Tiny keep is a treasure to behold and a somewhat interesting game to play. However, This game is lacking a variety of things to a rogue-like procedural death/dungeon crawler. Here is a small list: An inventory, Some sort of skill tree and leveling up system, new clothing/armor, and a variety of weapons. it does not provide neither a small nor large variety of weapons, only three. Here is a list of a few obnoxious things that you're going to encounter, if you make the horrid mistake in purchasing this. Number one: the enemies bunch up and beat you to a pulp, even if you run they will FIND YOU; The dungeons have the same pattern, you beat two levels and then you move onto the horde stage where you must find the gem keys, unlock all the doors and unleash the horde, then you escape. They have you repeat the same mundane task over and over again. The voice acting is great while the fighting style is very repetitive and uninteresting. Sadly this is one of the worst rogue like game I have ...
TinyKeep
- Release Date:
- Sep 29, 2014
- Developer:
- Phigames
- Publisher:
- Digital Tribe
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Lure monsters into traps, knock over fire torches to set the dungeon alight and set prisoners free to help you on your way. Enemies will work together in groups to hunt you down, and some will flee from threats. You can also take advantage of monster rivalries and lead them against each other, while you wait behind a corner as the resulting chaos ensues. There are many ways to survive in TinyKeep.
Features
- Procedurally generated random dungeons – no playthrough is ever the same!
- Watch your step as it can be your last! Extremely challenging Permadeath gameplay
- Explore a variety of beautiful but deadly environments. From the cold slimy walls of the dungeon to the hot fiery pits of hell, TinyKeep is a visual treat.
- Battle a variety of intelligent enemies, each one determined to make your escape as difficult as possible. Creatures work together to chase you down, flee from threats and fight each other for dominance.
- Use traps and environmental hazards to your advantage - fire, spike pits and rotating crushers hurt your enemies as well as you!
- Collect coins from fallen foes to purchase random player-altering Buffs that just might give you the advantage you need to make it out alive.
- Rescue other captives to fight along side you, but beware as you never know which ones have gone crazy trapped up in the Keep.
- Experience 3 separate endings to the game, depending on how you play.
- Hours of gameplay with Secrets that extend the experience – Discover items and weapons that can slow down time, render you invincible or provide secret saves.
- New Game+ mode for players that prefer the extra challenge!
Screenshots
User Reviews
Overhead dungeon crawler roguelike with some semblance of a story where you are trying to escape with your cellmate of 6 years and you can choose to help them or... not. The combat feels a bit clunky at first but once you start upgrading and the game ups the difficulty on you throwing out mobs plus bosses it can get pretty hectic and a lot of fun as you learn to use the environmental hazards and traps to your favour in the heat of battle. If you like hack and slash and action roguelikes... get this. It's good and not at all tiny considering the price. EDIT: Game definitely has some cool boss fights and powerups. Final boss has insta death attacks so no matter how strong you get he will kill you if you don't learn his patterns.
Controls feel sluggish and unresponsive. You press the button to attack, and then your attack happens half a second later. Movement is also slow and awkward. Seems to be a design decision, so you can get bonuses that e.g. increase backwards movement speed, but I just really dislike the way the game feels. The camera is also set up awkwardly. It's kind of a weird hybrid of over the shoulder and top-down.
[h1] TinyKeep [/h1] [i] A bite sized snack of Roguelike frustration... Or is it? [/i] Fine! i was thinking about doing a review from another game, but then i saw this and my ADD for roguelikes kicked in.. So what's TinyKeep? It says it is a roguelike and it is, to an extent. I'm now debating the way to aproach explaining the amount of valid critique i have for the game, for both i find it doing things right and at the same time having some features in it that also spoil some of those said good parts.. Let's list all the things that i found valid critigue for: The game has a physics-engine, which to me feels a bit out of place in a roguelike. Although i can somewhat see the reason for it being there, giving more ways of trying to strategize your way through it. But i also found it.. Very annoying. Reason being, that gold usually gets buried under corpses or some of the fallen rubble and trying to get them from under the piles of death and crockery is really frustrating. The Altar...
A rogue-lite, TinyKeep is good for the crowd who just want to run around stabbing things in randomly generated (and boringly so) levels. Take it from me, this game is bland, the combat clunky and slow, and the keyboard and mouse controls are terrible. If you're looking for a good dungeon crawl, I recommend looking somewhere else.
Rogue (like) in 3D (but only 1 player class). Supercute graphics. Funny sounds. Procedurally generated levels. Tasty bread! It's simply brilliant.
This is the first time I've ever wanted a "Maybe" button. Tiny keep works and plays great the whole way around, without a doubt. The art style is unique, the environments and enemies very cool and well-animated. I found no major glitches or hang-ups to worry about, and enjoyed the bit of time I put in to this game. That said, I couldn't recommend Tiny Keep. What game mechanics exist are very polished, but also very limited. There is almost nothing to keep you engaged in the environment, and that includes the weak-tea story that exists. Combat becomes very boring. With most of your runs being pretty short, you'll discover that there is a simple lack of diversity in the content. Once you know the strategy for each floor, you're just grinding away to get it done. Tiny Keep is a wonderful, well-polished game that could have been much, much more. Another good one to put on your Wishlist in case a nice discount comes along, but honestly an incomplete game at most prices.
Honestly, unimpressed. I found the Graphics, look and feel all met the idea they designers were looking for. One of my biggest gripes is that the level design can create some terrible maps. Such as there being to many walls to see properly or corridors you cant get to becasue two corners of two other rooms block your way. "Feeling overwhelmed? Run away!" forget it, becasue there are some Boss monsters that can run faster than your character sprinting.
What's with the 3-page reviews? This game promises so much but delivers so little. Strip away the hype and BS and you have a monotonous 3D hack-n-slash where you've seen everything the game has to offer in the first 10 minutes. I really wish I passed on this. My play time is genuine... I really wanted to see if it would go somewhere, anywhere. It didn't.
TinyKeep is definitely a game with a lot of promise and it has some really cool features, but ultimately it falls short of being anything more than just a distraction for a couple of hours. Let's start with what turned out good. The gameplay is fast and frantic, yet simple, giving it a very adrenaline filled arcade type feel. The art style is both audibly and visually charming even if the characters faces are a bit dead and lifeless. Every, chair, table, crate, cup, and bone in the game has full physics to it, which makes the environment feel messy and alive. So where does TinyKeep fall flat? Lets start with the big pink elephant in the room, Permadeath. When done right it can make a game feel challenging and suspenseful. When done wrong it can make it frustrating and repetitive. Tinykeep falls into the latter category. The gameplay is simple hack n' slash with no room for differing play-styles or player choice. The dungeon layouts are random but the content of each floor has little...
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System Requirements
Minimum
- OS *: Windows 7
- Processor: Core 2 Duo
- Memory: 2 GB RAM
- Graphics: SM3 512MB VRAM
- DirectX: Version 9.0
- Storage: 1 GB available space
Recommended
- OS *: Windows 7
- Processor: Core i3
- Memory: 4 GB RAM
- Graphics: SM4 1GB VRAM
- DirectX: Version 9.0
- Storage: 2 GB available space
FAQ
How much does TinyKeep cost?
TinyKeep costs $9.99.
What are the system requirements for TinyKeep?
Minimum: Minimum: OS *: Windows 7 Processor: Core 2 Duo Memory: 2 GB RAM Graphics: SM3 512MB VRAM DirectX: Version 9.0 Storage: 1 GB available space Recommended: Recommended: OS *: Windows 7 Processor: Core i3 Memory: 4 GB RAM Graphics: SM4 1GB VRAM DirectX: Version 9.0 Storage: 2 GB available space
What platforms is TinyKeep available on?
TinyKeep is available on Windows PC, macOS, Linux.
Is TinyKeep worth buying?
TinyKeep has 73% positive reviews from 100 players.
When was TinyKeep released?
TinyKeep was released on Sep 29, 2014.
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