***WARNING SPOILER ALERT*** When I first started playing this game I thought it would be the game I had long waited for. A space type game where you both command and fight, both in space and land. Although it wasn't quite what I had hoped it to be after playing for a little while, I still enjoyed the concept, and enjoyed playing it. When I became the faction leader I proceeded to concentrate on expanding my Empire while gradually destroying my enemies. I was doing really good, and then came the alien invasion. From that point forward it was a full time struggle just to survive and rebuild against their attacks while waiting for the storyline to continue. But I thought to myself, "Well, once I destroy the alien invasion I can go back to finishing the game by defeating my opponents", and decided to see the alien invasion as a good late game variable as it did cause powers to shift, and even allow one faction that was all but destroyed to make a comeback. So I procedeed to follow ...
Salvation Prophecy
- Release Date:
- Oct 7, 2013
- Developer:
- Firedance Games
- Platforms:
- Windows Linux
Game Tags
About This Game

Space Combat
- Engage in epic space battles with 50 fighter ships, space stations, and battleships.
- Upgrade your ship with more powerful weapons, missiles, engines, shields, reactors, and EMPs.
Planet Battle
- Embark on drop ship missions to invade enemy colonies.
- Battle against enemy troops, turrets, flier-bombers, and powerful mech units.
Alien Planet Exploration
- Navigate your ship through unstable wormholes to unknown galaxies.
- Explore alien planets inhabited by dangerous creatures.
- Discover the secrets of an apocalyptic prophecy.
- Seek out the guardians of ancient runes.
Military Command
- Gain ranks by completing missions.
- Rise up to lead your faction's military strategy.
- Construct planet colonies, space stations, and military units.
- Order new missions to attack the enemy.
Screenshots
User Reviews
This game is a flawed gem. It's definitely unpolished, but unique and interesting in it's own way. If you're looking for a really smoooth, AAA title, you might want to look elsewhere, but I had a lot of fun with Salvation. The game is basically a war game. You choose to play as a soldier in one of four factions, but the gameplay structure is the same for all four. Starting out in a space station that functions as a shop / hangar / communication hub, you get missions that fall in to one of two types: on foot, or in space. The "on foot" missions are pretty simplistic third person shooting sections where you run around a field and blow up buildings and enemies. Each race has three weapons: a melee weapon, a ranged weapon, and a special weapon (like an energy shield or a bomb launcher). Space missions put you in the cockpit of your space fighter, and generally play like a simplified version of a space shooter, similar to something like Rogue Squadron or Strike Suit Zero. The game ...
Salvation Prophecy is a good example of how the whole can be greater than its parts. Or something like that. This is an Indy Game made by a person who wanted to create a space game that explored galactic conflict in a way AAA titles wont. The vastly different types of gameplay mean that none are as detailed as a game would be that concentrates on that one aspect. But every part of the game is enjoyable and together made for a fun package. So while the third person shooter part has been done way better in other games, I will still run to the dropship to support the rest of the Salvation troops in the planetary invasion of a Drone colony. And I will join the rest of the Salvation fleet to defend our space station from the Wyr. And having to navigate hyperjumps and wormholes add that unexpected depth. Yes the graphics are dated. Then again, we don't play indy games for the graphics but for the innovation. So while this game isn't for everyone, those who want this game may just realize it ...
It's nothing super fancy, but I enjoyed the ride. Considering the size of the team (Which you should look up, it's surprising!) it was a great job. Perhaps a sequel with a bigger budget will come eventually, which'd be amazing based on this.
[b]This game tries to do a whole lot, but accomplishes none of it. [/b] Now I admit, I was hooked at first and the idea and concept of it was amazing to me that you could work your way up from a grunt to faction commander. So amazed that I immediately spent my money on it blindly, just [i]hoping[/i] I would get something good out of it atleast. For a good while I most certainly did. However, the game becomes too simple and boring very quickly: There is one gun type, one soldier type, and one spaceship type, [i]and thats it[/i]. There is no variation in this game at all. The only variation are the different races which all are basically the same thing with the same progression, but different abilites, statistics, and some different models. There is just no substance at all to this game, and it leaves you wanting so much more to every [i]single[/i] aspect of it. All the ground battles are essentially the same ground battle with varied models, and sometimes they just reuse the ...
The combat is clunky on the ground but in space it's good and once you reach the rank of your faction commander that's where the real fun starts as a Sci-Fi Epic simulator. You get to make the missions from the space station your on to attack an enemey station or planet colony and you also have to keep tabs on your stations and colonys to make sure to go and spend your resources wisely.
I really want to like Salvation Prophecy. It has an amazing concept, a really good storyline with two distinct endings, and plenty of great lore. However, I can't like it. The beginning of the game? Awful. It's mostly grindy, you feel very not powerful, and the like. The middle? Amazingly fun, complex tactical simulation. The ending? Tedious, and even more grindy than the beginning. Without spoiling anything, you can spend the entire game carefully building up an entire empire only to watch it be tore down, with little you can do. Some of the most fun I've had in recent gaming history has been in the middle section of this game, but I honestly don't feel like I can recommend it. In addition to my other hesitations, the game is very glitchy. There are also missions exclusive to sections of the game, with know way of knowing in advance which missions will vanish. I had to replay the campign just to get some achievements that I missed because I didn't realize the missions would be inacce...
I've only played the game for about 15 hours but I absolutely love it. I imagine certain aspects of the game would get repeatative if that's what you focused on but the real beauty of the game is the diversity of play. I've had a good mix of gameplay so far. Huge land battles assaulting enemy ground installations, space battles assaulting space stations, exploring alien planets on foot, and hunting down dangerous pirates in space. Most recently I've achieved the highest rank and opened up some of the 4X style gameplay. I'm now able to allocate resources towards colony and fleet building as well as dictate where and when my faction will strike next. THIS is where the game truly gets awesome. Early on I enjoyed the diverse missions but got a little frustrated with how stupidly my faction would chose targets. We lost a lot of ground that way. We'd lose colonies, lose space stations while I was on other missions. It did however add to a sense of urgency to the gameplay. At first...
Got it for 5 bucks, not really hoping a great game... I was wrong, this game is awesome, reminds me of Star Wars : Battlefront 2, with no vehicles but with strategy and open world Whenever it's on sale, don't even hesitate, it will be worth every dollar
Ever since Derek Smart pitched the idea for a sandboxy joint ground and space sim almost 20 years ago, I've been waiting for somebody to pull it off right. Despite his many attempts, he never did, and neither does this game. It's a very lite space sim combined with an almost Earth Defense Force kind of third person shooter. Go look at the space screen shots... yep that's as far as the HUD goes: no radar or target lead reticle. The equipment and skill progression is very poorly paced. The Mount and Blade-like dynamic war is innovative, but doesn't really mean anything as the races tend to keep a stalemate until you reach the faction commander level. The writing for the opening and the "timeline" pieces are amazing, but almost none of that color reaches the gameplay portions. I got it for 10 bucks, but if I paid more for it, I would have been angry. Bottom line is that the graphics are circa 2006 and the gameplay is shallow and gets repetitive fast. It's not a bad game, it's jus...
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System Requirements
Minimum
- OS: XP, Vista, Win7, Win8
- Processor: dual core
- Memory: 2 GB RAM
- Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported.
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9.0c compatible
FAQ
How much does Salvation Prophecy cost?
Salvation Prophecy costs $19.99.
What are the system requirements for Salvation Prophecy?
Minimum: Minimum: OS: XP, Vista, Win7, Win8 Processor: dual core Memory: 2 GB RAM Graphics: 256 MB. NVIDIA Geforce 8600 GT, ATI Radeon HD 2600, or better. Integrated graphics cards are not supported. DirectX: Version 9.0c Storage: 1 GB available space Sound Card: DirectX 9.0c compatible
What platforms is Salvation Prophecy available on?
Salvation Prophecy is available on Windows PC, Linux.
Is Salvation Prophecy worth buying?
Salvation Prophecy has 70% positive reviews from 100 players.
When was Salvation Prophecy released?
Salvation Prophecy was released on Oct 7, 2013.
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