Who knew an OUYA game got a greenlight it deserved. Even though it's on Early Access, the game feels complete. The controls are fine, while the XBOX 360 Controller plays perfectly with the game. The game was meant to be hard. The game is quite frustrating on the later levels (at least you get infinite lives). Though the devs didn't release the game on Mac or Linux yet, but they know how to keep a promise on these, especially the upcoming release of SteamOS. Music is very fitting for the lab theme (not if repetive), so does the background. The achievements aren't too shabby either. They give challenge and will stump even the cleverest of the puzzle-platformer boffins. Though the graphics resemble more of an actual OUYA game, (in fact, it was previously released on OUYA). Though there are only 40 levels right now (with more added soon), but getting 4 stars and collectibles will crank the challenge up a notch or two. Gameplay: 8/10 Music: 7/10 Graphics: 6/10 Lasting Appeal: 9/10 Price Op...
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Platform Support
Released: Windows
Coming Soon: OSX & Linux
About the Game
Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.
After losing yourself in the ridiculously trap-filled underbelly of an alien test facility, you must use your wits and perseverance to solve a series of perplexing puzzles. Along the way, your limits will be put to the test by all sorts of absurdly dangerous hazards.
Snatch up collectibles and fight off Anti-Gravi on your path to freedom. If you can survive Gravi’s 40 unique levels and best Anti-Gravi at his own game, you just might make it out alive.
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User Reviews
in short this game is a fun and challenging platformer but the controls could be improved since its a little loose, still the game is fun while the challenge increases as you progress and keep in mind that the game is still in early access form, i really hope with an update they could tighten the controls a little since the advanced levels requires precise movement
Fun platformer with somewhat unique mechanic in that you basically grapple around the levels. The ball of matter that's your character does suffer from a lot of inertia though, and takes practice to get used to. This, coupled with the fact that the difficulty level ramps up fast may cause some frustration.
Review Update: Since my first review, the devs have returned to work on this title and fix the problems that have been mentioned in my review and others. As such I am updating this review to reflect its current situation. On the positive side, this game is no longer abandonware, The devs have returned and have fixed many bugs, including the major bugs I encountered at the time of my first review. There are still bugs in the form of visual bugs, some invisible object interactions, changing character speed, etc. but they are less extreme than previously. The game works now, but it still suffers from imprecise movement and a floaty feeling, which gets worse when your character changes from moving fast to slow after dying sometimes. Most of the platforming is passable but certain sections end up grinding deaths until you luckily pass the spike hallway, because without precision you can't actually "master" the movement like in most platformers. Overall, the concept of the game is still f...
http://www.youtube.com/watch?v=x5EBx_z6-40&list=UU7_-PLIhjsEBwIQXqKxmNpA This game states its an intense puzzle-platformer and I will agree. While the puzzles of this world are very dangerous and will kill you many times it dose lack a sense of accomplishment. Playing with your friends in house seems to be the best way to go about it. If you like tough games give this one a try. If your not sure be ready for a spanking.
Although this game claims to be a puzzle-platformer, honestly this element of "puzzle" is almost never there. You never have enough time to analyze any situation in order to solve the issues before you, so it results in you bashing your little blue self against the traps over and over in a desperate attempt to manage these unwieldy obstacles. The mitosis aspect of the game wonky as could be, but that is fair to attribute to the game still being early access. This game definitely has some promise, but the controls are not intuitive and right now it's just an annoyance to play. I suppose I may have taken the "tolerance for pain" warning a little lightly, but I certainly didn't expect a Dark Souls level of frustration when playing.
I really wanted to like this game, and even accounting for it being "Early Access", but I keep finding myself irritated and wanting to play anything else. To begin with, the idea sounds awesome. Roll around, fire out your little gravity bender, get pulled to it. You can "resist" the pull, and use that to your advantage. However, where this whole mechanism falls apart is in both the control scheme and the implementation. Your projectile also has to follow the standard parabolic path any first year physics student would be familiar with. Trying to accurately aim this parabolic projectile with the mouse, while also controlling Gravi with your keyboard, seems to be entirely an exercise in frustration. If this is where the developers were getting the "puzzle" part of "Puzzle platformer", I think they should revisit what that means. There weren't times where I was trying to find my own path through a level, or trying to figure out which switch to pull when. They levels were incre...
fun game controls are odd but you get used to it
I've played this for about 15 minutes in early access, completing 25% of the levels, and I'm surprised at how disappointing the experience has been. I bought it because the core mechanic seemed interesting. You basically throw a projectile against a surface and, if you're within range, you're drawn to it like a magnet. I figured this would allow for some clever level design, but the ten stages I finished were short, cramped, straightforward, and filled with generic hazards like spikes. Level 11 introduced reverse-gravity spots as you would find in some Super Mario Galaxy stages, but I couldn't progress because they made me clip into the ceiling, making it nigh impossible to avoid a spike hazard. Maybe later stages are more interesting, but what I've seen so far makes me wary regardless. I also feel like left/right movement has too much momentum, especially when you're required to land neatly in between two spike hazards, or something of that nature. I'm fine with high difficulty, but...
Puzzle designs aren't the best, the controls are wonky and there are a few glitches. Not a bad game but if you want a puzzle game just buy a better one.
System Requirements
Minimum
- OS *: Windows XP, Windows Vista, or Windows 7 / 8
- Processor: Any - 1 core and up 1.5ghz and up
- Memory: 2 GB RAM
- Graphics: Any - Supports Direct X9 and up
- DirectX: Version 9.0
- Storage: 500 MB available space
- Sound Card: Any Sound Card Device
Recommended
- OS *: Windows XP, Windows Vista, or Windows 7 / 8
- Processor: Any - Dual Core or Quad Core 1.5ghz and up
- Memory: 4 GB RAM
- Graphics: Any - Supports Direct X9 and up
- DirectX: Version 10
- Storage: 500 MB available space
- Sound Card: Any Sound Card Device
FAQ
How much does Gravi cost?
Gravi costs $4.99.
What are the system requirements for Gravi?
Minimum: Minimum: OS *: Windows XP, Windows Vista, or Windows 7 / 8 Processor: Any - 1 core and up 1.5ghz and up Memory: 2 GB RAM Graphics: Any - Supports Direct X9 and up DirectX: Version 9.0 Storage: 500 MB available space Sound Card: Any Sound Card Device Recommended: Recommended: OS *: Windows XP, Windows Vista, or Windows 7 / 8 Processor: Any - Dual Core or Quad Core 1.5ghz and up Memory: 4 GB RAM Graphics: Any - Supports Direct X9 and up DirectX: Version 10 Storage: 500 MB available space Sound Card: Any Sound Card Device
What platforms is Gravi available on?
Gravi is available on Windows PC.
Is Gravi worth buying?
Gravi has 53% positive reviews from 15 players.
When was Gravi released?
Gravi was released on Oct 8, 2013.
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