This is a fun game that is unique. You possess enemy ships and attack the enemy with them. You can possess one ship at a time and change ships with a button press. Each ship has a limited amount of weapons and damage it can take before being destroyed. If the ship you're possessing gets destroyed, you have to start the area over again. The game progressively gets harder and has ways to prevent you from possessing ships. Sometimes you have to possess other objects like rocks, but you have to be careful not to go offscreen or you'll have to restart the section. You have each ship's basic weapon and the button to switch to another ship. I don't think its worth $10, but I gladly paid $1 for it during the summer sale. I have 1.5 hours into the game. If its on a sale, consider getting it if you want a unique and challenging shooter.
Enemy Mind
- Release Date:
- Jun 6, 2014
- Developer:
- Schell Games
- Publisher:
- Schell Games
- Platforms:
- Windows
Game Tags
About This Game
Lost in the depths of space, you are a being of pure psychic energy with the uncanny power to take over and control anything you see in order to survive.
Built for PC, Enemy Mind lets you battle your way through 70+ waves of challenging enemies. Deftly maneuver over twenty unique ships, each with different abilities for you to harness. Backed by an all-new chip-emulated soundtrack by the psychoacoustic artist Rainbow Kitten, Enemy Mind features an adaptive story system as innovative as its gameplay. Are you ready to unlock the secrets of Enemy Mind?

- 8 levels and 70 waves of challenge
- Side-scrolling space shooter for PC
- Classic 8-bit art-style
- 20+ different ships, each with their own unique power and ability
- Adaptive story system that changes with your individual play style
- Multi-player co-op supports up to four players at once
- Original Chiptune-inspired soundtrack by Rainbow Kitten

More Reviews
"It's incredibly addictive!" Indie Retro News March 2014"The game really is the whole package. GameCola Score: 9 - Excellent" GameCola June 2014
"Overall I was very impressed by what Schell Games was able to achieve with a genre that is not really known for innovation. The game is addictive enough that you will want to complete it a few times in order to piece together the whole story and of course the co-op mode will also eat up a lot of your spare time if you have friends nearby. While shooter fans will obviously enjoy the game the most I urge anyone that has an interest in polished, unique titles to try it out as it is definitely worth the effort. Rating: 8/10" GAMERamble June 2014
"Enemy Mind is an excellent and unique take on the shooter genre. Definitely worth the price at full retail." Nerd Age June 2014
Check out our website:
Listen to the full soundtrack on our Bandcamp Page!
This old-school arcade shmup is brought to you by Schell Games, an independent game studio based in Pittsburgh, PA.
Screenshots
User Reviews
Enemy Mind is a call back to 80's style gameplay with modern upgrades that fixes the problems that older games had. It will frustrate you to no end with the learning curve with each level and wave, but that's where the fun of the game is. Its not so difficult that new players will struggle, but its definitely difficult enough to challenge most players. The main mechanic, jumping from ship to ship, is awesome. I did not expect it to work as well as it does in this game. I highly recommend it for its excellent use of this simple element.
I can't really recommend the game as is, but I'm under the impression that the problem I'm having will be corrected in the future. Time of writing is July 7th 2014, if there have been any patches since then, this review might not be accurate. So this game is not bad, let's be clear: I simply am not recommending it as a bullet hell/retro shooter enthusiast for the current price. The system seems unpolished: The bounding box, timing, and rules for what bullets collide with what object just don't have the professional intuitive shine that say, Deathsmiles has. I know I'm comparing a company team to an indie developer, but that doesn't make the problems any less noticeable. Other problems: enemy ships can do things you cannot when you possess them (most egregiously: turning around and shooting the other way), and the teleporting beam trajectory could be better (as is it's rather awkward; also it has a charge up time which has absolutely no user feedback). But this game has a story focus!...
Overall, it's a damn fine shooter. The mechanics are unlike any I'd ever seen, it actually has a running (and apparently mutable) story, and it doesn't rely on being a bullet hell to be challenging. The sound is great when it comes to having an old-school sound without sounding too... beepy-boopy. The music adds quite well to the atmosphere to boot!
THis game is extrenmely fun. The challenge build slowly enough to draw you in, until you start screaming at tghe game, "NO FAIR!" That's a good sign for me. The chiptunes soundtrack is wonderufl, and the ship-to-ship jumping works incredibly well, and is suprisingly intuitive.
I've been looking for a good Shmup for a while. This game takes the cake.. A week or two ago, I tried Syder Arcade out, based on many positive reviews. I wasn't really happy with the game at all. Kind of sad. So, I picked up Enemy Mind and was instantly impressed by the entire package. Sounds, music, and graphics are spot on. A lot of attention to detail was given to this game. You have a lot of freedom here to change up the gameplay. Seemlessly jumping from ship to ship feels fluid and brings a unique perspective on how to get the most points per wave. I can see myself playing this over and over to get up there on the leaderboards. :) I haven't tried the local co-op yet, but it'd be nice to see an online co-op mode added later down the line. I'd say pick this up, even at full price. If you liked playing R-Type, Gradius, and Life Force. Get it now!! 9/10 enjoy!
I bought this game in Summer Sale 2017 and here is my review: Im going to start with the biggest drawback: Hardware / Tech Im trying to run this game in 2560*1440 and its not supporting that resolution. There are a ton of reports about it but as far as im concerned the DEVs didnt state its not working nor did they provide a fix or workaround. So, i can assure the best you can do is 1920*1080. With that resolution, the same does have some minor slowdowns (on my machine) in certain areas. Im using a Xbox 1 wireless controler with stock MS wifi connector and its working alright. All in all, i give this game a 06/10 when it comes to the tech because basicly i feel like selling a game that is 2 years old ? but doesnt support high end resolution is a major letdown. In addition, i encountered a fatal bug. When i tried to control an enemy ship, my vessel went out of bounds (= the game was stuck in a loop and i was sliding along the ground, without and screen transisitions happening, ever). I ...
Pros: + The level of quailty and polish in this title, despite its graphical style, is astounding + The pixel graphics fit the game, as its an almsot perfect callback to the arcades. + Gameplay is fluid and tight. Each wave is a new challenge to surmount, and in later levels strategies can be formed to defeat each wave. + For a shoot'em-up style game, the story is exceptional. The story-telling in the game is both clever and well-written. + You can shoot the credits + The Aratus, the opposing force to the humans, are more interesting aliens than those in other games + Bosses were creative. They weren't just bullet sponges, and the mind-control mechanic is realy put to the test in these fights. There were all rewarding to defeat + For once, points were something I acutally cared about. I felt amazing to see those numbers go up. Cons: - The difficulty spike of the last level was unwarranted; the levels leading up to it should've matched this difficulty slope - There was inexplicable fps...
Well-polished side-scrolling shooter with great music and solid 32-bit graphics. Clever abuse of the swap system is heavily rewarded, and the story is dynamically revealed depending on what faction you 'side' with. Also the baller synthsized voice for the title screen / game over / stage clear gives it a real classic feel.
It's a really neat idea, but it needs a lot of refinement. The difficulty is all over the place, and lots of times, I felt like I wasn't responsible for my death, the game was. It should be illegal to put a lives sysytem in any game that isn't actually monetizing like an arcade. Lives systems are antiquated and needlessly bog down the pace with an arbitrary "do you want to conitinue?" Maybe I just don't like this type of game, i don't know. But, for what it's worth, I was genuinely enjoying myself for the first few waves. Cool concept, but needs work, lots of work.
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System Requirements
Minimum
- OS *: Windows XP
- Processor: Core 2 Duo 2.66Ghz
- Memory: 2 GB RAM
- Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu
- Storage: 200 MB available space
- Sound Card: Onboard sound card
Recommended
- OS *: Windows 7
- Additional Notes: USB wired Xbox 360 controller recommended
FAQ
How much does Enemy Mind cost?
Enemy Mind costs $9.99.
What are the system requirements for Enemy Mind?
Minimum: Minimum: OS *: Windows XP Processor: Core 2 Duo 2.66Ghz Memory: 2 GB RAM Graphics: 256 MB Graphics Memory and Directx 9.0c Compatible gpu Storage: 200 MB available space Sound Card: Onboard sound card Recommended: Recommended: OS *: Windows 7 Additional Notes: USB wired Xbox 360 controller recommended
What platforms is Enemy Mind available on?
Enemy Mind is available on Windows PC.
Is Enemy Mind worth buying?
Enemy Mind has 84% positive reviews from 100 players.
When was Enemy Mind released?
Enemy Mind was released on Jun 6, 2014.
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