The default controls aren't ideal. The attack button is what would normally be the jump button on an Xbox controller and there is no way to remap the controls. I narrowly recommend this game. It's very challenging in places and feels to me like it suffers from an identity crisis. It's as though the dev is flirting with different genres and ideas and keeps changing what the game is as you go through it, while never being very strong at the metroidvania aspect. Highlights for me were the late game colour-swapping platforming sections and the games difficult (though IMO harsh) boss encounters. It starts out as a basic, mediocre mini-metroidvania (2 ability upgrades that are just different weapons), then after the third boss it does a complete 180 and turns pretty much linear up until the end with the exception of a fork or two in the road. It's in this second half of the game where the dev starts experimenting with different puzzle and precision platforming ideas. There are some l...
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About This Game
Dystobel is a metroidvania and platformer game based on switching powers. Use fire, ice and electricity while dodging and nullifying enemy attacks.
Explore the captive kingdom under the rule of Lord Solomon while discovering multiple items to increase your attack, defense and life.
With the change of powers you will be able to annul even the attacks of the bosses that try to get in the way of your adventure!
-About the developer
Hello, my name is Kenneth, I'm developing Dystobel alone, there have been many hours invested in the project and a lot of learning along the way. I have put a lot of love into the game and I hope that can be reflected in the final product. This is only my second game, believe me I am putting my heart and soul into this game to deliver the best I can.
-About the main mechanics
Switching elements (Fire, Ice and Electricity) allows you to nullify enemy projectiles, but there are also enemies that will be immune to certain attacks, the key is to switch to the element that allows you to do more damage while you nullify the attacks they throw at you.
-About the equipable items
During your adventure you will find life bottles that will increase your maximum health, as well as items that you can equip in the main menu, doing this will modify your attack and defense.
Would you rather be a glass cannon doing as much damage as possible but taking a lot of damage every time you get hit?
Would you rather be a wall that barely takes damage from hits but makes the fights last longer by doing less damage?
Or will you try a balanced combination of strength and defense?
Equipping items allows you to adapt the difficulty of the game to the style you enjoy the most.

-About the graphics
All graphics, sprites of the main character, enemies, bosses, backgrounds, effects, are handmade in a traditional way by me. I'm not a professional animator or cartoonist but I'm trying hard to deliver good and smooth animations in the game. I hope you like the result (or even disturb you heh heh heh).

My dream would be to dedicate myself to make games independently, if you want to help me take a small step add the game to your wishlist and if you can buy it at launch I will be eternally grateful. Thanks for reading.
Screenshots
User Reviews
I really like the metroidvania genre and I really like to check indie games I found this game and the demo leave a really good impression now that I played the full game a have a lot to say. Graphics: Game looks really good and the visual are consistent through the game, later areas are really imaginative and cool. Characters are cool too, especially the bosses. The comic style cut-scenes are a great addition too. Gameplay: Feel influences from castlevania games on the game-play and enemies which is a great thing, the color spells mechanic is really nice and I haven't seen applied on this kind of games before. I like that also have platform style challenges not only combat. My personal favorite part are the bosses, there are quite a lot and really cool and well designed for an indie game. Game can get a little hard later on but I think is a great challenge that makes you really learn how to use the mechanics. Music: purchased the version with the soundtrack and think that th...
Let me start by saying that this isn’t usually my type of game, but I found it really entertaining. In most games of this genre that I’ve played, you can pick a strategy and stick with it from start to finish. However, Dystobel’s game design requires you to adapt and learn the right way to play in order to progress.
Art and level design is pretty good, the power mechanics are interesting and the fast paced combat is really engaging. The only thing I can complain about is the train level, wayyy to RNG based instead of skill based.
System Requirements
Minimum
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 4 GB RAM
- Storage: 500 MB available space
- Additional Notes: A monitor with 60Hz refresh rate
Recommended
- OS: Windows 10
- Processor: Intel Core i7
- Memory: 8 GB RAM
- Storage: 500 MB available space
FAQ
How much does Dystobel cost?
Dystobel costs $4.49. Currently 25% off!
What are the system requirements for Dystobel?
Minimum: Minimum: OS: Windows 10 Processor: Intel Core i5 Memory: 4 GB RAM Storage: 500 MB available space Additional Notes: A monitor with 60Hz refresh rate Recommended: Recommended: OS: Windows 10 Processor: Intel Core i7 Memory: 8 GB RAM Storage: 500 MB available space
What platforms is Dystobel available on?
Dystobel is available on Windows PC.
Is Dystobel worth buying?
Dystobel has 100% positive reviews from 12 players.
When was Dystobel released?
Dystobel was released on Jul 25, 2024.
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