Serious kudos to all who love this game and have spent hours playing it. I commend you. This game is far too complicated for a player like me. If you loved making every redstone contraption you could in Minecraft, you'll love this game. It's not for me. Even the YT tutorials were too much for me to follow. After six hours of play, I just didn't find any fun in this and uninstalled it. Maybe one day I'll pick it up again, but this dog is too old to be taught the complex tricks in this game.
Space Engineers
- Release Date:
- Feb 28, 2019
- Developer:
- Keen Software House
- Publisher:
- Keen Software House
- Platforms:
- Windows
Game Tags
About This Game
DELUXE EDITION
The Deluxe Edition includes the standard Space Engineers game, an exclusive "Golden" skin set for your character and tools, the first Space Engineers build from 2013, all tracks from the original soundtrack, over 200 unpublished digital concept images and never seen videos and a special badge!
About the Game

Space Engineers is an open world sandbox game defined by creativity and exploration.
It is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
CORE FEATURES
- Planets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
- Game modes
- Creative – unlimited resources, instant building, no death
- Survival – realistic management of resources and inventory capacity; manual building; death/respawn
- Single-player – you are the sole space engineer
- Multiplayer
- Creative and survival mode with your friends
- Cooperative and competitive
- Privacy customization: offline, private, friends only, public
- Up to 16 players
- Dedicated servers - New game options
- Scenarios - offer linear story with action-packed gameplay, while the majority of Space Engineers scenarios feature unique sandbox environments where players create their own challenges.
- Workshop worlds - offer worlds created by other players.
- Custom worlds - offer variety of customizable worlds where you can start your own scenario. - Customizable character - skins, colors, community market, male and female character
- Ships (small and large) – build and pilot them
- Space stations
- Planetary bases, outposts, cities
- First-person & Third-person
- Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
- Procedural asteroids - an infinite number of asteroids to the game world
- Exploration - adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
- Drilling / harvesting
- Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
- Deformable and destructible objects – real proportions, mass, storage capacity, integrity
- Visual script editor - players can create missions and game modes which can be played by other players. Capture the flag, death-match, racing or campaign driven missions - all can be done by using the editor, with your own rules and designs! Even main campaign and game scenarios were created in this tool.
- Building blocks - over 200 blocks (gravity generators, jump drive, turrets, doors, landing gears, assembler, refinery, rotors, wheels, thrusters, pistons, wind turbine and many more)
- Programmable block - allows players to write small programs that will be executed in the game
- Electricity – all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors or various power sources
- Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
- Symmetry/Mirroring – useful in creative mode when building structures that require symmetry
- Weapons – automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
- Steam Workshop – share your creations with the Community (upload and download worlds, blueprints, MODs, scripts)
- Localized interface
- Official localization: English, Russian, Chinese, French, Spanish, German, Italian, Portuguese-Brazil
- Community localization: Czech, Danish, Dutch, German, Icelandic, Polish, Spanish-Spain, Spanish-Latin America, Finnish, Hungarian, Estonian, Norwegian, Swedish, Slovak, Ukrainian - Cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
- Oxygen - take off character's helmet, generate oxygen out of ice by using the oxygen generator
- Hydrogen - hydrogen thrusters, hydrogen tanks and hydrogen bottles
- Factions - create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally).
- Remote control – control ships and turrets without being inside
- Modding - world files, shaders, textures, 3D models
- Modding API - brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects
- Blueprints - save your ship or station on a blueprint and paste it into your game
- GPS - create, send, receive and manage GPS coordinates in the game
- Voxel hands - shape and form the asteroids and change their material (creative mode only)
- Xbox controller support
- Sounds – realistic and arcade mode
Space Engineers utilizes an in-house built VRAGE 2.0, realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
Performance Notes
The performance depends on the complexity of your world and the configuration of your computer. Simple worlds run smoothly even on low-end computers, but a more complex world with rich object interactions could overload even high-end computers.Minimum requirements represent the bare minimum to run simple scenes and don’t guarantee a perfect experience.
Screenshots
User Reviews
If you take a look at my hours, it will probably tell you everything you need to know. (I require the grass.) The game is good, what else can I say, its an open sandbox with a pretty stellar building system, fantastic physics and a survival gameplay loop that is pretty easy to get caught up in. This is a game where you need to build things to build other things, there are ways do things on the quick and nasty, but "engineering" your way around things and making them look 'pretty' is a very fun loop. The developers are some of the very few I will buy DLC just to support them, but even then the DLC is pretty decent, for the most part, some are certainly better then others, however the best part is aside from the cosmetics, the DLC isn't even required to experience everything this game has to offer, with every "update" being launched as a free gameplay update, along side an accompanying cosmetic DLC, this model I can very much approve of, and am happy to take part of. Another example o...
This game is awesome if you play it correctly, and if you have a tolerance for complexity. Unfortunately, the way the game recommends you play is bad. Do NOT start a game in survival. Do NOT start a game on a planet. The very first thing you should do, is open the workshop and find a cool spaceship that someone else has made with their fancy space legos, load it up with game settings "Safe" and no Mining Ships or other NPCs, and just explore the ship. The real fun of this game is designing and building lego spaceships (with your friends even!), not playing Survival mode. Because, once you sink your teeth into building spaceships, you will find that the game can do anything and everything you could ever dream of. There is a block in this game that OPENS A LUA SCRIPTING CONSOLE where you can paste custom code that you wrote yourself (or found on the workshop). In this game it's possible to write your own virus that reverses gravity, opens every airlock, and tries to make ever...
I have 400+ hours because this is the only game in its genre (edit: Starship Evo is a good contender but it's still in alpha, then again so is this game LMAO). The very name of the game is a sham. It's more space LEGOs than it is space "engineers". To engineer something, you need to have some base of consistent behavior. Consistency is not a guarantee in this game, as it is full of 5+ year old bugs that should be easy to fix. I'll post a short list below. Want to build a missile that reliably explodes on impact? Sorry, your missiles will only explode half the time. https://support.keenswh.com/spaceengineers/pc/topic/armed-warhead-damage-transfer-issue Want to build an aircraft carrier that can deploy on a planet? A ship with another ship in/on it will slowly sink in gravity. https://support.keenswh.com/spaceengineers/pc/topic/25994-1-201-inertial-dampeners-still-dont-cope-with-subgrids-despite-previous-fixes Okay fine, what about a carrier in space? Docking a ship in your pressuri...
Excellent game, one of my all time favourites. Recommend Splitsie's videos as a tutorial to get started. Also don't get put off by the amount of DLC going - the base game has tons of content and they are definitely extras.
A fun game that sadly has already been turned into a DLC mess and the developer for absolutely no reason making the same game over again with the number 2 added just to swindle another purchase out of people instead of just updating their current game. Play Space Build in garry's mod instead
A heck of a game, incredible modding community, and no limit other then what your pc can handle. Thanks Keen, 10/10
Bought the game because it's on sale. Just tried it, but so far i don't think it's worth it. Controls are not consistent (some doors can be opened with mouse, others need the F key), physics is kinda weird, like inside the spaceship you seem to be weightless, but when you jump overa hole and miss, you fall down, so suddenly no more weightless. Also, the controls are very sensitive. I have to point the mouse exact on a terminal and nog a few mm left or right, or it doesnt respond. Last but not least it has a very steep learning curve. So i might give it a chance in the future but right now, the game was disappointing enough for me to not even complete the first missions.
Play it for very long, Creative very fun, requires a little bit of thinking and programming, new player friendly and have tutorial , although it is not as useful as expected and outdated. Survival is kinda hard, and you wouldn't have chance to get all material for free , so must make ship extremely useful. Without friends playing with you will be bored. still not buying space engineer 2 as is already good
great game with a unique concept but the hud and menus are sluggish to navigate
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System Requirements
Minimum
- OS: Microsoft Windows 10 (latest SP) 64-bit
- Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent)
- Memory: 8 GB RAM
- Graphics: Geforce 750/Radeon R9 270X or higher
- DirectX: Version 11
- Storage: 35 GB available space
- Sound Card: DirectX® compatible on-board
- Additional Notes: No internet connection needed for single player, but for multiplayer we recommend 5Mbit/s or more
Recommended
- OS: Microsoft Windows 10 (latest SP) 64-bit
- Processor: Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent)
- Memory: 16 GB RAM
- Graphics: Geforce 1070 GTX / Radeon RX Vega 56 or higher
- DirectX: Version 11
- Storage: 35 GB available space
- Sound Card: DirectX® compatible on-board
- Additional Notes: No internet connection needed for single player, but for multiplayer we recommend 5Mbit/s or more
FAQ
How much does Space Engineers cost?
Space Engineers costs $4.99. Currently 75% off!
What are the system requirements for Space Engineers?
Minimum: Minimum: OS: Microsoft Windows 10 (latest SP) 64-bit Processor: Intel i5 @ 3.0 GHz or higher (or AMD equivalent) Memory: 8 GB RAM Graphics: Geforce 750/Radeon R9 270X or higher DirectX: Version 11 Storage: 35 GB available space Sound Card: DirectX® compatible on-board Additional Notes: No internet connection needed for single player, but for multiplayer we recommend 5Mbit/s or more Recommended: Recommended: OS: Microsoft Windows 10 (latest SP) 64-bit Processor: Intel Quad Core i7 @ 4.5 GHz or higher (or AMD equivalent) Memory: 16 GB RAM Graphics: Geforce 1070 GTX / Radeon RX Vega 56 or higher DirectX: Version 11 Storage: 35 GB available space Sound Card: DirectX® compatible on-board Additional Notes: No internet connection needed for single player, but for multiplayer we recommend 5Mbit/s or more
What platforms is Space Engineers available on?
Space Engineers is available on Windows PC.
Is Space Engineers worth buying?
Space Engineers has 76% positive reviews from 100 players.
When was Space Engineers released?
Space Engineers was released on Feb 28, 2019.
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