It's a delightful little rougelike that has a few different builds/characters to explore, without an overwhelming amount of mechanics. I've gotten the Platinum at 25 hours, which is a very nice amount of depth for me. I think my favorite part was seeing new builds that might beat the high difficulties as I learned more mechanics and actually experimented. It's easy to pigeonhole yourself into 2-3 specific builds, but creativity can be very rewarding.
Become the Moon
- Release Date:
- Jun 19, 2025
- Developer:
- Ben Allen, Mosman, Feldspar Games
- Publisher:
- Alibi Games
- Platforms:
- Windows
Game Tags
About This Game
A challenging deck-building auto-battler requiring you to out-think your opponents in your attempt to Become The Moon. Cycle through your decks to level-up and unlock more powerful cards and spells. Consider every move, use your mana wisely, and carefully manage your health. Acquire relics, minions, and spells as you look to overcome the difficult journey that awaits.
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Assemble unique decks of minions, spells, and relics. Each round, you’ll be able to draft new cards to grow your arsenal, build overpowered synergies and buff your minions. Collect powerful relics to overclock your deck, and shoot for the stars!
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Take on foes in chaotic auto battles. Strategically place, swap and reshuffle minions, and tactically cast battle spells to adapt to each fight. Optimise your board for each battle, however once that bells rings, your fate is out of your hands…
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Embark on a roguelike journey beyond the stratosphere. To get there, you’ll need to overcome a gauntlet of enemies who’ll do everything in their power to prevent your ascension. Prepare to fail, retry, and fail again as you fight to climb to lunar greatness.
Screenshots
User Reviews
Game seems fun initially, but after a couple runs it becomes pretty obvious how simple it is. It wouldn't be an issue if this is one of those "number's go brrrrrrr" games, but you scale incredibly slowly and never really create any monsters, unless you do very specific builds, which is no fun to do all the time. The mechanics of most cards is incredibly basic, just lacks overall depth that keeps games like this from getting dull too quickly. I did three quick runs and fell like I discovered just about everything the game has to offer. I highly doubt any of the cards I haven't seen are going to create any game changing mechanics. If a lot of stuff is added to the game I could recommend, but I feel like it would require a complete overhaul of what has already been established. It's just not fun to constantly see your numbers go up one tick at a time.
I played it for about an hour and i got a refund afterwards, by fav games are deckbuilder but this just dident seem to satesfy that i would recomend playing the demo first
Never played Hearthstone, but I enjoyed this as a fun little deckbuilder.
this game deserves love.
really wanted to like it, but the builds you can make and the new hero's you get are just not that interesting. This game does have amazing vibes and music, but the gameplay undercuts it sadly.
This is more of a Neutral review if anything. I enjoyed the game for its Narrative and the little Ending stories, some of them are very well written and one made me cry a little. There is a lot of love and little tidbits in the card description setting that tells you how much work was put in here. However as an Autobattler drafting roguelike I feel like the Game needs polish. A solid 90% of the cards are chaff that if you are in a situation where you pick them up your main goal is to exhaust them as fast as possible. The playable characters abilities feel more like nuisances or hinderances instead of promoting an actual playstyle, I understand the concept of challenge characters but sadly they just end up being played the same: To beat the final boss there is really only 2, maybe 3 archetypes you have to commit pretty early on to stick the landing on. Which is a shame as the early common/uncommon cards clearly allude to some archetypes with the Legendaries creating a cornerstone ar...
System Requirements
Minimum
- OS: Windows 10
- Processor: 2.0 Ghz
- Memory: 4 GB RAM
- Graphics: 2 Gb Video Memory
- Storage: 1 GB available space
FAQ
How much does Become the Moon cost?
Become the Moon costs $16.99.
What are the system requirements for Become the Moon?
Minimum: Minimum: OS: Windows 10 Processor: 2.0 Ghz Memory: 4 GB RAM Graphics: 2 Gb Video Memory Storage: 1 GB available space
What platforms is Become the Moon available on?
Become the Moon is available on Windows PC.
Is Become the Moon worth buying?
Become the Moon has 67% positive reviews from 9 players.
When was Become the Moon released?
Become the Moon was released on Jun 19, 2025.
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