoughts. I really like some aspects of this game. Different ball materials, the ability to upgrade certain balls you are more likely to want to sink, upgrading pockets, stacking (more on this), etc. These are a few things that I really like and could see being really fun and interactive with a tad more polishing in other areas that kill this game right now for me. Here are my notes on my 2 hrs I've played so far (and will likely stop there until changes have been made). Stacking - it seems that the mult stacking goes away COMPLETELY when you do a stall. Maybe I'm tripping but that's what I was noticing and I don't feel that's fair. Sometimes you are completely out of options and HAVE to stall which then punishes you greatly by completely removing the multipliers you've built up by sinking balls consecutively. I feel it would be more fair and enjoyable to remove maybe 1 stack or 2 at most and just leave it there, especially when there are instances that I've had to sta...

4 helpful
1 hrs at review
Not Recommended

As always, I wish I could leave a neutral review. But considering the current review score is well above where I'd peg it atm (~75%), I guess 'no' it is for now. Pros: >Concept is good, mashing roguelite works with just about anything >Decent amount of various balls and other modifiers >Physics are pretty solid overall >Decently fun Cons: >Feels a little bit uninspired for the perks/items. Very typical things, "you can add food items to your deck" "this relic buffs food items score value" stuff. >Not enough interaction or 'specialness' with balls. The heavy/friction balls are as far as it goes. >More strategic options would be fun! Like active abilities to freeze a ball's location on the table, or a cheat to 'slightly nudge a ball out of the way before taking your shot', or 'your ball has low friction and is a ghost until you click again to make it ethereal'. The game is already leaning hard into the 'wacky and wild' stuff so there's a ton of gameplay possibilities not really ...

4 helpful

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System Requirements

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Quad Core 2.6 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 750
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 or AMD equivalent
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

FAQ

How much does Drop Pockets cost?

Drop Pockets costs $14.99.

What are the system requirements for Drop Pockets?

Minimum: Minimum: OS: Windows 10 Processor: Quad Core 2.6 GHz Memory: 2 GB RAM Graphics: NVIDIA GTX 750 Storage: 1 GB available space Recommended: Recommended: OS: Windows 10 64-bit Processor: Intel Core i5 or AMD equivalent Memory: 2 GB RAM Storage: 1 GB available space

What platforms is Drop Pockets available on?

Drop Pockets is available on Windows PC, Linux.

Is Drop Pockets worth buying?

Drop Pockets has 77% positive reviews from 100 players.

When was Drop Pockets released?

Drop Pockets was released on Aug 8, 2025.

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