The mechanics of the game are very well designed, I especially liked the mechanics of killing enemies in one hit or dying. I liked the mechanics such as teleport-shoot, throwing the sword of the dead enemy. It can sometimes be difficult to avoid the attack according to the mark on the head of the enemies shooting arrows, and it is annoying to die with a single arrow at the end of the level. The writing moves very fast when telling the story of the game, so I stopped reading the story after a while. The soundtrack could have been produced to fit the atmosphere of the game better. Even though there are some minor downsides, considering that this is the developer's first game, the developer has done a pretty good job. You should definitely give it a chance.
Deathstreak
- Release Date:
- Dec 12, 2023
- Developer:
- RakunLibra
- Publisher:
- RakunLibra
- Platforms:
- Windows
Game Tags
About This Game
Deathstreak is a first-person melee action game where everyone dies in one hit. Reach your goal by overcoming enemies. Try to understand the cause and background of events. Once you reach the top of the tower, your mission will be completed.
Defeat enemies with Melee weapons!
Defeat enemies with Blades attached to your arms!
Kill those who stand in your way with the throwables you collect from the environment!
Kill enemies before they have a chance to attack!
Cling to walls to overcome obstacles and reach enemies in different ways!
Screenshots
User Reviews
Great game when you consider it has been made by one man. Combat in this game is so fun and there isn't much complexity overall. Story is meh and like it was mentioned before, intro pics move fast but you can still understand it from chapter finale notes. Music is also great, it may sound more modern though game looks like medieval. Still it sounds great. Graphics are meh again, not that bad not that good. I recommend this game. You will sure have fun with it.
Not bad If you consider this game made by only one person. Especially gameplay mechanics is good. But i can't pass level 3 due to lack of hardware. Skill issue i guess.
The gameplay mechanics are well executed and providing a satisfying experience. But A more engaging storyline could have significantly elevated the overall experience. My experience was marred by technical issues, including low fps bec i have rtx 1050 :( If you want to have a tough fight on the weekend, I suggest buy the game.
I went to the guy at the cassette shop the other day and said, 'Hey, I need something to play.' He said, 'Katana Zero 3D just came out.' I asked if it was for Nintendo 3DS. He replied, 'Nope, it's actually for PC.' So, I said, 'Alright, give me one.' I went home, installed it, and guess what I found in the minimum system requirements? It needs an Intel 19900KH + RTX 9090 :D. Jokes aside, for an indie developer, they've done a great job. It's a great game to play and gets you hooked. For those currently bored due to the lack of games and eagerly waiting for the continuation of Katana Zero, it's a fantastic alternative. Don't miss out. Note: With the new update, it offers a more optimized gaming experience, but this time, the difficulty of the game has decreased. My preference would have been the difficulty level from when it was first released. ---{ Graphics }--- ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ ...
Pretty decent game. Pros: -Fun gameplay -Good music -Fast combat mechanics Cons: -Graphics and animations are meh -Not long enough
As of review, I've only gotten past the first episode and that consisted of like 10-ish maps. There are some major rough edges (For me personally, when getting at higher speeds the camera shake is HEAVY and the wall spike traps kill the flow of the level, but you can probably deflect them), but I've seen AAA teams fuck up melee combat harder than this $5 solo dev title. Worth the price, hope they keep improving their craft.
From a technical standpoint, this game has been an absolute disaster from my experience - the frame rate is all over the place, and the graphical options are extremely limited. However, this game is saved by its excellent gameplay - you feel like a total badass when you rip into enemies with your blades, especially if you couple it with some killer music in the background. The game is also very cheap and very indie, so I'm inclined to be a bit more forgiving. The issues should be fixed, of course, but the game is still worth playing in its current state.
I like the atmosphere and the look of this one. I dont understand the choice in music used here tho. I dont think it fits. Game could use a story and some voice overs. The combat is alright but could use work as well. No idea why I couldnt use more than one throwable after another. I didn't like that tutorials kept poppin' up after seein' em the first time. That will annoy a lot of players. Should be one and done. Overall, I like the game. Just could do with a bit more oomph. Gameplay Impressions: https://youtu.be/8-PMEq0ZpAk
Alright boyyysss. This game is incredibly fun. It can definitely be janky at times, and it's pretty hard, but the core gameply loop is incredibly satisfying. I'd give it an 6/10, definitely worth it. Now onto the specifics. The bad: Besides the occasional jank, some weapons can't be picked up, which is annoying and odd. The opening cutscene goes by too fast so I can't read it. I'd also prefer it if Zec didn't attack you while talking. I like the idea of him just teleporting around until he finishes. I don't think there needed to be so many equipment items. The smoke bombs don't seem to do anything. I'd have just done knives and bombs for simplicity's sake. The good: The core gameplay loop is incredibly satisfying. One-hit kills were a great call and makes every combat encounter tense. It also fits well with the artstyle. The variety of weapons is surprisingly deep, just tweaks to which hurts enemy poise, which one is fastest, etc. but it helps things from getting stale. I really like...
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7 or Higher
- Processor: Intel Core i3 6100 or Equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060
- DirectX: Version 10
- Storage: 15 GB available space
- Additional Notes: Requires a 64-bit processor
Recommended
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7 or Higher
- Processor: Intel Core i5 9400F or Equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070
- DirectX: Version 11
- Storage: 15 GB available space
- Additional Notes: Requires a 64-bit processor
FAQ
How much does Deathstreak cost?
Deathstreak costs $2.99.
What are the system requirements for Deathstreak?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: 64-bit Windows 7 or Higher Processor: Intel Core i3 6100 or Equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1060 DirectX: Version 10 Storage: 15 GB available space Additional Notes: Requires a 64-bit processor Recommended: Recommended: Requires a 64-bit processor and operating system OS *: 64-bit Windows 7 or Higher Processor: Intel Core i5 9400F or Equivalent Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1070 DirectX: Version 11 Storage: 15 GB available space Additional Notes: Requires a 64-bit processor
What platforms is Deathstreak available on?
Deathstreak is available on Windows PC.
Is Deathstreak worth buying?
Deathstreak has 88% positive reviews from 17 players.
When was Deathstreak released?
Deathstreak was released on Dec 12, 2023.
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