The game is interesting as a light-weight take on a Civilization style game, but also an interesting experiment in use of AI. There's appeal in AI enabling a single (or small) dev-team to produce a small game at a cheap price. Maybe cheaply made is fine, if it's a cheap, and decent game. Well, that's the issue. It's not a cheap game. This is before getting into the separate debate about AI-ethics and artistic labor: AI is used to produce a game more cheaply here, but ultimately it's release price is 14-16 ish Euro/GBP/Dollars. That's just ridiculous. On top of that, the “surprise 1.0” release is undercooked: [list] [*]Game lacks any graphics settings except resolution [*]No keybind settings and generally few hotkeys [*] The game is also a CPU-hog, even when idle on a turn (given how simple it is, it has no business using so much CPU in relatively idle game situations: it'll jog your CPU as much as civ6 on a large map midgame save). [/list]
Rogue Hex
- Release Date:
- Aug 9, 2025
- Developer:
- Topstitch Games
- Publisher:
- Topstitch Games
- Platforms:
- Windows Mac
Game Tags
About This Game


🗺️ Scout procedural lands that shift beneath your feet.
🗡️ Survive against the fierce barbarian horde.
🎆 Discover deep systems and powerful combos.

🧪 Mix over 200 game-changing technologies.
🎲 Improvise to make the most of each unique run.
❄️ Watch your choices snowball, creating wildly different civilizations.

🎴 Draft your perfect deck of cards to craft a unique strategy.
🔨 Upgrade your cards, units and cities in every era.
📈 Build an enduring empire, from the stone age to the singularity.

🏆 Achieve tough challenges to reveal new content.
✨ Unlock permanent upgrades between matches.
⚰️ Die in spectacular fashion, and try again!
Screenshots
User Reviews
It's an interesting idea, but just isn't very compelling in the end. Too fiddly, not well-balanced, and the AI rules are annoying. Particularly the one where you build a space shuttle and therefore the enemy is going to summon literally dozens of units from out of nowhere. OK idea, poor execution, bad design.
A new era of ai slop is upon us
I love that each difficulty level introduces some new change! Very original! Also, the fourth leader makes the game a bit RPGish. I love that I can play through a 4x within a few hours gameplay. And all of this is created by a solo dev!
Civ lite with roguelike elements. Does not take itself too seriously. Lots of fun.
Sadly, while the gameplay loop is moderately fun, that's about the end of the "good". The dev had a cool idea with adding rogue-like elements to a Civ style game, but ultimately failed to make it fun. The Barbarians (the main and I guess only enemy) always seem to be ahead of you on tech no matter what you do. Have fun fighting tanks with swordsmen. The game also uses emojis for in-game icons almost as if it were designed to be a mobile game which detracts a lot from the experience for me. Is the game worth $20? Absolutely not. If it seems like something you'd really enjoy, maybe spend $5-$10 on it. Maybe it will be improved upon in the future and be worth more, we'll see. I think the game has a decent foundation, so there is potential here. I'm also certainly not trying to take a dump on it as I have mad respect for solo developers. I hope things work out as I believe the game only recently hit 1.0
Cool and unique mix of 4X strategy and deckbuilding. It's got some rough edges, but it kept me playing for 60 hours over the course of the first four days of me owning it.
I wish there was a "maybe" button, because while it's a fun game, but there are some glaring flaws. Here are the pros: Its a Roguelike deckbuilding Its a Civilization game There's Ascension for each characters and each characters unlock new things as you play with them (relics and cards) The last unlockable character has an interesting gameplay gimmick that changes how you build your deck and how you play the game. Cons: Early game is too difficult and require grinding to unlock some metaprogression to make it possible to even win the game. For the last 2 characters, if you manage to destroy all the barbarian encampmennt, no more barbarian can spawn which makes the game boring (no more threat) and can softlock you for the last unlockable character since one of his units needs to level up to win the game. No workshop (for the time being) Religion seems shallow (only used for rerolling cards, relics, researchs, breakthrought and some units). It could be better. More characters, havi...
Janky? Yes. Does it look like it was made on a Kindle Fire Tablet? Absolutely. Yes. Is the voice acting on par with a 4th grade class production of "You're a Good Man Charlie Brown"? Definitely. But holy mackerel does it make you want to click next turn again and again until the sun is coming up and when you finally fall asleep from exhaustion you dream about gathering wood then iron then niter because you need just ONE MORE MUSKETEER TO DEFEND YOUR CAPITAL BECAUSE YOU HAVE WORKED TOO HARD IN THIS HEXAGONAL HELLSCAPE TO FAIL NOW!!! Yeah. I'ts good.
It’s fun! Kind of like Old World and Civilization, but as a fast-paced 4X. Not at all simple or easy. I spent 4 hours on the first map (“tutorial”) — the enemies remind me of Old World: tough! I definitely recommend it to any 4X fan.
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System Requirements
Minimum
- OS: Windows 10
- Processor: x86, x64 architecture
- Memory: 8 GB RAM
- Graphics: Vulkan capable
- DirectX: Version 12
- Storage: 4 GB available space
FAQ
How much does Rogue Hex cost?
Rogue Hex costs $19.99.
What are the system requirements for Rogue Hex?
Minimum: Minimum: OS: Windows 10 Processor: x86, x64 architecture Memory: 8 GB RAM Graphics: Vulkan capable DirectX: Version 12 Storage: 4 GB available space
What platforms is Rogue Hex available on?
Rogue Hex is available on Windows PC, macOS.
Is Rogue Hex worth buying?
Rogue Hex has 85% positive reviews from 46 players.
When was Rogue Hex released?
Rogue Hex was released on Aug 9, 2025.
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