OK, so please read the full review instead of just taking note of my thumb down vote for this game. That was a tough choice to make. This program is a very mixed bag, some wonderful things in here that are blended together with some horrible design decisions. Context: I use this program as a face-to-face tool for my gaming group, no outside connections. So this review will ignore any feature dealing with that. Also, will not be comparing this to any competitors. My setup is a dual screen PC, with two instances of the program open. One (GM) on my monitor and the second (Player) on a TV laying flat. Players are using miniatures and real dice, while I am using tokens and the program's dice. I'll start with the good. This program is POWERFUL! I can sit down and create almost everything I need with this. If I want to add a weapon type to my game, I can. If I want to change the way a spell works, I can. Edit text in a purchased adventure, create custom classes or races, add a grid to a...
Fantasy Grounds Classic
- Release Date:
- May 9, 2014
- Developer:
- SmiteWorks USA, LLC
- Publisher:
- SmiteWorks USA, LLC
- Platforms:
- Windows Mac
Game Tags
About This Game
Warning - You should purchase Fantasy Grounds Unity.
Beginning on June 24, 2021, Fantasy Grounds Classic will no longer receive any product updates or DLC releases. Please consider upgrading to Fantasy Grounds Unity. All DLC will transfer automatically to Fantasy Grounds Unity and it has much improved features for the same price point. Older DLC works with Fantasy Grounds Unity, and many of these popular modules have been enhanced on Fantasy Grounds VTT.
Fantasy Grounds is an application acting as a virtual online gaming table primarily intended for pen and paper style narrative role playing games. It is designed to perform many of the things you can do while playing at a conventional gaming table and move it online.
A Note about DLC for Fantasy Grounds
Fantasy Grounds has a wealth of DLC available as add-ons. Each of these DLC add-ons expands Fantasy Grounds to support a brand new game system or to add new adventures and supplements from your favorite game publishers and artists. SmiteWorks has negotiated license deals with several dozen different RPG Game publishers and artists, both large and small, to bring you a very large variety of gaming options. Our agreements with these publishers and artists provide royalties for every purchase made through Steam and elsewhere, so that a purchase of DLC for Fantasy Grounds is the equivalent to or better for the publisher than walking into a game store or book store and buying a physical book from the publisher. Each and every purchase is directly helping fund and grow the RPG hobby industry.
The share that SmiteWorks retains for this helps pay our content and programming developers and helps us add support for more and more games. In many cases, the content you can buy as DLC can be built directly by you within Fantasy Grounds if you already own the material in another form. The DLC provides a convenient option for time-strapped gamers who also wish to directly support the gaming industry.
* This is not a stand-alone game. This game features no computer controlled AI and relies upon another user acting as a Gamemaster to control the story, action and enemies you face.
Overview
Fantasy Grounds is a hybrid application which allows you to play and create your own RPG games. It facilitates this play and provides some optional add-on Adventure modules which can be loaded and played with very little preparation. Each game will require a GameMaster (GM) and one or more players. Games may be played in a session as short as a few hours or continued with multiple sessions over a series of days, weeks, months or years. A GM will typically install the application and choose their game-system of choice, which we refer to as a Ruleset. Fantasy Grounds comes pre-loaded with Rulesets supporting compatible play for Advanced Dungeons & Dragons 2E, Dungeons & Dragons 3.5, Dungeons & Dragons 4E, Dungeons & Dragons fifth edition and the Pathfinder Roleplaying Game (R). Additional Rulesets are available for free and for purchase from our Workshop. The 3.5E, 5E and PFRPG rulesets are good places to start for new GMs and for people new to Fantasy Grounds. These Rulesets come pre-loaded with some basic Library modules full of abilities, spells, monsters and items that have been marked as Open Gaming Content (OGC) by their respective copyright holders. The 5E ruleset contains all the content from the D&D Basic Rules for D&D fifth edition. Additional rulesets, such as that for Call of Cthulhu or Savage Worlds are fully licensed versions and contain otherwise closed and proprietary content that we've licensed from those publishers. As of April 2015, Fantasy Grounds acquired an official license from Wizards of the Coast for D&D fifth edition. This means that the 5E ruleset supports basic understanding and gameplay for D&D fifth edition but you can also buy fully preloaded data packs and adventures that are licensed from Wizards of the Coast as DLC here on Steam.
Players
For players, Fantasy Grounds will allow you to connect to a game being hosted by a GM and control one or more characters within the game. You will be able to update and maintain your character sheet, much like you would in a face-to-face RPG game, but with some degree of automation and support for dragging and dropping abilities and items from the Library modules (for rulesets which support them.) Whenever a GM shares a map image, you will be able to move a token representing your character and initiate attack rolls against enemies visible on those maps when it is your turn. You will be interacting within the GM's game session with other players and every action you take will be communicated to the GM and connected players along with any chat messages you enter into the chat window. At the conclusion of the GM's game session, you will log out and your character sheet and progress will be saved to the GM's session. When you meet back up and a pre-scheduled time with the GM for the next session, you will be able to continue where you left off. Scheduling of future game sessions is handled outside of Fantasy Grounds via email communication, the Fantasy Grounds forums and Game Calendar, Steam discussions or through whatever source the GM defines. SmiteWorks hopes to improve the match-making features at a later date.
GameMasters
For GameMasters, Fantasy Grounds will allow you to outline and prepare your future game sessions. You will be able to create story entries and link them together or to specific maps. You could, for instance, create a story entry which links to an image of a dungeon and then each room could in turn be linked to individual story entries -- each containing room descriptions, secret GM notes, a list of NPCs and monster encounters or links to more images and player hand-outs. Depending on your game master style and the availability of pre-entered monsters and enemies, you can also run without preparation. You can create and maintain multiple Campaigns, each with their own content and players. When you are ready to run your campaign, you will need to spend some time recruiting players and establishing your preferred frequency and length of play, methods of communication when you are not connected with Fantasy Grounds and whether or not you want to use a voice application such as Skype or Google Hangouts alongside Fantasy Grounds. Most GMs tend to use a combination of in-game text-based chat within Fantasy Grounds *and* a voice application to help facilitate quicker and more natural play.
With this version of the product, you can:
Run games as the Gamemaster (GM)
Host games as a GM for other players and GMs who are connected as players
Host a demo game for 1 player who is using only the FG Demo. The campaign won't allow saving, but will give you the ability to demonstrate the functionality to prospective players.
Join games as a player
Create characters locally to take with you into a game session
Create additional rulesets and modifications with custom XML and LUA Scripting
Use hundreds of built-in top-down tokens for monsters, characters and animals
Screenshots
User Reviews
The UI is terrible and unintuative. I wasn't able to drag and drop spells and abilities like advertised, just couldn't figure it out. I wish I could get my 30$ back, This is not a polished GUI for RPGs. EDIT: I gave the product another chance, but I really can't get it to do anything. I can't figure out how to create an advanture. Comparing this program GUI to modern software is like comparing windows 3.11 with windows 7/8.
DO NOT BUY. A newer version of the game will be coming soon, it isn't part of the whole "free update forever", isn't compatible with this version. Just sit on your money and wait for the new version.
**FANTASY GROUNDS UNITY (FGU) IS NOW AVAILABLE FOR EARLY ACCESS/OPEN BETA PURCHASE ON THE OFFICIAL FANTASY GROUNDS WEBSITE. EARLY ACCESS WILL LAUNCH ON STEAM LATER.** I've been DMing a 5e homebrew campaign remotely using this application for several months at the time of this review. I bought the Ultimate License and 5e books while they were at a big discount, and I've been exploring its capabilities and quirks since then. This is a great app. It makes planning games, DMing, and homebrewing very easy and organized. It has a ton of automation for things like dice rolls and effects to keep the game moving quickly (and to keep absent-minded DMs like me from forgetting that a few creatures are prone and that someone ought to have advantage on their attack rolls against them). The community is very helpful as well, with tons of guides in the forums on everything from creating a character to creating custom calendars to changing how battlemap grids behave. It's a neat tool that has allowed...
First..This is NOT A GAME! A Table is not a game, The playing PIECES are not a game..the DICE are not a game. This is a collection, a system, that will let you CREATE YOUR GAMES to play with some automation and cooperation online with your fellow players. WHO SHOULD BUY THIS: People who want to DM (Manage/Run) a game. PLAYERS do NOT need to buy the game. BUT the DM will be the one who buys all the books/supplements and shares them with the players. There is a way for players to share in the costs but it's rare and not really done. I'm not getting into it here. Work with UNITY version only. The 'Classic' has been sun-set (No more support/security) so just save the hassle. The UNITY is a re-write to take advantage of better technology. YES, Classic could work and fully GROUNDED to get you playing, but it was made in 2004, while UNITY was released 2020 with very active update/maintenance. Join FantasyGroundsCollege (dot net) and get yourself trained! Lots of help there! I love DND...
I was excited to purchase this and the Ultimate Upgrade so I could run games for my friends and I but soon found that it is near impossible to run anything for 5e without shelling out even MORE money to have in game copies of books I already physically own and I can honestly say I am very disappointed. I wanted to create and host and run campaigns with this but again, I shouldn't have to pay for books a second time just to use them here, or have this product be feasible to enjoy.
Let me say that I love this program. "What Mr. Zero? Then why rate it down?" That's easy, because it is expensive and it really shouldn't be. Yes, after watching a couple videos online this is my go to DM screen (yes that's right I use the program on my laptop while playing a physical game for my friends. The program offers you very little for just buying it, no books or anything, thus you have to manually enter everything or buy books so you can drag and drop. The Demo version is worthless unless you are connecting to someone who has the ultimate edition and that is also an expensive upgrade. In complete honesty, the paid version should be free and the ultimate should be the paid version of this program. Next you have to buy the books that you'll be running in your games and from what I have seen they actually cost more than the physical copies. Even bundled it's still more than just going out to the book store (or amazon). This is understandable, however if you already own the ...
Fantasy Grounds is honestly too complex and unautomated like a computer program should be. The developers of this game placed a 40 dollar price tag on a game that's worth easily 15 dollars max. There is a website called Roll20 and it is pretty much Fantasy Grounds with much more customization, but here's the kicker, IT'S FREE! The DLC price is outrages, with a 40 dollar game i expect much more content rule set wise. Some of the DLC is nearly half the price of the game, i could find a PDF of a rule set online for free. Overall i do not suggest it.
A $40.00 purchase only to find out that you have to spend another $420.00 just to effectively own everything to play D&D, and $145 for the expanded license to use said game. Literally everything here can be obtained online through other means and I regret this purchase
Fantasy Grounds is quite honestly the best virtutal tabletop software. I've tried several, but I run campaigns exclusively on this now. This software has a massive learning curve. You can get the basics quickly, but to master it takes a while. It is so feature rich that you can automate 90% of the DMing with enough planning and set up. My players love the system - other DMs that play in my campaigns want to switch over. Combined with other software (map designing, photoshop, ect) you can create excellent and wonderful campaigns loaded with graphics built upon a fantastic under-the-hood ruleset system which takes the technical (mathematical) aspects comepletely from the game so you can have lightning quick combat encounters and focus on roleplaying. Of course the combat traker is wonderful if you want to have a combat heavy hack-n-slash campaign and only makes combat more enjoyable. The story design part of the game is great. You can pin combat encounters, NPCs, story elements, loot...
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System Requirements
Minimum
- OS *: Windows 7, Windows 8 or Windows 10
- Processor: 1.6 GHz or higher processor
- Memory: 1 GB RAM
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: n/a
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
Recommended
- OS *: Windows 7 or Windows 8
- Processor: 2.00 GHz or higher
- Memory: 4 GB RAM
- Graphics: Graphics card recommended
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 2 GB available space
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
FAQ
How much does Fantasy Grounds Classic cost?
Fantasy Grounds Classic costs Free.
What are the system requirements for Fantasy Grounds Classic?
Minimum: Minimum: OS *: Windows 7, Windows 8 or Windows 10 Processor: 1.6 GHz or higher processor Memory: 1 GB RAM DirectX: Version 9.0 Network: Broadband Internet connection Storage: 500 MB available space Sound Card: n/a Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game. Recommended: Recommended: OS *: Windows 7 or Windows 8 Processor: 2.00 GHz or higher Memory: 4 GB RAM Graphics: Graphics card recommended DirectX: Version 9.0 Network: Broadband Internet connection Storage: 2 GB available space Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
What platforms is Fantasy Grounds Classic available on?
Fantasy Grounds Classic is available on Windows PC, macOS.
Is Fantasy Grounds Classic worth buying?
Fantasy Grounds Classic has 52% positive reviews from 100 players.
When was Fantasy Grounds Classic released?
Fantasy Grounds Classic was released on May 9, 2014.
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