If your the kind of player who's willing to let some technical gripes slide for an immersive world and story this game should suck you right in, if you're reading this you've probably noticed all the negative reviews criticizing the controls. And yeah, the flick system is a little annoying and the fact you can't pause then issue commands and unpause makes the game a bit clunky, but imo it's not as bad as everyone makes it seem. Once you pick up the controls it evens out. Now for some other opinions, as previously mentioned the story and world are interesting but the singleplayer campaings seem more like extended tutorials for the 4 nations, with a small storyline for a character for each. Not that there's anything wrong with this, but the AI feels stuck on tutorial level difficulty the whole time. Although on a related note the 4 factions I just mentioned are actually pretty well balanced. I saw another review mention this but it's true. after playing through some games with different...
Conflicks - Revolutionary Space Battles
- Release Date:
- Nov 5, 2015
- Metacritic:
- 63
- Developer:
- Artifice Studio
- Publisher:
- Artifice Studio
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
LEGENDS OF THE ROUND TABLE
Dive into the world of King Arthur and the Knights of the Round Table in our upcoming game, Legends of the Round Table!
Wishlist now on Steam.
About the Game
Spaceships, lasers, and… chickens! What more could you ask for?Conflicks: Revolutionary Space Battles is a creative new take on space-themed videogames that merges the deep, thoughtful gameplay of strategy games with the intuitive accessibility of physics-based games.
The game universe is a futuristic alternate history of the European Renaissance that combines elements from the 16th, 17th and 18th centuries with science fiction and an oddball sense of humor into a stylized, absurdist world that never takes itself too seriously. Conflicks can be played in a single-player campaign mode where missions are linked together by a story, as well as in competitive battles (against other players or AI).
Pledge your allegiance to Greater-Britain, the Celestial Empire, the Sacred Alliance or the Sublime Gate and harvest metamatter in the name of your emperor, or join the Chk’Rathii and lead the Revolution against those poultry-hoarding galactic despots!
Main Features
- Original game mechanics based on the principle of flicking. Easy to learn, hard to master!
- Play 4 different factions with dozens of ships, each with its own unique powers!
- Play solo and immerse yourself in an epic campaign unveiling a rich and captivating story!
- Show your panache and compete against the best admirals of the galaxy in Competitive Battles (against other players or an AI) complete with leaderboards!
- Upgrade your ships’ special powers by accumulating Steam Achievements!
Stay tuned on the development of Conflicks – Revolutionary Space Battles by visiting our web site @ and our facebook page @ . You can also follow us on Twitter @ArtificeStudio!
Screenshots
User Reviews
I actually would like to recommend this game, as it is an immensely creative piece of entertainment and I wish it gained more publicity. It's also quite fun. The campaign is somewhat interesting, but as any RTS game, it's really no fun playing alone. You probably watched the steam promo video, where the guys were playing vs each other. And it seemed quite interesting, right? Well, playing vs other people online is possible, but as there's basically no one playing this game (according to the steam statistics, you can check them yourself if you don't believe me), you just can't find other players to play with. Also, I really don't see the point of having your ships' ingame abilities improved by grinding steam achievements. That's just plain idiotic. I hope the devs drop this game into some -90% discount so that there would be more players. That way this game could be insanely fun. If things change, I'll be glad to change this review.
The artwork is quite impressive, a surprisingly good amount of polish on details and story elements. However where this game breaks down is in the gameplay. With units spread across a map and the requirement of micromanging single unit abilities through a crude interface in realtime, I found it more frustrating than anything. It becomes obvious that this was originally designed as a turn based game but then somewhere in the design process they decided to make it realtime. There is just too much to do in the small window of time you have, it seems too overwhelming. I actually liked the flicking mechanic and the physics elements, it's the rest of the game that takes away from the fun.
funny and unique
Refreshing and fun experience. Good art, a clever story line and fun game play. Racked up 20 hours of play time over 2 days >.< Recommend to anyone looking for an RTS type game with a unique spin.
A funny and yet compelling game base on the simple concept of flinking your ships to position rather just point and clicking your way towards the destination. The art style and humor of this game keeps is separated from the competition while the flicking mechanic makes it intriquing and compelling enough. Even though the campain can be challenging [God damn it Antonio!!!!] it dose a good job at introducing the players to the faction mechanics before dropping litterraly all that you have just learned towards the end. The gameplay by design is more focused on the micro management since you simply can not flick more then one ship at the time unless you use a Frigate, and even that is not exacly macro gameplay, you just attach your ships to one and shoot them into space in hope a vessel dosen't bump into a rando asteroid and blocks your entire ball. Even though the ships by them self have the same base stats, it's the skills that each one posses that can change the flow of the battle. Fo...
the concept seems interesting and the intro is amazing, but is nigh unplayable due to the controls being horrifically choppy and poorly designed, and when you pair that and the fact that it's RTS then you have a mess that desperately needs a redesign, be it the shite controls or the design choice with how the combat works something needs to be done to make this game actually playable by the average human being. until then it sit's in my library.
In the words of George Washington were to exist in this period of Space War games how would handle wondering how he eat omletes: Soldier: Sir...what are we to do if we use eggs for Combat? Washington: By the Flag of the America and our freedom that we fight for, we shall eat the eggs. their is a plentiful supply my good sir. Soldier: Shall i prepare the egg Cannons? Washington: Assemble the Space Fleet, Send them to britan! They'll Regret Taxings our eggs! Soldier: Aye Presiden, All ships Head to britan! Deploy Troops to invade. (Long story short, heck this should be brought to Galaxy phones and all phone devices EVERYWHERE!)
It looks fun at first, and game mechanics is interesting through the tutorial, but first missions show nothing interesting, the game is very slow: if it was something like MOO with wall vs wall with that mechanics I would totally play it. Metagame is lacking or not existing - or not presented in early game, if so, it's a shame. Bottom line is, this game mechanics does nothing for me and I don't know if there's anyone I could suggest this game to. Too much of innovation in one game? Maybe.
Wanted to like this but the -creative- control mechanic isn't a -good- control mechanic. Flicking the ships around is slow, which would be tactical except they damage each other in real time and the computer is less slow so can sneak several ships up on you while you're trying to maneurve a harvester (sorry "henship") all the way across the map to the tiberium (sorry "planet"). It's like trying to play subbuteo in boxing gloves. Every ship has a special ability - but I found it was pointless using any of them because they are as fiddly as the movement and the time taken to do it would be better spent manually pulling another ship out of the construction yard (sorry "flagship"), or manually moving another ship another few inches toward whatever it was supposed to be doing. The special abilities are also the only distinguishing difference between the 4 factions, so the movement mechanic ends up limiting even that. If it had been turn-based a lot of the frustration wouldn't have arisen, ...
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System Requirements
Minimum
- OS *: Windows 7 (or later)
- Processor: 2.0 Ghz Dual Core
- Memory: 4 GB RAM
- Graphics: 512 MB video card (Shader Model 3.0 or higher)
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 4500 MB available space
- Sound Card: DirectX-compatible sound card
FAQ
How much does Conflicks - Revolutionary Space Battles cost?
Conflicks - Revolutionary Space Battles costs $6.99.
What are the system requirements for Conflicks - Revolutionary Space Battles?
Minimum: Minimum: OS *: Windows 7 (or later) Processor: 2.0 Ghz Dual Core Memory: 4 GB RAM Graphics: 512 MB video card (Shader Model 3.0 or higher) DirectX: Version 9.0c Network: Broadband Internet connection Storage: 4500 MB available space Sound Card: DirectX-compatible sound card
What platforms is Conflicks - Revolutionary Space Battles available on?
Conflicks - Revolutionary Space Battles is available on Windows PC, macOS, Linux.
Is Conflicks - Revolutionary Space Battles worth buying?
Conflicks - Revolutionary Space Battles has 82% positive reviews from 73 players. Metacritic score: 63/100.
When was Conflicks - Revolutionary Space Battles released?
Conflicks - Revolutionary Space Battles was released on Nov 5, 2015.
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