How do I write a review about a game that was developed in the name of charity and stay objective. It's difficult to say the least, yet I find it difficult to recommend this to anyone unless you want to donate and it's on sale. First of all, if I had to describe what this was, I would be more likely to call it an interactive art exhibit. The graphics and color choices are gorgeous of course, but all you do is walk on a beach, follow butterflies to items, spin the item until you locate another butterfly, then click on said butterfly, rinse, repeat. It was designed to be experienced, not played or beaten, and the subject matter is supposed to illicit an emotional response from the user. Unfortunately, I don't think that subject matter was conveyed properly for it's intended results. Honestly, if it wasn't for the discription on the store page, it would be hard for me discern the message this game is trying to convey. The idea is that each item you locate belonged to a victim of the Ja...
9.03m
- Release Date:
- Nov 20, 2013
- Developer:
- Space Budgie
- Publisher:
- Space Budgie
- Platforms:
- Windows
Game Tags
About This Game
9.03m is set on Baker Beach in San Francisco, where debris from the tsunami has washed ashore in the years following the tsunami.
To play, you must find the butterflies.
All royalties (as of 19/12/2013) are donated to charity. Half of all received Space Budgie royalties go to Aid For Japan (), a charity that helps children who lost their parents in the tsunami. The other half goes to Redr () a charity that helps in disaster scenarios.
Screenshots
User Reviews
Great concept - a game that is not a game - but an experience instead. I enjoyed it immensely, and it gave me a closer understanding of the real losses of the victims of the Tsunami. This is not for someone who loves beating a traditional game - you don't beat this, you experience it. It only takes 15 minutes to finish, but at 2 euros, half of which go to Aid For Japan, it's definately worth buying.
A monster named Joseph Stalin once said "A single death is a tragedy; a million deaths is a statistic." Sadly, there is a cold, blunt truth in this statement. When we hear about a natural disaster or an ongoing war somewhere in the world, and read about the number of casualties on television screens, newspapers or history books, that's all we usually see: statistics. We live in an age that detachment and conformism are the norm, so it rarely bothers us enough to even think about collateral damage, if we are not a part of the collateral affected by it. Here, all you'll ever find will be a collection of blurry scenes, scattered around a beach lot in San Francisco, painted in shades of blue and purple. Not one of the greater works of Unreal engine, surely. As we start the experience, we are asked to follow the butterflies and that's all we are going to do for the next 15 minutes, until the game ends. We walk in the beach lot, approach disappearing shades and discover phantom objects to c...
It is a very, very short game, about 15-25 minutes of not-conventional gameplay. It was supposed to be art, and i think they do it well, with a good atmosphere and a real good piano soundtrack. For those who like to have new experiences - and an emotional one - and doesn't bother themselves with not traditional gameplay mechanics.
NOTE: I downloaded this game for free at one point when it was free. Since then it has raised its price to $1, with the understanding that half goes to a charity. People have raised questions about the legitimacy of this charity, but its price and this "charity offer" did not affect my review. Okay, I know I'm not recommending this, so I anticipate downvotes, but I judge projects based on their goals. The goal of this game is to "humanise and remember" the victims. To do this, you walk from item to item, objects left behind by those who died, and examine them until a butterfly appears, leading the path to the next object. This happens perhaps six times and then the game ends with another brief cutscene. Looking at objects left behind can tell you a lot about the people who left them, but i didn't feel that way with this game. They're all very low-poly and contain no material that would teach one about the people involved, or fulfill the game's goal of humanising them. Beyond that, you ...
This "game" is not for everyone, only for those who can appericate it for what it is. A typical game review just can't do 9.03m justice because what 9.03m is and what it aims to makes you feel is nothing like a typical game at all. If you understand the context, through its short and unique use of symbolism, 9.03m is probably one of the most touching, real world relatable experiences that I've ever had while playing a game. Calling it a game doesn't even feel apropos. 9.03m is an experience, a touching, beautiful experience that will move you to the core. All of my feels!! 10/10 *Rating isn't based on gameplay or story but instead how 9.03m made me feel*
Ugh. Okay. Look, guys. I really appreciate the message that you're trying to get across and your hearts are in absolutely the right place, here. All the power in the world to you for trying this thing. But this isn't really good at getting that point across. It's so generic and self-inflatingly saccharine that it sabotages its own attempt at getting its feeling across. It's a ten-minute experiment with five seconds of interaction: Stretching it out and putting sad piano music over it doesn't make it better. I feel bad saying this is bad, because it is coming from a wonderful emotional place.
What this game lacks in gameplay, it makes up for in feels. The music and art style really come together to set the perfect mood to bring a tear to your eye. These are the games I point to when people say the video games aren't an art form. if it can make you feel... it is art
First and foremost, this is not a game...per say...More like an interactive video awareness. It's purpose is to give some awareness and dedication to those who lost their lives in the March 11, 2011 tsunami. Some of the funds raised are said to go to help with the victims and devistation from this...As of this review I have not yet checked into that fact...just so we are clear on that matter. I however did go through the game to experience it. I did find it moving and emotional, as when you are in the video you are aware of it's purpose and there are parts that will touch your heart. I recommend this particular item as it is meant for a good cause and would be a nice addition to anyone's library as just to have a quick little reminder of how precious life can be and how quickly the opportunities pass us by to realize that...sometimes much too late...I hope that everyone reading this will give 9.03 a chance. :)
Straight up, let me say that I am neither a very "politically correct" nor "humanistic" person...so my review of this game is liable to read a little differently to some of the other "positive" reviews on this Store page. Truth is, I'm a borderline misanthrope who, given a choice between saving the rest of nature and saving "us", would happily herd us all into the great Dog Food Factory in the Sky. We really are, on the whole, a grubby and nasty little species who are probably fully deserving of a nice, big meteor in the face some time in the next few decades or so. Having said that, there are people who I love very dearly, and for whom I will no doubt feel at least a twinge of sadness for if and when they pass on; and fuck it, beyond all my smarmy cynicism and cold, rational analysis of us from a purely anthropological perspective, when all is said and done, I AM STILL HUMAN. And I'll be darned if this tiny little twelve-minute fuck-turd of a game didn't almost make me cry. ...
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System Requirements
Minimum
- OS *: Windows XP (SP2) or Later
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher.
- DirectX: Version 9.0c
- Storage: 800 MB available space
- Sound Card: DirectX 9.0c Compatible
Recommended
- OS *: Windows XP (SP2) or Later
- Processor: Dual Core
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher.
- DirectX: Version 9.0c
- Storage: 800 MB available space
- Sound Card: DirectX 9.0c Compatible
FAQ
How much does 9.03m cost?
9.03m is completely FREE to play. You can download and play it without any purchase.
What are the system requirements for 9.03m?
Minimum: Minimum: OS *: Windows XP (SP2) or Later Processor: Dual Core Memory: 2 GB RAM Graphics: Shader Model 3 compatible video card. NVIDIA 8000 series or higher. Radeon HD 3450 or higher. DirectX: Version 9.0c Storage: 800 MB available space Sound Card: DirectX 9.0c Compatible Recommended: Recommended: OS *: Windows XP (SP2) or Later Processor: Dual Core Memory: 2 GB RAM Graphics: NVIDIA GeForce 210/300 series or higher. Radeon HD 7450 or higher. DirectX: Version 9.0c Storage: 800 MB available space Sound Card: DirectX 9.0c Compatible
What platforms is 9.03m available on?
9.03m is available on Windows PC.
Is 9.03m worth buying?
9.03m has 82% positive reviews from 100 players.
When was 9.03m released?
9.03m was released on Nov 20, 2013.
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