I really enjoyed the first game a lot so when I heard this was coming out I was excited. I was pretty bummed when this game turned out to be kind of a downgrade. The style of the first one was tight and unique, whereas while the backgrounds here are certainly nice, whatever style it once had is completely gone and all the characters are just kinda ugly. At the very least i'm not thinking "Wow these guys are cool." I can't quite describe the feeling but the first game was very satisfying when you pulled off a cool combo and took out a bunch of guys in an interesting way. It feels borderline impossible to accomplish those same feats in this game, and nothing you do seems very flashy or satisfying to use, I just felt bored constantly hitting meatwall enemies and never managing to accomplish secondary objectives. You feel weak and nothing you do has the same punch of the first game. I'm sad, I don't think this is salvageable for fans of Fights in Tight Spaces, I hope they do better next...
Knights in Tight Spaces
- Release Date:
- Mar 4, 2025
- Developer:
- Ground Shatter
- Publisher:
- Raw Fury
- Platforms:
- Windows
Game Tags
About This Game
Collector's Edition

About the Game
Knights in Tight Spaces is a turn-based tactical game in the same universe as Fights in Tight Spaces. It is a standalone title that sends us back to medieval times, building on the much-loved gameplay in new and dynamic ways.
Knights in Tight Spaces' battles have a striking and stylish appearance, with strong action-movie visual effects and animations. Vibe with the electronic soundtrack and battle your way through action-packed levels that will put your strategic thinking to the test.
Winning is not just a matter of playing your best hand, but also learning how to master your surroundings. Recruit new characters and assemble your party carefully: Deck synergies and team-up moves will be key to keep your tactical advantage. But remember, always be careful with who you choose and who you reject in your team! Friend or foe, sometimes they are just two sides of the same coin…
With 300 cards, different classes and gear to equip, and the upgrading system, Knights in Tight Spaces offers you countless hours of deckbuilding fun. If you’re up for a challenge, climb the Daily Play leaderboard or prove your toughness in the Endless mode.
Screenshots
User Reviews
A very strong next iteration on Tight Spaces concept. The idea of recruiting characters as you go along feels like a natural next step and implemented great. However, starting each run with one character, a handful of cards, and tons of enemies feels really daunting after a dozen rounds. Not to mention, working up the same set of rooms, same bosses, choosing same rewards just to have an rng pick of a character you have in mind, which you most likely won't get, doesn't help. With great party, however, the late game is where fun begins. The management of money and health is far less daunting than in the last game. The artsyle, while different, still has unique charm to it and does a great job at helping you read the crowded board at a glance. Some of the "story" elements either need to be reworked, or cut in half. Most of the dialogues don't make sense, it's never clear what you are selecting, a break of pace overall. An early game needs some rebalance, a proper fun otherwise.
Way too similar to the original to justify the price
Slow and repetitive. Restarting runs is a pain, b/c you manually skip through several pages of "prologue" before the real game actually starts. Upgrades aren't exciting, and sometimes don't even apply to your character. The story is thinner than paper, and less interesting at that.
I don't tend to write reviews but I do tend to avoid games with "mixed" recent reviews assuming they've been abandoned and I now see the error of my ways. This game is awesome and in my opinion the first game to really add to the Into The Breach formula since it released to shining reviews 7 years ago. The game is challenging, and frustrating when you lose a long run, but these things work both ways and you'll feel a lot of pride when after your 20th attempt you FINALLY beat the boss on Brave. It has a ton of content and when you get into it you start to spot the synergies between cards, characters and gear. Perhaps my only critique is that a misclick can cost you big time. I feel like an "are you sure?" pop up when you're about to end a turn that causes a character to die would be more about quality of life than making the game less challenging. Sometimes you have to let a character die to get through a battle but 9/10 you do it by mistake. Other than that, this game is great. It ...
Easiet 5 start ever tbh. shits soooo fun!!! hope they make like mechs or something future next!!
A game that deserves more spotlight, just like Fights before it. I love the tension between niche but very powerful cards and figuring out what you need to do to pull that combination off. It feels so good to figure out a combination where you defeat a bunch of enemies and take no damage all in the same turn. Which is the high point for every deckbuilder, but the spacing and way you need to move your character just adds an extra rewarding level of dopamine. My biggest criticism is that I feel like the party system adds more friction than what offsetting bonuses give you (more energy per turn and more card draws). Because you can use all of that energy for any card you draw, I feel like I always play a card or two to get party members out of harm's way and then the rest of my turn is one character beating the hell out of people. Part of that is due to the added tension the weapon system adds, which I don't think is entirely good. That tension also rewards you for making a homogen...
Great Concept!!! A must buy!
Fantastic Game, like a mix of Slay the Spire and Into the Breach
This game rules - if you like games like Into the Breach, or the first "in tight spaces" game, this is a great pick. Particular highlights for me are multiple playable classes simultaneously, and a kick-ass soundtrack that makes each fight feel cinematic, even though it's turn-based
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-2300 CPU @ 2.80GHz/AMD Ryzen 5 1600 or equivalents
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 3GB VRAM/AMD Radeon RX 560 3GB VRAM or equivalents
- DirectX: Version 9.0
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: AMD Ryzen 7 5800X 8-Core/Intel Core i5-4670K CPU @ 3.40GHz or equivalents
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB VRAM/Radeon RX 480 Graphics 6GB VRAM or equivalents
- DirectX: Version 9.0
- Storage: 3 GB available space
FAQ
How much does Knights in Tight Spaces cost?
Knights in Tight Spaces costs $13.99. Currently 30% off!
What are the system requirements for Knights in Tight Spaces?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i5-2300 CPU @ 2.80GHz/AMD Ryzen 5 1600 or equivalents Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 1050 3GB VRAM/AMD Radeon RX 560 3GB VRAM or equivalents DirectX: Version 9.0 Storage: 3 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: AMD Ryzen 7 5800X 8-Core/Intel Core i5-4670K CPU @ 3.40GHz or equivalents Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 1060 6GB VRAM/Radeon RX 480 Graphics 6GB VRAM or equivalents DirectX: Version 9.0 Storage: 3 GB available space
What platforms is Knights in Tight Spaces available on?
Knights in Tight Spaces is available on Windows PC.
Is Knights in Tight Spaces worth buying?
Knights in Tight Spaces has 67% positive reviews from 18 players.
When was Knights in Tight Spaces released?
Knights in Tight Spaces was released on Mar 4, 2025.
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