[i] My Experience [/i] [i]Wow[/i] - I loved this. Almost every time I played, I ended up having to rip myself away from my computer to do pesky life things (like sleep). I've always been a deckbuilder fan, and [b]Mythical Mayhem[/b]'s approach, that allows you to mix and match 32 different hero card sets, allows for quite a bit of customization and intentionality. The closest thing I've played to [b]Mythical Mayhem[/b] is actually the card/board game [b]Legendary Encounters: Alien[/b] - however, there's more content and customization in [b]Mythical Mayhem[/b], and the fact that it's a video game means that so many things are streamlined for you that must be done and tracked manually in a board game. I began by playing the first tutorial and then hopping in the campaign. I found myself quite confused, having no clue what was happening with the battle system and thinking that I was putting cards in my own deck rather than at the bottom of the [i]hero[/i] deck when I bought a round of d...
Mythical Mayhem
- Release Date:
- Mar 9, 2024
- Developer:
- dragons1ayer studios
- Publisher:
- dragons1ayer studios
- Platforms:
- Windows
Game Tags
About This Game
Game Features
- Fantasy strategy deck building game
- Recruit Heroes
- Defeat Foe's and Arch Villains in combat that has a random element
- Single Player
- Custom game allowing you to choose your decks
- Campaign Mode
- Realm Balance
- 4 Difficulty Settings
- 5 Tutorials
- Many different ways to play
Deck Listing
- 8 Generic Unnamed Hero Decks
- 32 Named Hero Decks
- 9 Side Quest Card
- 22 Quest Cards
- 10 Gear Cards
- 11 Relic Cards
- 14 Dark Sagas
- 10 Dark Sagas Chapter Card Variations
- 23 Arch Villain Decks
- 8 Arch Villain Ambition Card Variations
- 28 Foe Decks
- 19 Minion Decks
- 35 Scenarios
- 5 Benefactor Cards
- 9 Drinking Deck Cards
Screenshots
User Reviews
I am enjoying this game. A deck building game that allows for mix and match strategies and isn't constrained by the trope usual themes. The abilities in the decks are faithfully thematic. The old man deck in particular has some fun and yet very true traits. The randomness is at time frustrating, but with it being random, there are moments of absolute synergy of the cards. I like the theme, and although the art and story of the campaign need some polish, I gladly play it and eagerly await the next changes and refinements.
So far i'm liking it. If you like dominion and wish it had a overarching campaign, meta progression, customization of the market (to a degree) and then had like bosses/quests with special rules to fight you'll like this. My only complaint is like other have said is sometimes the win condition can take awhile to come out even though you've already "won". Looking forward to future updates as this already has a really solid base game.
Don't let my hours played fool you. I played quite a bit in early access. Congratulations on the game release! Why do I recommend this game? The best comparison I can come up with is like another reviewer: this is kind of like Dominion, where you recruit heroes that bring their own card "supplies" to your deck. Your heroes determine the decks you will get to pull from, while the enemies have their own. It's not like Slay the Spire where you polish the same deck during your run and gradually grow more powerful. That happens in campaign mode in MM, sure, but each match you can pivot and change and try something different. There is more random elements, but no penalty for failure (except time) so the game encourages you to find a way past the obstacles in your own way. For the price you will get lots of hours with lots of heroes to unlock and enemies to fight. I prefer the campaign mode, and you can customise a great deal of the "game board" as you go along, which adds yet another dim...
Certainly an initially challenging and unique deckbuilder game. So different than a lot of the rouge like card games and card battler games. The lone curator mentioned it's a board game/card game I agree with that. First I tired to jump into a game and figure it out on my own; their are lots of moving parts also lots of tool tips and descriptions, on easy game mode I was winning some and losing some games. After doing the tutorials it helped some. [b]Good[/b] [list] [*][b]Complexity[/b] : Different ways to win games and to lose them. The deck building component seems solid and lots going on. Sometimes you get a run of cards combo going and can play most of your cards and crush the opponents. Many different options of things to buy with your in game gold Stores, Drinks, Locals and lots of different Hero cards with lots of different powers. [*][b]Difficulty Setting[/b] : I really like this and I play on easy ; might even want an easier mode. [*][b]Campaign[/b] : Lots to like he...
I like this game enough that I have been playing for almost 20 hours. There is a pretty complex set of options making it possible to really dig down into different strategies. If you like deck builders, this is worth your time!
Mythical Mayhem is an indie gem. If you like deck builders then this is the game for you. Have you ever wanted to fight an evil Halfling Boss? Well now you can! It is a game that is still in development, but is pretty good so far. It is a game developed by DragonS1ayer. I believe it is his first game on the market. Not bad for a first game. It looks like he has some plans for dev in the future, so it will have more content as time goes on. Currently it's on sale for $15, not a bad price for what you get. Plus it has an Evil Halfling Boss! What's not to love?
Mythical Mayhem is a great card building game! I love the variety of scenario and, even within each scenario, the high variability of possible actions due to things like side quests. You even have multiple ways to win each scenario! The new campaign mode really bridges the gap between a card builder game and a D&D game with a variety of both card games that stay true to the scenario format and text based social engagements where you have the opportunity to stay true to your character and help to shape the world as the larger story unfolds!!
Mythical Mayhem looks intimidating, but the tutorial works well and I got into the groove of it pretty quickly. It's a deckbuilder, but not a rogue-like, making it fairly unique in its offering in the current market. It's also a rare example of a card game with an RPG-like campaign, giving you choices to make and characters to recruit to your party. It's pretty unique and I found it very compelling. The game is rough around the edges at times, with some typos that need fixing and AI art that can vary a bit in quality. Still, if it looks at all interesting to you, I definitely give it a thumbs up.
Mythical Mayhem is a unique indie fantasy deck building game. I really like that you have the opportunity to create your own character card that you can advance as you go. This game provides many different options allowing you to customise it as you go. The game encourages you to try new cards, and stay away from only using your favourite combination of cards. I enjoy this as it makes the game feel more balanced, and less repetitive. This game is great for those who like deck building and fantasy storytelling games.
Page 1 of 2
System Requirements
Minimum
- OS: Windows 10+
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
- Additional Notes: Display Resolution: 1920 x 1080
FAQ
How much does Mythical Mayhem cost?
Mythical Mayhem costs $11.24. Currently 25% off!
What are the system requirements for Mythical Mayhem?
Minimum: Minimum: OS: Windows 10+ Processor: 2.0 Ghz Memory: 2 GB RAM Graphics: Integrated Graphics Storage: 1 GB available space Additional Notes: Display Resolution: 1920 x 1080
What platforms is Mythical Mayhem available on?
Mythical Mayhem is available on Windows PC.
Is Mythical Mayhem worth buying?
Mythical Mayhem has 94% positive reviews from 18 players.
When was Mythical Mayhem released?
Mythical Mayhem was released on Mar 9, 2024.
Similar Games
AI-powered recommendations based on game description