This shit's fire bro, be a legionnaire, train smithing, and just wreck everyone you come across, there's literally no downside. You can even play a pacifist and be a coward if you want, its a viable, if not dishonorable, playstyle that can carry you to the end.
The Age of Decadence
- Release Date:
- Oct 14, 2015
- Metacritic:
- 81
- Developer:
- Iron Tower Studio
- Publisher:
- Iron Tower Studio
- Platforms:
- Windows
Game Tags
About This Game
What Kind of Game Is It?
It’s a very different game than anything you’ve ever played. I’m sure you’ve noticed that the RPG genre hasn’t really been explored yet and most RPGs follow the formula that didn’t change in 20 years. While there were always games that strayed off the beaten path – Darklands, Planescape: Torment, King of Dragon Pass – such games were the exceptions that only reinforced the rule.
The Age of Decadence is an experiment, an attempt to explore a different direction, taking you back to the PnP roots of the genre. It doesn’t mean that the game is awesome. In fact, there is a good chance that you won’t like it, precisely because we took too many liberties with the established design.
So What Sets The Age of Decadence Apart From Other Games?
1. The Setup
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. There is nothing wrong with mindless fun and wish fulfillment, but we want to offer you something different. To quote Tom Chick (Quarter to Three's game critic):
"But Age of Decadence wants nothing to do with kobolds, just as it wants nothing to do with Doo-dads of Unimaginable Power. The overarching idea is a crumbling society divided among three noble Houses, each fumbling around in its own version of darkness to comprehend what destroyed the world. That’s the central mystery. It plays out like noir in that you are the detective, piecing together what really happened from differing accounts, all vividly written with clear voices and efficient prose. And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended."
The Age of Decadence is not a game about killing monsters or exploring mystical lands, but rather, surviving amid the greed and brutality of your fellow humans and carving out a name for yourself. Good and bad are purely relative. It’s a world of scheming and backstabbing in which your words and actions have the potential to forge alliances and sow discord, and your path is never certain.
You get to play with seven different factions: three Noble Houses and four 'professional' guilds: merchants, assassins, thieves, and the army, all fighting for power or influence; over 100 named characters, over 750 ‘generic’ characters with unique IDs taking part in violent take-overs, assassinations, and power grabs, and over 600,000 words of dialogue: a well-developed and thought through world, believable characters, realistic motivations, but no elves, dwarves, magic, and wizards in fashionable, pointy hats.
2. Combat difficulty
Another design aspect worth mentioning is combat difficulty. It’s a hard game.
Combat difficulty is integrated into the setting. You can’t say that the world is harsh and unforgiving and then let the player kill everyone who looks at him or her funny. The game has to be hard, dying should be easy, and you should have reasons to pick your fights.
You aren’t a powerful hero who can defeat anyone and save the world and it is the difficulty that reinforces this notion. Make the game easier and we’re back to the powerful hero setup. So unless you’re a natural born killer, watch what you say and think before you act or you’ll end up dead before you can blink.
3. Choices & Consequences
Choices are what the game is all about - crafting your own narrative via a variety of choices that alter the story, playing field, and your options down the road. From multiple quest solutions to branching questlines you'll have plenty decisions to make and consequences of said decisions to deal with, which is what makes the game incredibly replayable.
Starting the game as a mercenary and joining the Imperial Guards will give a completely different experience, different quests, different content and points of view than, say, playing the game as a merchant (less buying low and selling high, more scheming and plotting to gain advantages for the guild), a praetor serving a Noble House, or an assassin.
The questlines are interwoven, forming a large, overarching story, so playing the game only once will be like witnessing events from a single perspective, which is limited by default. You will have to play the game several times to better understand what’s going on, piece everything together, and see the full effect of the choices you make.
The Big Question: Should You Buy The Game?
Try before you buy. Even if everything I said sounds exactly like your kind of game, try the demo first. That’s what it’s there for. It gives you access to the first Chapter, consisting of 3 locations and about 30 quests split between mutually exclusive questlines and decisions.
Screenshots
User Reviews
The "hardcore" tag on an rpg must just mean an rpg done right, by devs that get it. This gem was clearly made by seasoned rpg fans, that understand perfectly what roleplay and actually living in that world is about.
I can say a lot of good things about this game, but the most important one is that when the developers say you can play the game in different ways, they absolutely mean that. I'm a big RPG fan, but sometimes we have to be honest with ourselves: picking between classes is sometimes just a mechanical choice. It only changes combat or a few scenes. When it comes to the narrative, your character creation choices don't truly matter - I can beat Oblivion as any class and have a pretty similar experience story-wise. In Age of Decadence, the game you play changes drastically from the very beginning, as soon as you select your class. The first game I played was as a Soldier. The intro happened: an assassin enters your room. I beat and killed him thanks to my strength, and reported to a nearby station. My game from then on was focused around being a legionnaire and fighting off invaders and such. Next time I played, though, I picked a Merchant. It was out of curiosity, but from the very beginn...
The background keeps flashing on and off between bright and dark, as though there is a lightning storm (without the rain). I could get past 20 mins into the game. The flashing just gets to me that much. Tried to fiddle with the settings, but nothing works. Furthermore, the game doesn't really explain well the concept of the different mechanisms. It's clunky, and annoying to play. Not a fan.
combat was cancer, the lighting bugging out was aids. good conceptually, i guess ignoring combat it was a good game you need to have a high autist skill in character creation (irl) to enjoy this
Welcome to Fallout Rome, a post apocalyptic RPG with a little touch of magic. It has some of the best writing I've ever experienced in a game, and one of the best stories. The sense of mystery early on is palpable: what happened to this world? What brought low such a great civilization? The way the true history devolved slowly into myths, the feeling that you're missing key details, and -- above all -- the unavoidable sense that there's something *dangerous* that happened, that is still out there. The general gameplay systems are enjoyable, keeping in mind that this is an indie game -- not some AAA behemoth. The various ending possibilities are fascinating and feel very organic. If you enjoyed Fallout 1 or 2, you'll like this. If you like RPG where actions do have consequences, you'll like this. If you like games with high replayability that encourage you to try different character builds (loremasters/assassin/thief/guard/noble) to see a different perspective on events, you'll love th...
strange game strange story awful combat I sort of like strange so gets a thumbs up
Roman Fallout but it's a TRPG
Hardcore Roman Fallout. There's a lot to love and hate in this game. At times, the whole game can feel like a Hitman level, in that you need to see the whole thing before you can play it properly. The setting and interactions are really interesting and the character impacts and consequences are great, making it very replayable. BUT it's easy to unintentionally get locked out of a lot of content. Some tips so that doesn't happen: - Leave the default stats at character creation and pick the default skills. In particular, for a combat character, keep your INT at 6 (it's needed for a key quest) and you want Alchemy and/or Crafting to be effective. - Complete your guild questline in each act. If you move on without it, you get kicked out and immediately miss out on half the content and most of the story. (E.g. The wiki lists 42 quests in Act 2 and only 10 of them can even be STARTED by a factionless character.)
Some of the best writing I've ever experienced in a game, and one of the best stories. The sense of mystery early on is palpable: what happened to this world? What brought low such a great civilization? The way the true history devolved slowly into myths, the feeling that you're missing key details, and -- above all -- the unavoidable sense that there's something *dangerous* that happened, that is still out there. The general gameplay systems are enjoyable, keeping in mind that this is an indie game -- not some AAA behemoth. The various ending possibilities are fascinating and feel very organic: this is no Bioware "then at the end, you can disregard every choice you made along the way and choose one of three options". Your choices and exploration can lead you down completely different paths. Great game.
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System Requirements
Minimum
- OS *: Windows XP/Vista/Windows 7/Windows 8/Windows 10
- Processor: 2 GHz Processor or better
- Memory: 3 GB RAM
- Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better
- DirectX: Version 9.0c
- Storage: 1900 MB available space
Recommended
- OS *: Windows 7/Windows 8/Windows 10
- Processor: 2.5 GHz Processor or better
- Memory: 4 GB RAM
- Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better
- DirectX: Version 9.0c
- Storage: 1900 MB available space
FAQ
How much does The Age of Decadence cost?
The Age of Decadence costs $5.99. Currently 60% off!
What are the system requirements for The Age of Decadence?
Minimum: Minimum: OS *: Windows XP/Vista/Windows 7/Windows 8/Windows 10 Processor: 2 GHz Processor or better Memory: 3 GB RAM Graphics: Nvidia Geforce GTS 250 / Radeon HD 4770 (1Gb) or better DirectX: Version 9.0c Storage: 1900 MB available space Recommended: Recommended: OS *: Windows 7/Windows 8/Windows 10 Processor: 2.5 GHz Processor or better Memory: 4 GB RAM Graphics: Nvidia Geforce GTS 450 / Radeon HD 4870 (1Gb) or better DirectX: Version 9.0c Storage: 1900 MB available space
What platforms is The Age of Decadence available on?
The Age of Decadence is available on Windows PC.
Is The Age of Decadence worth buying?
The Age of Decadence has 94% positive reviews from 17 players. Metacritic score: 81/100.
When was The Age of Decadence released?
The Age of Decadence was released on Oct 14, 2015.
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