As a game Adventurezator leaves a lot to be desired. The story and the puzzles are simplistic, the 'action' is aggravating. Being eaten by a bear in suspenders is less fun than it sounds. Especially if it happens over and over, thanks to clumsy controls. Even picking stuff up or going through doors is unnecessarily complicated. I didn't get very far into the story before getting thoroughly frustrated. The lack of content on the workshop three months after release, might be a sign, that Adventurezator isn't a good game engine, either. For me the biggest issue is the inability to import my own assets. The models in the game are just too limited. The lack of any kind of scripting means, that I could only make the same style of unappealing action/adventure game as the builtin campaign. The best part of Adventurezator is the cutscene editor. It's really easy to use. Pigasus Games should turn it into a standalone tool with export to video an GIF. I'd buy that.
Adventurezator: When Pigs Fly
- Release Date:
- Sep 17, 2015
- Developer:
- Pigasus Games
- Publisher:
- Degica
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Rock, Paper, Shotgun says:
"Madness! Brilliant madness."
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.

“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”
“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”
You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.

Features:
- An Adventure Sandbox: create and play your own adventures with no scripting or technical knowledge required;
- Workshop support: share your creations, and easily play the best adventures the community has to offer;
- Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;
- Actor editor: create, save and share your own characters;
- Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;
- Level Editor: easily point, click, drag, drop and rotate components to create your own levels;
- Campaign Editor: string your chapters together and create a world-spanning saga;
- Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!
- More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;
- Pointy. Clicky.
- Pigs. Naked, Baby, Flying, Godly Pigs.
Screenshots
User Reviews
Every once in a while an early access title grabs my attention, holds on, and won't let go. Sometimes these love-at-first-sight relationships end in crushing disappointment. (StarForge) Other times I get to witness the birth of something truly great. So far, Adventurezator is definitely on the "great" side of things. The style is fantastic, from the comical art direction, to the awkward pig genitalia, the delivery just makes me smile. The whole concept of easy-to-use tools and emergent adventures is already quite enjoyable, and just screams potential. Things feel pretty polished in an "under construction" kind of way. Occassionally you run into these to-do notes where features should be. But hey, this is a game that is currently in development. You can't judge an unfinished house based on the fact that some of the rooms still need paint or furniture. With Adventurezator's current state, in all honesty, my endorsement is mostly based on potential here. I'm confident that Adven...
Adventurezator is a fun fun game, it still has a few flaws but that's to be expected for an early access game. I've been having fun with it, and i think people who likes the concept will enjoy it as well. The game currently doesn't have much content, but what is there is very detailed and interesting. If you don't mind the short length, and can spare money for some indie developers, buy it and check it out yourself.
There are a number of free creation tools I could be using but I'm not a painter and the free tools that don't need painting skill have overly long menus to slog through when making events. Even if this got all the options it needs maybe they'll find some way to keep it sleek and this is a lot cheaper than commissioning artists over and over to make campaigns in a free engine.
Its a good adventure creator, but we have to wait for more improvements.
like all of it but dont like the fact that you can test os do capins and the other actors but this is altha so it wood take time before its out
I really wish this game was more popular, it's pretty much dead and there is very little on its workshop. It's a great game, It has fish and a potential to be even greater if more people know about it.
Unfortunately, the game is dead. It lacks content, and you can't customize many things, so this is basically a proof of concept or some technical demo of what the true sandbox should be about. You have some premade systems, which you can customize/change on the fly; for instance, you can create your own recipes for crafting, but you can do it only with premade 3d models. You can literally make your game inside the game, and it doesn't require you to know a single line of code. If only there was some way to insert additional content and some way to "edit level" right inside the game. Too bad that developer had not enough funding to complete all planned things. I don't recommend to buy it, though, as developer stated that the game is dead, and there will be no new content. Still, I just can't put thumbs down for this game, because I like this concept so much and I'm still going to have some fun, making small games for my relatives in my spare time.
This game is great and has tons of potential. By great I mean it has funny campaign. It is not long, but I think it is more than enough to show what you can do with the tools that the game offers for you. I have seen some games where players are able to create their own adventures/levels, but for the first time I have seen game with cut scene editor and I think that one is very unique feature too which I am sure will have some amazing or/and funny cut scenes made by people. Tools in the game is VERY easy to use, but to be honest there isn't tons of different stuff you can do with them yet, at least not in my opinion. Still, I am happy with current ones, but same time I am waiting and hoping for more advanced tools/features in future so adventures can get even more interesting quests. Fun game if you are creative.
i wish it was still growing
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System Requirements
Minimum
- OS *: Windows XP / Vista / 7 / 8
- Processor: 1.7 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM
- DirectX: Version 9.0
- Storage: 1 GB available space
- Sound Card: DirectX Compatible Sound Card
Recommended
- OS *: Windows 7
- Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Sound Card: DirectX Compatible Sound Card
FAQ
How much does Adventurezator: When Pigs Fly cost?
Adventurezator: When Pigs Fly costs $19.99.
What are the system requirements for Adventurezator: When Pigs Fly?
Minimum: Minimum: OS *: Windows XP / Vista / 7 / 8 Processor: 1.7 GHz Dual Core Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 250, ATI Radeon 4870 HD, Intel HD 3000, or equivalent card with at least 512 MB VRAM DirectX: Version 9.0 Storage: 1 GB available space Sound Card: DirectX Compatible Sound Card Recommended: Recommended: OS *: Windows 7 Processor: Intel Core i5 2.2 GHz, AMD Athlon 64 2.2Ghz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850, or better with at least 1 GB VRAM DirectX: Version 11 Network: Broadband Internet connection Storage: 2 GB available space Sound Card: DirectX Compatible Sound Card
What platforms is Adventurezator: When Pigs Fly available on?
Adventurezator: When Pigs Fly is available on Windows PC, macOS, Linux.
Is Adventurezator: When Pigs Fly worth buying?
Adventurezator: When Pigs Fly has 72% positive reviews from 18 players.
When was Adventurezator: When Pigs Fly released?
Adventurezator: When Pigs Fly was released on Sep 17, 2015.
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