For me, Citizen Sleeper 2 a marked step back from Citizen Sleeper 1. Mostly in the writing; the characters in 2 are just not compelling. Or they open with screwing you over, keeping secrets, being overtly duplicitous and squirrley or dismissive when caught, and the game wants you to just let that stuff slide? Nah, I told a couple of the potential crew to take a hike. To its credit, the game lets you do that in the cases where I wanted to. But I'd rather have compelling characters that I enjoy being around than the sacks of wet potatoes that the game lobs at you, and the ability to not have them in the game. But the real reason I'm giving this a thumbs down is because the game doesn't let you hard save. It says "trust me, bro" with its autosaves. Some might cry foul because of the Contract sub-game. Me? I just lost my save because of a power surge; after regaining power, my save was gone. I could find the files in my computer, but that didn't seem to be doing any good. And I'm not abou...
Citizen Sleeper 2: Starward Vector
- Release Date:
- Jan 31, 2025
- Metacritic:
- 86
- Developer:
- Jump Over The Age
- Publisher:
- Fellow Traveller
- Platforms:
- Windows Mac
Game Tags
About This Game
Buzz
“For fans of tabletop games, good sci-fi writing, and risk-reward decision-making, Citizen Sleeper 2 is a must-play indie game for 2025.”
- Game Rant
“The first true GOTY”
- Easy Allies
“It's living up to the hype. It's a contender.”
- Kinda Funny Games
About the Game

The highly anticipated sequel to one of 2022’s most acclaimed RPGs, Citizen Sleeper 2: Starward Vector takes players to the Starward Belt, a richly realised, ramshackle set of habitats in an asteroid belt full of secrets, stories, and characters trying to make ends meet.
You are a sleeper, an emulation of a human mind housed in an artificial body. You are on the run from the corporation that made you and the gang that seeks to control you. Commandeer a ship, build a network of crew and allies, and take on challenging contracts as you seek to build a future for yourself.
Choose a class, configure your skills and assemble your crew in unique tabletop-inspired gameplay. Your future depends on the roll of a dice, as you make difficult choices in a complex world. Reinventing the award-winning systems of Citizen Sleeper, this dice-driven RPG will satisfy both fans of the original game and new players alike.
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To stay one step ahead of your pursuers you’ll need three things: A belt-worthy ship, a tight crew and a contract or two.
The ship you stole. It’s a ragged old Rig that’s seen better days, but it’s all you’ve got. Upgrade your ship to extend its range, reach new locations and turn it from a hovel to a home.
Your crew starts with Serafin, your fellow escapee and a rock-solid pilot. But you’ll need scrappers, engineers and all sorts to take on the work that’ll keep you flying. From temporary contractors to new residents of the Rig, each of these characters has their own story, skills and troubles. Choose carefully.
Contracts take place far from the bars and shops of the Belt’s many hubs. These high-risk jobs each have their own challenges. From exploring treacherous derelicts and risky heists, to asteroid surveying and ship repair, you’ll need to make the most of your skills, crew and resources to complete the contract and get paid.
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Soon after escaping from your corporate overlords, you fell under the control of a local criminal gang and its leader, Laine. Now, after a desperate attempt to free yourself from servitude by rewriting the very code that governs your system, you are on the run again, this time with a malfunctioning body, a price on your head and no memory of your past.

Each character class now has a unique “Push” ability, upgradable and customisable, that can help you turn the tide of a difficult job or send you into a dangerous spiral depending on how and when you choose to use it. Reroll your dice to change your fate, or focus a single die to bet everything on a big success. Each class offers different tactical possibilities.

Nothing in the Belt ever runs smooth, including your artificial body. Citizen Sleeper’s revolutionary dice system returns, revised for the sequel. Manage your stress or take damage to your dice. Deal with glitches as they accrue in your system. Push yourself to get lucky and make this cycle count.

Contracts offer a new kind of focussed, tactical gameplay to the Citizen Sleeper experience. You’ll need to prepare carefully and choose the right approach for these multi-cycle, high-risk, high-reward jobs, but you’ll also have to react and adapt to both the roll of the dice and the twists and turns of each task.

The Starward Belt offers a bigger, more varied world than the original game. Instead of living on a single station, you'll chart a course from hub to hub with complete freedom, taking on jobs and setting goals as you see fit. A living world, the Belt rewards curiosity and care, but it's up to you to decide which locations and stories deserve your time and resources.
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Player choice is a massive part of the Citizen Sleeper experience, and the sequel deepens this with new skill checks that allow you to express your class and character in scenes, as well as branching storylines that will ask you to make hard choices. The future of your character is up to you.
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ABOUT THE DEVELOPER

Jump Over the Age is a one-person game development studio founded by Gareth Damian Martin (they/them). Gareth is the winner of GDCA and Indiecade awards, and has been nominated for a Games Award, multiple IGF Awards, a GDC Award, and four BAFTAs. They have been named both “An accomplished world-builder” (Edge Magazine) and “one of the most exciting indie talents around” (Eurogamer).
For Citizen Sleeper 2: Starward Vector Gareth is once again joined by renowned comic book artist, Guillaume Singelin and celebrated composer, Amos Roddy - the same exceptionally talented development team responsible for Citizen Sleeper’s moving narrative, eye-popping art and immersive music and sound.
Screenshots
User Reviews
It's not a bad game, it's got good atmosphere. On easy it is very easy, and on normal you get yourself into soft lock situations where you have no "action points" left but can't abort contracts, so you are essentially stuck waiting for death. Can't reload old saves, either. There is a lot of Marxist claptrap, and the characters often read like insufferable post-modernist drama kids whose greatest struggle is people not "believing" in them.
TL;DR: for everyone who enjoyed Citizen Sleeper 1: You will enjoy this one as well. Buy the game, no need to read further. Do you need to play the first game before you play this one?: No. But you will run into bits and pieces reminding you of the first game. This game will pull you into a roughly 12h long story with great storytelling and characters which fit this world perfectly. But here lies the first "problem". If you prefer more hours for your money, this game will not provide you with much more than these 12h. Maybe more, if you try to go for 100% and restart the story with a different build. Pros: - The story is super intriguing and well written - The characters are generally great - The sound design and music are top. It sets the tone and atmosphere so well, it has to be mentioned - You do not feel rushed, despite some mechanics which give you time restraints Cons: - The characters lack a bit of background. Providing more info about them, their history, while getting to kn...
The new "broken dice" mechanics totally ruins the game, when you get 1 o 2 dice left there's no point in playing since it's impossible to go forward with quests but you don't just die, so you keep on like a zombie failing everything for hours until you die. It's just bad. Traveling is kind of nice (and I get it's not free and you have to work for fuel and supplies) but contracts are a total waste of time and resources, too risky for their rewards and they can mess your game unrecoverably. I would say that can be fixed by playing the safe mode (which is not the intended difficulty) or re-playing hours of the same story (which is dumb) so I think this is mostly bad design. Other than that the story was nice.
If you liked the original, Citizen Sleeper 2 is a classic sequel: everything's been expanded, including the delight in exploring deep space.
Pretty decent, thought I think I liked the first one quite a bit more. It's a familiar style. The writing is still good. Music perhaps less memorable. I think the original had a sense of mystery and worldbuilding. Sequel feels like more of a structured, formulaic run through a set of compartmentalised locations with a clear goal in sight. It's still good, and if you enjoyed the original, it'll probably work for you too.
If you liked Citizen Sleeper, you like this too. My only complaint is that it's not longer <3
Good games are remembered for writing over all else. Citizen sleeper has excellent writing, it's very much a character driven story. But the music, sound design and simple way it pressures you into action and a sense of urgency is delightful and strongly elevates the experience. If you're a fan of space fiction and a well crafted universe where you could fully believe you and the characters within, look no further. And if you haven't, play the first one. It's just as good.
More of a visual novel with gameplay elements, but I enjoyed the story so it accomplished what it set out to do. The "contracts" sections provide a little more actual gameplay where you can actually succeed or fail small but important tasks on a limited timeline. This is in comparison to the first game where once you got past the first few cycles you could effectively grind out the rest of the game with no real time limit. There is a single really bad mechanic in the game; your dice can "break" after taking a bit of damage related to stress. You can repair completely broken dice pretty easily, but partially broken dice can't be repaired. To get around this, you have to purposefully inflict stress on yourself while safely on the station and let the RNG break your dice down for you so you can turn around and repair them, which is kind of ridiculous. It's irritating, but not bad enough to ruin the game completely.
I have no words.
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Requires a 64-bit processor and operating system
- Memory: 4 GB RAM
- Graphics: DirectX 11 compatible GPU
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Citizen Sleeper 2: Starward Vector cost?
Citizen Sleeper 2: Starward Vector costs $24.99.
What are the system requirements for Citizen Sleeper 2: Starward Vector?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Requires a 64-bit processor and operating system Memory: 4 GB RAM Graphics: DirectX 11 compatible GPU DirectX: Version 11 Storage: 2 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Citizen Sleeper 2: Starward Vector available on?
Citizen Sleeper 2: Starward Vector is available on Windows PC, macOS.
Is Citizen Sleeper 2: Starward Vector worth buying?
Citizen Sleeper 2: Starward Vector has 88% positive reviews from 43 players. Metacritic score: 86/100.
When was Citizen Sleeper 2: Starward Vector released?
Citizen Sleeper 2: Starward Vector was released on Jan 31, 2025.
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