I'm choosing violence here. Let me be clear that I basically do recommend the game. But we should be fighting back against blatant content padding. Not only is the game a grind in general, which I've come to accept, but one detail tipped me over the edge. Once you unlock new characters, they start with no skills. This makes them essentially the same as your first game, until you beat a full round to unlock their skills which is the majority of what makes them different. This is just stupid, and a full game is NOT short. Basically you pay currency to unlock a character, then you're forced to play a full game with them before they even play like a new character. They start entirely blank, forcing you to re-beat the same level you already beat repeatedly before you can even play the character as it's intended. I can't stand grind-gated content, and this is going too far. Let it be known the game is generally fun, but this trend really pisses me off. Sorry that I don't see playing the...
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About This Game
Kings order - Drill to the Core!

About the Game
Ah, my glorious kingdom! A land where peasants toil, miners dig, and knights train... but only when I look at them! My gaze is law—progress thrives where I watch, but the moment I turn away? Laziness! Chaos! I must choose wisely: should I focus on the fields for food, the mines for riches, or the barracks for defense? With resources, I can even expand my all-seeing gaze, ensuring my kingdom flourishes… and that no one slacks off under my rule!
Water, wheat, stone, coal, silver—every resource fuels my empire! Farms feed my people, mines fund my ambitions, and workshops forge mighty defenses. Shall I invest in archers, reinforce the walls, or harness magic? Even my castle needs repairs when the enemy strikes! Every decision shapes my reign, and only a well-managed kingdom will survive the storm.
Rulership is no easy task! Each land presents new trials, from cursed cemeteries to infernal depths, forcing me to adapt. Yet every defeat is a lesson! As a true roguelite, my efforts grant permanent upgrades, unlocking new abilities, stronger defenses, and powerful strategies for my next reign. A true king doesn’t just rule—he evolves, forging an unstoppable legacy with each attempt!
Each battlefield hides unpredictable threats—enemies are led by unexpected Generals, demanding unique tactics to defeat. Want to conquer them all? You’ll need multiple runs! But fear not! My royal council aids me with cavalry masters, arcane sages, and cunning strategists. With their wisdom—and my unwavering gaze—victory is inevitable!
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User Reviews
I really enjoyed this game for the time I played... BUT 13 hours in and the meta progression has sort of diluted a very fun game into stagnant grind for the past 10 hours with no end in sight. Whats frustrating is I KNOW there's a light at the end of this long tunnel but for whatever reason theres this huge content drought for like 20 hours or so until I can really start getting into the fun character abilities and strategies that make roguelikes fun. I have no idea why, but when you unlock a new playable king, they have no abilities whatsoever and you'll have to grind out hour long easy starter runs to unlock each new ability in sequence. So for the majority of my first 13 hours I've had access to very few abilities which SUCKS because theyre obviously a pretty fun part of the game. So now, I've unlocked 4 new characters but I have NO incentive to actually use them because I'd have to play through the beginning stages of the game 3 times PER character, its a little frustrating because...
The idea is simple and fun: you manage a kingdom and defeat waves of enemies, while only the tiles that are selected ("under your gaze") work. The pixel art is incredible, the mood is sweet, and kings' abilities matter enough to be important, but overall I have to admit every run feels the same. You always start with similar structures and several different paths of development don't feel different enough for a roguelite. Then again, it was me who chose to play the game for 60+ hours. It's the kind of game that should stay at 20, and then it works perfectly.
A fun game for a little while but the endgame is too boring because there is no balance. Half the units are worthless so you end up building the same early game units every game and then you get like 3 late game ones to choose from. Plus you have to survive the incredibly repetitive early game and its rng to even get to the fun later units. Triple speed is way too slow especially when it forces you slower during fights. A good work in progress but it definitely needs more work.
Worst progression system I've seen in a game. The game is much less interesting before you've unlocked things, so you have to play 40+ hours of tedium before getting the actual fun part. No thanks.
Holy cats, it's unexpectedly cool. Only one thing is very painful - this game is really time consuming.
The lack of mid-run saving was terrible since a run could easily take several hours. LUCKILY the devs just fixed that and so I can recommend this game now.
I want to recommend this game, but the grind is absurd and imbalance of resources is so frustrating. Most games use unlocks as a way to steadily introduce game mechanics while the player is learning the game. This game feels more like a 'free to play' app that taunts you with 1/10th the game that you'll spend 100+ hours and still not unlock what should be basic game mechanics. It's also really frustrating to have 1,000+ of resources you don't have any need for while being unable to generate the ones you need. I really wish the 'marketplace' would let you trade resources for more than just gold bars.
Highly imbalanced and very grindy. If runs lasted 1/3rd the time I think it would feel a lot better, but it feels padded, not even considering the meta-progression. A lot of buildings / units seem completely useless compared to stronger alternatives. Some of the optimal strategies are very tedious to perform (such as recalling all your troops after every battle so you can deploy them ontop of the enemy as they are busy attacking your base).
Game is fun until the devs decide to destroy your playstyle and make the gameplay experience worse for no reason.
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System Requirements
Minimum
- OS *: Windows XP, Vista, 7, 8/8.1, 10, 11
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Storage: 1 GB available space
FAQ
How much does The King is Watching cost?
The King is Watching costs $14.99.
What are the system requirements for The King is Watching?
Minimum: Minimum: OS *: Windows XP, Vista, 7, 8/8.1, 10, 11 Processor: 2.0 Ghz Memory: 2 GB RAM Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable) Storage: 1 GB available space
What platforms is The King is Watching available on?
The King is Watching is available on Windows PC.
Is The King is Watching worth buying?
The King is Watching has 57% positive reviews from 100 players.
When was The King is Watching released?
The King is Watching was released on Jul 21, 2025.
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