Not worth the price IMO. There is only one "act" (one level of the game to play through) which took me 30 minutes when I spoke to every person in the room and went into a couple of side rooms. Each conversation with each NPC can become a very long, very boring dialogue you cannot get out of until you go through the whole thing. Conversations would have been more interesting if they were much shorter and not so useless. I typically learned everything I wanted to know early on in each conversation. There is nothing in the game to prevent you from choosing a random target to kill, so you can easily pay $7.00 for less than one minute of gameplay. Overall, this game was an interesting concept which was stuffed with uninteresting monologues and only one act. Not worth the money paid at all.
Postmortem: One Must Die (Extended Cut)
- Release Date:
- Dec 3, 2013
- Developer:
- Unbound Creations
- Publisher:
- Unbound Creations
- Platforms:
- Windows
Game Tags
About This Game
Think The Walking Dead meets Home and The Last Express, with a dash of To The Moon!
Freeform exploration with Rich dialogue
What might you learn searching the fundraising Gala and talking to patrons? Perhaps the less you know the better?
Meaningful choices and Unintended Consequences
Can your choice change the fate of a Nation? What other result could your meddling have?
Cast of ambitious and influential characters
What if they die? More importantly... what if they live?
Complex setting of violent domestic conflict and industrial revolution
A devastated country - but is it your place to fix it? What if your educated guess is wrong?
Dynamic and surprising Ending
The choice is *entirely* up to you - but what other factors may be affecting the outcome?
Online Stats to compare Your Choices with
Anonymous aggregate stats of everyone's playthroughs will let you see how your own choices compare! Are you one of the good guys?
Screenshots
User Reviews
If this is the extended cut, I have a hard time visualizing what the length of the initial release was. For all of the promise the premise of investigating several characters and picking one to die carried, the execution including perhaps 6 rooms and less than 10 characters left me feeling as if there was much more possibility to be played with and explored than is offered here. It held my attention while I played it, and I was very interested to see how my decisions might influence the outcome of the game, but ultimately I don't feel as if I got enough play time out of the title for it to have been worth the dollar value I paid for it.
This is a nifty adventure game for those that like to read. Unfortunately it can be very short or as long as you want it to be, this is because there is essentially one "map" and literally you only get to kill one person. The concept behind it all is that you talk to everyone and pick the choices you want. Those choices will then affect the ending you gain. Essentially you then play through again and again, each time picking different choices and the person you "claim" Overall, there should be more to this game as I was hoping there would be something after the first level but literally the game can last 2 minutes (if you randomly pick someone and don't care about the choices or how they affect the story) or hours long if you decide to explore and go deeper trying to find every combination and choice
http://www.youtube.com/watch?v=t6jT_BYXPZI The indie scene is more prominent than ever boasting a diverse selection of games that often serve as bite sized reprieves from major triple A releases. While the indie scene isn't immune from uninspired copy and paste designs, there have been a string of recent releases that depart from traditional game design in a major way, challenging what we think of as games. One of the more overlooked releases that fits into this growing segment of games is Postmortem: One Must Die which tries to test players by forcing them to make a single decision that promises to have far reaching consequences. While major releases have tried to accomplish this same goal on a large scale, most have come up short. Does Postmortem's smaller and more focused scope deliver more satisfying results? Playing as an agent of death, it's your duty to take the life of one person from a fund raising gala in a fictitious turn of the century setting on the cusp of an industria...
Potentially a good game, but possibly one of the shortest I have ever played with little to no replay value what so ever. It seems like a fantastic 'first level' but for an extended cut/release? I was left dissapointed. The universe drew me in but the game left me wanting more, It was like watching a film and just as the protaganist is introduced the credits roll. Save your money on this one in hopes for a more final release but keep your eye out.
This is hardly what I would call a game, it is more of a glorfided demo. You basically just read and make ONE decision. No interactivity. The concept has a lot of promise, but charging people for this "game" is almost criminal.
Well... Like the reviews say, it is a short one. Definitely not worth the full price, but on a 75% sale for 1,25 euros, I don't really regret getting it. Basically you are one of the many reapers, sent to an event to collect a soul. You're introduced to the case by a secretary, who you can't flirt more than say: "Tell me about you" She then asks whether you'd like to be seen as a male or female by the mortals, but I'm not really sure if it makes any difference. The guests are the same and the conversation may end up in the same way despite your dialogue choices. It feels kind of clumsy when you play it again and pick different choices, only to see them answer the same way as they did during last time. You CAN just go up to someone and kill them there, but the purpose is to learn about the guests, and then make a choice on who you will collect. The annoying thing is that if you want to see the results in the same situation, only with a different person dead, you have to do everythin...
Extended? This game is one level that lasts 30 minutes at most *if* you poke at *everything*. I like the concept and quality of content, but most demo's and tutorials are longer than this. I picked this up in a bundle, but I would have been furious had a paid full retail for 30 minute game.
Game thrusts you unceremonially into a dinner party and tells you to kill one of the six guests you can speak to. You can read a few newspaper clippings strewn about and go into very superficial conversations with the guests, mainly concerened with a conservative/liberal conflict in their imaginary country. Conversations are often ended abruptly and guests would stop speaking to you afterwards, leaving you with very little to go on. Once you've made a choice, an epilogue is shown, presenting the results of your choice and any influences you may have had on the guests due to dialogue options. Overall, it feels incomplete and the story and characters are uninteresting and the resolution is very anticlimactic. Seeing one resolution is enough as it gives you a fair idea of what would've happened if you had done things differently. Game is short, took me a bit over an hour and I did go into all dialogue options and actions available. For a game that handles choices and their consequences ...
[h1]Summary[/h1] This game is laughingly short, with ludicrous impact of short dialogue. Seriously, after talking to people for 10 minutes, you're changing the whole country significantly. [h1]Pros[/h1] 1. Aesthetics are decent. 2. Ambient sounds are decent too. 3. It's pretty cheap, although a lot of free games are much more complex than this. [h1]Cons[/h1] 1. A very simplistic story with watered-down problems and no complex issues. Conflict between Newagers and Oldagers is like taken out of a very cheap anime. 2. Effects of your actions are too predictable. Nothing will surprise you. 3. Kill one person and this is it. Game over. Wanted a complex story? Move along. In the end, I cannot recommend this game at all. Don't waste your money and time.
Page 1 of 8
System Requirements
Minimum
- OS *: Windows XP
- Processor: 1GHz CPU
- Memory: 512 MB RAM
- Graphics: 3D graphics card supporting OpenGL
- Storage: 40 MB available space
- Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
FAQ
How much does Postmortem: One Must Die (Extended Cut) cost?
Postmortem: One Must Die (Extended Cut) costs $2.99.
What are the system requirements for Postmortem: One Must Die (Extended Cut)?
Minimum: Minimum: OS *: Windows XP Processor: 1GHz CPU Memory: 512 MB RAM Graphics: 3D graphics card supporting OpenGL Storage: 40 MB available space Additional Notes: if you're having problems make sure you install the Visual Studio 2008 Redistributables
What platforms is Postmortem: One Must Die (Extended Cut) available on?
Postmortem: One Must Die (Extended Cut) is available on Windows PC.
Is Postmortem: One Must Die (Extended Cut) worth buying?
Postmortem: One Must Die (Extended Cut) has 46% positive reviews from 84 players.
When was Postmortem: One Must Die (Extended Cut) released?
Postmortem: One Must Die (Extended Cut) was released on Dec 3, 2013.
Similar Games
AI-powered recommendations based on game description