Upgrades are all stat boosts like range/attack speed/health, etc. They don't even do much, either.. 40% healing took my healing per hit from 14 to... 14? What? Music is repetitive and droning. Enemies just mindlessly approach you, with higher difficulty just meaning you get outpaced in stats/numbers. Again,, upgrades don't do a ton unless you get lucky with a higher rarity skill card (No player agency here either, just pick the highest rarity and youre guaranteed to be stronger. There's co-op- but there's no team play to speak of besides *maybe* trying to move together? The healer helps too i guess To it's credit, there weren't any bugs- just a boring and uninspired take on Roguelikes and Bullet Hells. A stat collecting simulator that doesnt even commit to that.
Game Tags
About This Game
1-4 PLAYER CO-OP
Play solo or choose up to 3 additional friends to play with. Strategize with different class combinations as well as different stat combinations.
BOSS WAVES
Every 25 waves, you will be hit with a boss wave. Boss waves are all different, and you will have to learn the different mechanics of each of the bosses.
HUNDREDS OF CARDS
At the end of each wave, you will be able to pick between 3 different cards. These cards have 5 different rarities (common, rare, epic, legendary, mythic). These cards can consist of player items, abilities, stat increases, mounts, etc.
FEATURES
- Quick runs
- Hundreds of items, weapons and abilities to choose from
- 5 Classes to choose from (Warrior, Rogue, Archer, Priest, Wizard)
- Each class has their own set of cards and abilities
- Survive 30 second waves, which gets increasingly harder
- 4 Boss waves, after which you fight as long as you can (for a leaderboard spot)
- 100+ Waves
- Leaderboard for achieving the highest wave on certain classes/comps
- Random "cards" to choose from each round. Cards can vary in rarity and type
- Play by yourself or with 1-4 player co-op
- Create hundreds of unique characters. Choose from different hair, facial hair, hair color and race
Screenshots
User Reviews
Making games is hard, and I congratulate you on publishing, but at the moment, this is in a rough spot. I don't want to be a jerk, especially since this is the first review, but it isn't ready for prime time. It plays like a tech demo without understanding what makes a Survivors game fun. I like having global leaderboards and the DPS meters in the corner like WoW, and I can see it being fun trying to outdo one another and talking shit on Discord. Dungeon Survivors might be fun with more than one person. But solo, it's pretty rough. The first few waves are dull. You move glacially, and every upgrade you get is just an incremental stat. You can choose from three items: one will give you +Defense, one is +Move Speed, and one is +Crit Chance. My first legendary that dropped was a ring that gave me damage, attack speed, critical chance, and defense. Pretty boring. To add insult to injury, you must click on the three cards each time to reveal these bland upgrades. If you do get a skill, i...
Ton of potential, but broken in so many ways. 1. The percentage improvements in stats are meaningless. You get a 40% increase in attack speed, but it's really like a 0.1% increase. +40% healing made me heal 10hp instead of 9hp...totally 40%. 2. The stat meters at the bottom change constantly by wide amounts for no discernible reason. The meters, again, do not seem to reflect the reality in the game: you have max health, but still die fast. The meters also need labels instead of just symbols. Also, if the meter is full, is that stat maxed? Is it worthless to take further increases? You have no idea. The increases are offered...so??? 3. Items: you can't see the item you equipped, so you don't know if the new one is better. You also cannot determine if only taking the item stats adds those stats or replaces them from the previous weapon (which you can't see, so you don't know if the new item is helping or hurting). 4. All stats really need numbers assigned to them instead of vagu...
This "survivor" has a very special and interesting point of view on this type of game. Compared to other games in dungeon survivors are cool and unique mechanics that makes the game better in some aspects than its competitors, definitely attracting you to spend a few evenings with pleasure playing with a cup of tea.
[b]Dungeon Survivors is a top down arena action-roguelike for 1-4 players with progression reminiscent of Vampire Survivors.[/b] You can play alone or with friends. The game supports online co-op for up to four players. Your task is to destroy endless 30-second waves of enemies. After each wave, you can choose one of three random weapon/skill upgrades (cards). Every 25 waves you fight bosses. + Single player and online co-op up to four players. + 5 Classes (Warrior, Rogue, Archer, Priest, Wizard). + Character customization. + 4 Boss waves (every 25 waves). + Replay value. + Leaderboards.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Good (get's repetitive overtime) ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑☑ Salty people ☑ Human ---{PC Requirements}--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☑ Only if u care about skins/hats ☐ Isnt necessary to progress ☑ Average grind level (guns drop slowly) ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio ...
Refound after one hour, that's the duration of our first and last coop run of 100 waves. We played ranger and priest. During 70 waves it wasn't needed to move as i was shooting and the priest was only healing. Even after reaching the maximum in a stats it can keep coming on the level up card. Except for healing from the priest, there is no combo/synergy between the classes. The only interesting point is the boss fight but on 100 waves there was only 3.
Pure fun, 12/10 gameplay at your fingertips. I like this game so much that I won’t give it to you. In my time I have seen a lot of pixel bagels of the following types: EtG, Dead Cells, Void abyss. But this game is a great example of its genre, and if you have played any of the above, then you will like this game. Written by a boykisser who is being held under a table.
This game is best played with friends. It’s hard to do alone and gets boring quickly. It's also difficult to play with random people. It’s not clear how they will start acting weird during the battle. After the wave is destroyed, you are given the choice of one of a random set of weapon upgrades. As a result, the longer you play, the cooler you become and the longer you have to play until you get killed. From a certain point on, playing this way will take too much time.
stats dont seem to do anything apart from move speed and health, nothing seems to buff the priests healing, can't ever outrun enemys even if you choose move speed
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System Requirements
Minimum
- OS *: Windows 7+
- Processor: 2 Ghz
- Memory: 2 GB RAM
- Storage: 400 MB available space
FAQ
How much does Dungeon Survivors cost?
Dungeon Survivors costs $4.99.
What are the system requirements for Dungeon Survivors?
Minimum: Minimum: OS *: Windows 7+ Processor: 2 Ghz Memory: 2 GB RAM Storage: 400 MB available space
What platforms is Dungeon Survivors available on?
Dungeon Survivors is available on Windows PC.
Is Dungeon Survivors worth buying?
Dungeon Survivors has 66% positive reviews from 100 players.
When was Dungeon Survivors released?
Dungeon Survivors was released on Feb 23, 2024.
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