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The Desolate Hope

Free to Play
Release Date:
Developer:
Scott Cawthon
Publisher:
Scott Cawthon
Platforms:
Windows
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About This Game

On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable. Developed during an age of ambition and wealth, the project was quickly abandoned when interest faded in the following years.

The last transmission from Earth occurred more than thirty years ago. The Lun Infinus station contained five sentient computers, Derelicts, built with certain levels of mobility in the case of emergency or need for relocation. Each of these Derelicts was to formulate their own plan for colonization based on thousands of hours of simulations. Given the amount of time that has passed however, the simulations have become very elaborate and bizarre. Meanwhile however, a mysterious computer virus has emerged. The virus of unknown origins has been slowly ravaging the Derelicts. Because of this, more and more CPU processing power has been needed for anti-virus measures, leaving less power for the simulations. Coffee is the last mobile resident of the station, a small service robot who spends his days keeping the station and the Derelicts operational as they perform their daily tasks. Since CPU power is slim, Coffee has been cutting corners to find ways around the virus. By using small subsystems and less vital CPU's scattered through the station in lesser devices, Coffee has designed a line of digital helpers, each simply called a D-Co, or "Digital Counterpart", to assist him in fighting the virus and keeping the station operational. Eventually the virus gets the best of each D-Co, and Coffee tries to create an improved D-Co using a different CPU. The latest is D-Co 9, built using the code of a simple computer game. Coffee dedicates his own CPU to be used for the main simulations, putting D-Co in charge of moving his body throughout the station, taking care of the needs of the Derelicts, and fighting off virus attacks when they occur.

GAMEPLAY:
The Desolate Hope mixes several gameplay styles. On the station and in the simulations, the game is a platformer. You will shoot enemies, collect powerups and bits (money) and upgrade yourself and your virtual battlers. When you enter a mini-simulation (the old arcade style screens) then the game becomes an 8-bit overhead dungeon crawler. There you can farm money and gain options to customize your battle experiences. When you encounter a virus boss, the game shifts to a JRPG style battle where you must use the mouse to select from your various options to defeat your opponent. Almost everything outside of these battles is aimed at upgrading your abilities and increasing your stats for these fights, they are the real challenge of the game.

"The Desolate Hope, isn't great just because of its stunning artwork, its gripping sci-fi story, and its coffee pot protagonist. It also packs a triple punch with three distinct gameplay types, each skillfully woven together. The side scrolling action has different platforming elements for each section, the overhead adventure distills fun elements of a classic Zelda (including walls you can walk through or destroy) and the turn-based, RPG-style boss battles are visually mesmerizing and tough."

"From a gameplay point of view The Desolate Hope mixes platforming with overhead adventure segments and semi turn-based battles. This is already intriguing, but I'm more impressed by its stunning visual style."

"The Desolate Hope is developed by Scott Games and upon booting it up, you will notice the great artwork the game uses. It combines three gameplay genres, side scrolling, overhead adventure and a turn-based RPG styled battles. It might sound like a messy mash up but the game is able to pull it off without a hitch and gamers are in for a unique experience. Offering hours of gameplay, a unique leveling system and a day-and-night cycle."

"The Desolate Hope constantly plays with the very idea of playing a video game. Unlike many modern games, it is hyper-aware of its gameness. There are games inside of games, simulations inside of simulations, mini-games inside of boss fights. And the fact that you’re playing as an AI that developed from a computer game is a very hard wink at the exhaustive level of metagaming that’s going on."

"There are plenty of hours of gameplay, a nonlinear path allowing for exploration, and detailed art design. Now you can't beat that..."


"I very much enjoy a lot about this game; it’s takes on platforming, dungeon-crawling, and RPGs is unique and well mixed together so that one type of play benefits the other. It also has some incredible visuals, with very detailed character designs and a classic cyberpunk attitude, but not also without a bit of whimsy as well (one derelict has given up on his mission, becoming a toymaker and has begun recreating his simulation with child-like automatons)."

"So after encountering this on Rock Paper Shotgun, I was ready to declare my indie game of the year. Because any game made rock solid out of derelict, insane robots just makes my not-so-inner geek squeal. How insane are the robots? Each is actively running a matrix like test bed, and.... Well, one was building a mining simulator, decided that was too depressing, and started making toys. Another is trying to capture the artistic essence of the soul, but cant seem to make anything run for more than five seconds. The next is attempting to rebuild humanity out of two tissue samples. Then there's the one still running straight, he seems curiously nice... And the last one's dead and frozen. But still drawing power...Then there's the coffee pot. Which is you. Sort of. And hey, bonus! You've got fifteen days to live, and you're the ninth attempt at straightening things out. Good luck!" -an enthusiastic fan

Screenshots

User Reviews

Very Positive
100 user reviews
94%
Positive
18 hrs at review
Recommended

Scott's good at making pre-rendered scenery porn

232 helpful 57 funny
2 hrs at review
Recommended

You get to play as an antrhomorphized coffee pot, and that really speaks to me

185 helpful 207 funny
8 hrs at review
Recommended

Yes, Freddy. You're good at what you do and you have an enormous fan-following. But I think I'm gonna step aside for a sec and admire Scott's lesser appreciated work, and a game which has quickly become one of my favourite games of all time. Sadly, I cannot remember if I came across this game by browsing "Games under £4" or if I only heard about it through Five Nights at Freddy's. But I'm so glad I found this game either way. So what's the thingy happening, then? Well, you play as the re-programmed CPU of a video game controlling the body of a feisty coffee-pot with legs. You're stranded in a space station an unknown distance from Earth with 4 (once 5) super-computer robots who are trying to find a way to perfectly colonize distant planets for humans. Viruses are starting to take their toll on the simulations and the space station is on it's last shred of power, so it's up to you (and the AI of the coffee-pot) to gather as much resources as you can to take out the viruses before the...

124 helpful 21 funny
8 hrs at review
Recommended

This has easily become one of my favorite games. A good story told over the course of Metroid/Megaman-esque overworld gameplay, zelda-esque mini dungeons & seizure inducing RPG boss battles. This has been one of the few games I've purchased and did not feel disappointment with in years. Update: This game is free now. PLAY IT.

117 helpful 17 funny
10 hrs at review
Recommended

For such an addictive and unique game, I fail to see the reason why I should not recommend this to other people, especially for other RPGers looking to taste a new "flare" from the genre. Pros: -The combat system is unique and enjoyably fast-paced. -Memorable characters, riding within a very compelling story. -An atmosphere that isn't exactly "spectacular", but the vibe it gives off just makes you stop and think: "Woah, this looks pretty obscure. (In a good way)" Cons: -Gameplay may get repetitive, especially since a huge portion of it is basically a collectathon. -A part of the game's world has your character walking really slow. (While this issue isn't necessarily bothersome to all, it *may* drain your interest as the game progresses) -Lack of tutorials and intros for the mechanics which will lead you to experiment, not in a fun way. (According to a comment on this review, there's a manual in the game directory, but who reads a manual before playing a game anymore anyways?) The De...

73 helpful 7 funny
7 hrs at review
Recommended

10/10 presentation 9/10 music 3/10 plataforming & dungeon crawling 10/10 boss battles 10/10 mechanics depth pretentious/10 ending

50 helpful 32 funny
3 hrs at review
Recommended

Though Scott Cawthon is known for making Five Nights at Freddys, it isn't the only gem he has made as The Desolate Hope is another piece of work that is as good as FNAF. Best way to describeThe Desolate Hope is Megaman/Metroid meets the timed battle system you would find in a JRPG, complete with nice looking pre-rendered backgrounds and characters. Bought the game after seeing it was on sale. Needless to say, it was worth the $1.24 spent on it. Most of the time, you'll be controlling an autonomous coffee-pot, entering the simulations of AI's in the day, and the surface of a planet at night. Within the simulations, the gameplay centers on the likes similar to Metroid and Megaman, jumping over pits and shooting bad guys. When it comes to fighting bosses however, control switches to the four AI's, switching perspective towards that of a JRPG like Final Fantasy VII. Combat as the AI's at first will seem a bit intimidating at first but once you understand each moves the AI's have, you can...

36 helpful 2 funny
25 hrs at review
Recommended

Game is separated into distinct parts where the gameplay is different. There's the platforming to navigate the world, 4-direction top-down shooter in a mini-game to get unlock upgrades, and real-time turn-based hybrid RPG-like combat as boss fights. The platforming and the shooting are simple while the boss fights can pose a challenge and look intimidating, but there's a reasonable learning curve from the first boss to the end of the game. There's no restriction or linearity to dictate where and when to progress; so, some trial and error to find which boss is the party as is, is equipped and upgraded enough to handle. Aside from the aspects of gameplay, The Desolate Hope strays a bit from the standard with user interaction. Pausing is bound to unconventional keys (F2 or ALT) [while ESC immediately closes the game]. The manual makes no mention of this; minor-ish issue, but more significant than usual as the game is under a time limit, ticking down in most areas of the game. [table] ...

33 helpful 2 funny
6 hrs at review
Recommended

It's kind of a JRPG/Platformer hybrid with metroidvania elements. You control a coffee machine on an outpost on a distant planet that's inhabited by 4 large robots that are supposed to run simulations and figure out ways for colonizing the planet, but a virus is interfering with the project and it's your task to enter each robot's simulation and defeat the virus. The game is split in two sections: Day and night. The main part happens during the day. Here you enter the simulations, which are the platforner/metroidvania segments. You jump around, shoot enemies and collect stuff. You can also enter system panels to close security holes the virus may use. The game then switches to a zelda-ish style with topdown view and each screen representing a room with enemies in it. Throughout all this you collect system resources you can spend on various upgrades. During the night you just go outside the base, walk around the barren surface of the planet and collect items that you can give to the rob...

33 helpful 1 funny
2 hrs at review
Recommended

A very interesting game from the guy who later went on to make Five Nights. Wonderful story and art, but poor gameplay. Worth a few hours to just enjoy the vibe.

22 helpful

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System Requirements

Minimum

Minimum:
  • OS *: XP, Vista, Windows 7, Windows 8
  • Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent
  • Memory: 1 GB RAM
  • Graphics: 1 GB
  • Storage: 1 GB available space

FAQ

How much does The Desolate Hope cost?

The Desolate Hope is completely FREE to play. You can download and play it without any purchase.

What are the system requirements for The Desolate Hope?

Minimum: Minimum: OS *: XP, Vista, Windows 7, Windows 8 Processor: 2 GHz Intel Pentium 4 or AMD Athlon or equivalent Memory: 1 GB RAM Graphics: 1 GB Storage: 1 GB available space

What platforms is The Desolate Hope available on?

The Desolate Hope is available on Windows PC.

Is The Desolate Hope worth buying?

The Desolate Hope has 94% positive reviews from 100 players.

When was The Desolate Hope released?

The Desolate Hope was released on May 5, 2014.

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