Honestly, I wish this game was better. It's got a great artstyle and I can see it being very, very fun. However it gets extremely repetitive very quickly. With a lack of variety in enemies it's not as fun as I first thought it would be. It's pretty fun with friends for a bit but it's really not worth it. I've asked the developers if any new features were going to be added in the game and they've replied that the in-game features are complete. The games levels known as Hives have only a couple of themes. Electric, Ice, Fire and Poison. There all have slight changes and one enemy change. I've got 9 total hours in it simply because I've gotten bored from it quickly.
Hive Jump
- Release Date:
- Jan 18, 2017
- Developer:
- Graphite Lab
- Publisher:
- Graphite Lab
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
You and your friends assume the role of JUMPERS, and blast your way through procedurally generated alien hives in chaotic run and gun platforming action. Up to 4 Players band together in Local or Online Co-op to kill aliens, avoid traps, collect treasures and discover lost relics. Defeat fierce alien bosses to complete your mission and save the galaxy.
Key Features
- Action Platforming: Engage swarms of aliens in frenetic combat. Avoid traps, withstand ambushes, discover treasures, rescue survivors, and more.
- Co-op Multiplayer: Among the best local multiplayer games on PC play with up to 4 buddies!
- Procedural Levels: Jump into procedurally generated alien hives. Level modifiers like dark levels keep you on your toes and offer new challenges to overcome.
- Unique Permadeath: Keep the transponder backpack in one piece! It is your mobile respawn point and if it is destroyed your team has no more lives.
- Challenging AI: Intelligent and fierce enemies will hunt you throughout the hive.
- Sci-Fi Arsenal: Pulverize aliens with pulse rifles, flamethrowers, and a variety of unlockable and upgradable weapons that persist between missions.
- Hand-Designed Challenges: Plunder challenge rooms and uncover lost relics to boost the power of your jumpers for that mission.
- Dynamic Lighting: Experience pixel-perfect dynamic lighting using Sprite Lamp.
- Daily/Weekly Challenges: Compete with friends and strangers to see who is the greatest jumper in the galaxy with Daily and Weekly Challenge missions with Leaderboards coming soon.
- Strategic Campaigns: The results of your jumps directly impact the ongoing galactic war against the aliens. Manage your planetary campaign between jumps in a turn-based strategy mode. Invite your friends and random Jumpers into your Campaign Missions for jolly cooperation!
- Gamepad Support: Play Hive Jump using your favorite console controller.
Screenshots
User Reviews
I bought this and then I played it solo for 14 hours straight, completely screwing up my sleep schedule. If I had one complaint, it would be that I wish there were more cosmetic options; there's only four skins (five if you're a kickstarter backer) and I can't tell the difference between the starting skin and the last one you can unlock. I would love some armor designs that reference great classic sci-fi games, like OldCom or Doom, though I understand they can't do perfect representations for legal reasons. My extremely minor nitpick aside, I wholeheartedly recommend this game. Most of the weapons are fun to use and of the two that aren't, one states in the codex it's meant for co-op play (the cryo beam) and the other is probably fun if you have other Jumpers to cover you (the Mag rounds; it just fires too slow for solo play. It's the only weapon I died on the first floor of a hive with.) The grenade types are varied and the utilities are all useful. My current build is E.U.V. Beam, H...
((My impressions so far)) The game is really good. not played alot but it's really fun to play by myself. And i can imagine it will be awesome with some friends. Bosses are badass. And the game is pretty chalenging at first untill you learn some upgrades and get some buffs. Works great on controller, and can't wait to play it more.. I will add more to the review once i play it a bit more
I really wanted to like this game. On paper, "Metroid meets Helldivers with a sprinkle of turn based strategy" should be a winner. Sadly, this game is an excellent example of wasted potential, like many crowd-funded offerings. The core gameplay loop can be fun, but the execution is so annoyingly mediocre that playing this feels like a chore. Clearly balanced for co-op (with a half-assed online component), there is little reason to play this single-player. Its repetitive with little enemy and environment variety. Crtl-c and Crtl-v should not be your primary approach for scaling up your games length or difficulty. This game really could've used some better direction. The pieces are all there, but they just do not fit at all here. Without another local player to speed through the bland levels and yellow goop, boredom will settle in quickly, followed by game ruining frustration as you die at the hands of horribly unbalanced boss encounters. Unless you have some friends willing to gri...
Boring and repetitive. Developer stated that no major updates or changes will happen to the game in future.
I don't generally write reviews, but the developers deserve all the feedback they can. Jumping into this game, you won't expect much. You will see the side scrolling and expect another twinstick shooter. Well, I can tell you that you will be quite surprised, as the game will quickly remind you just how hard twinstick shooters can be. The enemies come in waves and you cannot pause this game, so be prepared for the long haul of finding the exit! Bonus rooms are just as brutal. Some disabling your jump jets and others with wacky elements added to them, I'm lookin at you bouncy electric room. Just when you think you've cleared all the bug spawns out, in comes another wave of them. In the time you spend looking for the buggers, you normally lose most of your life. This game is a roguelike, so death is final. However, there is a twist. Your main HP is linked to your backpack. This controls your respawns of new jumpers to take your place and on Singleplayer, it is quite forgiving. You can mo...
Metroidesque gameplay loads of weapon options clearly inspired by starship troopers Absolute recommendation !
I'm playing Hive Jump day one of early access and I can't believe how polished and stable it is. I love the randomness of the levels and progression of difficulty. I've only touched the surface of diff weapons/items and can already tell it's been well thought out. This game reminds me of the glory days of Contra on NES. I can't wait to try multiplayer!
This would be an easy recommend if the online play had left beta functionality in the past three years. There's a degree of repetition and the couch co-op is pretty good but having to rely on Remote Play Together in a game that actually has netcode built in is pretty embarrassing.
I got to play this game at Indiecade a few years ago and immediately went home to get the alpha version for me and my friends to play online--it had such an excellent premise and was simple, but fun, so anyone could pick up and play it and have a blast. Although it wasn't necessarily feature complete, my friends and I played it for a while and enjoyed it immensely. We all decided to put the game down until its full release. I cen't believe it, but now that the game is out, it's even worse than the alpha version. Button remapping was never added, and playing with a controller still feels clunky and awkward, although it was a promised feature. furthermore, there's a bizarre new desyncing issue I've had playing with my friends; we are so totally out of sync we fight separate bosses at the same time. From what I've read, the devs simply released the game and washed their hands of future issues (the are aware of button remapping and desyncing but have no planned patches). It's tragic, be...
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System Requirements
Minimum
- OS *: Windows Vista / 7
- Processor: Intel Core™ Duo or faster
- Memory: 2 GB RAM
- Graphics: 512 MB
- Storage: 1400 MB available space
Recommended
- OS *: Windows Vista / 7
- Processor: Intel Core™ Duo or faster
- Memory: 4 GB RAM
- Graphics: 1GB
- Network: Broadband Internet connection
- Storage: 1400 MB available space
- Additional Notes: Xbox 360 controller or other XInput-compatible controller
FAQ
How much does Hive Jump cost?
Hive Jump costs $19.99.
What are the system requirements for Hive Jump?
Minimum: Minimum: OS *: Windows Vista / 7 Processor: Intel Core™ Duo or faster Memory: 2 GB RAM Graphics: 512 MB Storage: 1400 MB available space Recommended: Recommended: OS *: Windows Vista / 7 Processor: Intel Core™ Duo or faster Memory: 4 GB RAM Graphics: 1GB Network: Broadband Internet connection Storage: 1400 MB available space Additional Notes: Xbox 360 controller or other XInput-compatible controller
What platforms is Hive Jump available on?
Hive Jump is available on Windows PC, macOS, Linux.
Is Hive Jump worth buying?
Hive Jump has 70% positive reviews from 100 players.
When was Hive Jump released?
Hive Jump was released on Jan 18, 2017.
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