-tl;dr Review: 4/10 DO NOT BUY- Overpriced even on sale, you'll get maybe 8 hours of gaming out of it. It's shallow, so when you do enjoy it, just know you won't get much more of it. A steal at a dollar, fairly priced at $5, neutral at $10, what are you gonna do/maybe if I'm rich at $15. At $25, go ahead and buy yourself two premium AAA titles that are a year old and do yourself a favor. (Also note -the forums are kinda hidden, (link http://steamcommunity.com/app/267220/discussions/ ) note that developer Derek Smart WILL ban you if you disagree (http://i.imgur.com/e1SZkWG.png), /posts against the game will be deleted. He hasn't changed from the Battlecruiser "THIS IS THE GREATEST GAME EVER AND YOU'RE ALL PLEBES!" Usenet days. :/ http://www.polygon.com/2012/11/14/3553620/the-redemption-of-derek-smart -Full Review- Graphics They're fine -maybe even cool - but space marines are pretty ubiquitus now. I get that this is art he's been using for years (though WH40k, Heinlein, Doom etc ...
Game Tags
About This Game
Equip your team with all types of inventory items, including weapons of mass destruction, space and planetary vehicles as they fight hard to accomplish their missions based on issue #0 of the Line Of Defense comic by DC Comics.
Line Of Defense Tactics also contains a full database of all assets from Line Of Defense MMO game – making it an excellent companion app
- Action based storyline based on the Line Of Defense comics
- Real time tactical combat with a persistent team of characters
- Fight the enemy in ship to ship combat, inside their bases, and on the ground
- Command infantry, autonomous androids, and vehicles to complete your missions
- Call in airstrikes, deploy turrets, and gain access to advanced weaponry as you progress
- Access the Line Of Defense MMO game's unit and equipment database for intel
Line Of Defense is also available for mobile (iOS, Android) devices, PC and Mac OSX.
Screenshots
User Reviews
I want to love this game, there is so much potential. Its let down by an appaling interface. You cant pause without giving an order... Whats wrong with the spacebar to pause??? it works for every other game like this. Also why use radial menus? they are for console games. PC games use the mouse and keyboard. List the squad members across the bottom of the screen and place the order buttons for each one above their picture, that way you can see their status and what they have avaibable easily. Every time i play this my squad gets whiped out because i deliver an order to charge forward out of cover by accident. Anything more complex than move and shoot is too complex in the heat of battle... which defeats the point of this game.
To put this game in to one word, I'd say it's obnoxious. The control scheme is novel, but appauling and awquward. There are all ready better control schemes designed for this kind of thing, and they work. If you hold the "order bar" in one spot for one second, literally one second, I get some rotory options wheel that i can't back out of without having to start over my order. Also, theres no restarting a checkpoint, or even restarting the entire mission. If you mess up something, the only option is to back out of the mission entirely, and go through 5 menus to start up again, and half of them are basically a "are you sure you want to start this level?" kind of selection. Theres no real cover in this game either. There are little areas marked by dots that provide a half damage factor, but that's all you get. The "cover" works in all angles around it too, so there's no real purpose for tactical moving in order to flank, or prevent flanking. Theres no suppressive fire, no smoke grenade ...
Clunky. Difficult to understand why the controls weren't mapped for the PC. Short, lacks a good story. Most of all... the Dev has a track record for hating on his customers, and this time around is not any different.
For this price, I really expected a more sophisticated game. Instead, it's less deep and well thought out than other mobile games I paid five dollars for. The story is not very developed, actions have very little motivation, and the whole thing just feel disjointed. It seems more like a coffee break game, in bite size. And even at the current 50% off it is way over priced.
Nice try. But it's trash.
As the only person who has played this game in all of 2021 may I just say I am honored to be likely the last of the people who will ever purchase and play this game. I purchased this game with the intent of playing it as an April Fools day prank for my own social media channels, but outside of that I decided to give this thing a fair shake to see if this might've been a diamond in the rough. It's not. At all. Ignoring the context of "outside influences" I am 100% confident that this game fails entirely on its own merits. - The controls are simultaneously over-complicated and over-simplified to the point where getting your troops to the other side of the map is difficult. The only way to move around without wanting to blow your brains out is to use Move All, which causes the enemy to spot you out in the open so they can blow my brains out for me. For a game that seems to prioritize touch controls they work horribly in that context. Don't see why this game has controller support ei...
Terrible controls render this game virtually unplayable.
Game is actually very smoothly, well put together with controls/UI that seemed to have been brainstormed beforehand, for the most efficient way possible to make the controls easy. You simply select a character and drag to a target or location and icons with descriptions of the actions each will do pops-up. The game plays in real-time but anytime you go to select a character to control them, it auto-pauses for you. Let's take a further look at that. In many tactical games, you have to hit "space" to pause the game all the time. Or, it's already hard-coded as turn-based, and you have to setup all the moves manually, then press "go" type button. Here, it acts out in real-time, and you can pause or simply select the character to issue orders and it does all that pausing and stuff for you. Ingenious. Why don't more games bother do to this? With your squad, you travail through different missions and scenarios, the goal? Complete the laid out objective. The graphics are smooth, they do the ...
System Requirements
Minimum
- OS *: Windows 7 SP1
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: DirectX compliant with 2GB memory
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Sound Card: DirectX compliant
Recommended
- OS *: Windows 7 SP1
- Processor: Quad Core
- Memory: 4 GB RAM
- Graphics: DirectX compliant with 2GB memory
- DirectX: Version 9.0c
- Storage: 500 MB available space
- Sound Card: DirectX compliant
FAQ
How much does Line Of Defense Tactics - Tactical Advantage cost?
Line Of Defense Tactics - Tactical Advantage costs $9.99.
What are the system requirements for Line Of Defense Tactics - Tactical Advantage?
Minimum: Minimum: OS *: Windows 7 SP1 Processor: Dual Core Memory: 2 GB RAM Graphics: DirectX compliant with 2GB memory DirectX: Version 9.0c Storage: 500 MB available space Sound Card: DirectX compliant Recommended: Recommended: OS *: Windows 7 SP1 Processor: Quad Core Memory: 4 GB RAM Graphics: DirectX compliant with 2GB memory DirectX: Version 9.0c Storage: 500 MB available space Sound Card: DirectX compliant
What platforms is Line Of Defense Tactics - Tactical Advantage available on?
Line Of Defense Tactics - Tactical Advantage is available on Windows PC.
Is Line Of Defense Tactics - Tactical Advantage worth buying?
Line Of Defense Tactics - Tactical Advantage has 9% positive reviews from 11 players. Metacritic score: 47/100.
When was Line Of Defense Tactics - Tactical Advantage released?
Line Of Defense Tactics - Tactical Advantage was released on Mar 17, 2014.
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