Tl;dr version of what is going on: Gaslamp Games is gone and won't be able to continue the development but the community has come togheter and is working on completing the game with projects like the CECOMMPATCH (which is at the time of this writting currently at version 0.9.5) which can be found at the "CE Community Patch" steam group and the official Clockwork Empires forums. Now the community would really love to get their hands on the in-game engine access which would make their job a hell of a lot easier (since it would reduce the risk of legal problems) so if anyone on the team reads this then please get in touch with the CECOMMPATCH team. As for the review: It's obvious that the game isn't finished, but it's still a hell of a lot of fun!
Clockwork Empires
- Release Date:
- Oct 26, 2016
- Metacritic:
- 58
- Developer:
- Gaslamp Games, Inc.
- Publisher:
- Gaslamp Games, Inc.
- Platforms:
- Windows Mac
Game Tags
About This Game
But be wary - every colonist is a unique simulated individual with their own personality, motivation, secrets, and peculiar desires which must be satisfied lest they invite Terrible Consequences ranging from occult rituals to delicious cannibalism.
Features
- Colonists are simulated with individual personalities, memories, and will be happy or miserable depending on your management.
- Free-form building: Design your own floorplans & arrange machines, furniture, and decorations as you see fit. (Or stuff everyone into dire bunkhouses.)
- Mine ore, chop trees, farm cabbage, brew beer, tin weird caviar and try to keep your people from eating one another!
- Beware weird horrible things: Menacing Fishpeople, cults, cannibalism, and more await your colonists.
Screenshots
User Reviews
Devs went bankrupt and nobody picked up the code. Game is dead. Shame had potential, but bankruptcy is bankruptcy.
Game has gotten much better since a community member took it over and created the CECOMMPATCH. With the community patch I would definitely recommend it since it fixes the plethora of problems that plagued the game including all the weird AI and production nuances.
This game had (emphasis on HAD) a ton of potential, and looked like it would end up an amazing, and hilarious city building/rpg type game. It was a nod to H.P. Lovecraft and Tropico 5, with its humorous, and cultist elements, in-depth characters with canned 'personality traits', and balancing of needs as a community (happiness, saftety, etc). But the game was abandoned by the developers, its been almost a year (at the point that I wrote this review) since any bug fixes were done, and there are PLENTY of game breaking bugs. Unless another company picks this back up and finishes it, I cannot recommend it. I wish steam would hold funds for Early Access games, and only release chunks of the funds once the game passes milestones, That way users who invest can get partial refunds for unfinished games, and the devs are held more responsible for being unable to deliver. Many loyal steam users are sick of these shady devs getting our hopes up and promising the world, only to have wasted 20-...
UPDATE POST RELEASE 2: It is with Great sadness that I am updating this review to tell the tale of CE's collapse. Due to reasons unknown to an extent, the developers have had what we could say as an "internal fallout" and as a result has caused the development to cease in it's entirety. The game was definitely not a hoax and so on from day 1 and had good promise. As an EA title you could say it was one of the great projects on their way to success that got caught by unforseen circumstances. Not like the many devs that take money and run and other idiotic problems. It really is a shame as the game had so much potential, a great community and backing as well as plenty of interaction with the developers and the project itself. To that end, the community has adopted the game under one gentleman who is currently heading the "Community Project" which addresses the majority of bugs and un-finished things to make the game as complete as it will ever be. The game itself is stable, working and ...
-WARNING- game has been abandoned, DO NOT BUY, DO. NOT. BUY. the game is dead with 0 word from the Dev's, I don't know what happened, I even spoke to one of them and he seemed like a good guy.. something must of happened behind the scenes but none of them have the guts to stand up and say "Look, its over, it won't be continued" no.. instead they give us silence, the game is dead and so is much of my respect for gaslamp studio's Alright Iv thrown about 30 hours in now over a few weeks and I think I can give a fair opinion on it.. the game is alright, it has the essential qualities it needs to be this style of sandboxy-sim buildy-strategy game but it has a few big issues, 1 : the game has no grapics settings or ways to modify the settings without knowledge of manipulating the games hidden files and documents, 2: the tutorial is borderline worthless (((The new tutorial is better but I (since I know how to play) can't get a feel for how much more useful it is but it is at least im...
I honestly thought Gaslamp Games wouldnt abandon this game after its lackluster launch. I was wrong. Even with the success of Dungeons of dredmor behind them, they still took the easy way out. I doubt they made a lot of money from the game. But they simply dissapeared a few months ago. Last time one of the developers was logged into the game forum was on December 6th... Edit : There is strong evidence that Gaslamp Games actually no longer exists. Dbaumgart has moved on to differnt projects( linkedin.com/in/david-baumgart-02560320 (Gaslamp Games Juli 2008 - November 2016)) , Nicholas Vinning twitter bio has changed to "I once made games, it was awful." ( https://twitter.com/nvining ) Thats two out of three founders presumably already gone. The only one that might be still with the company is Daniel Jacobsen. ( https://twitter.com/citizen_daniel ) But he would be by himself. They all couldnt be bothered to tell the supporting community at Gaslampgames.com forums about this. Thats just ...
I wanted to love this game. I remember the fluff piece PCGamer wrote about it when it was first announced. Colony management, Lovecraftian terrors, steampunk gear. It was enough to make me buy into the early access. Things seemed great at first. The alphas were showing promise, and the game while paced slow, was enjoyable enough for it's early state. I figured in a year or three I'd revisit and enjoy the finished product. As evident from other reviews, I'm sure you know by now that will not come to pass. This is unfinished abandonware. And it's a damn shame, because it would have been a great game. If you set the game to expermential beta in settings, you can get the newest patch which by my understanding was mostly community authored. This fixes some of the most game breaking bugs, but far from all of them. For example, I just quit out of a game because for whatever reason, my colony decided it could no longer use coal for any recipe. I had plenty of coal. I was continuing to mine m...
This is unfinished. I bought it and gave it a good try but its rubbish. Many, minor glitches. Graphics of items being carried dissapears and reapears. The toons are supposed to fulfill tasks based on the oder they were added. But they don't. the system to transport goods from palce to place is broken. << the game revolves around goods being carried around >> lots of little things that just dissapoint. Not worth the 30$ i paid.
This game has a good concept with some very nice theming, but the execution just isn't there. Anyone familiar with Dwarf Fortress will recognize a lot in this game, and you will hear "Dwarf Fortress" here a lot because this game is heavily derived from it. Persistent "characters" with their own traits that influence and are influenced by the world around them. Material harvesting and workshop orders predicated on a limiting factor of work hours available, with those work hours being influenced by worker happiness. All good concepts that make the base for an engaging little game. It falls short in how it tries to turn these things into a fun game. It tries very hard to be Dwarf Fortress with a nicely animated graphics package, but it is chained to an all too linear progression system that makes the game drag along at a miserable pace. You must build a workshop to make another workshop. You must make planks to make bric-a-brac to make decorations to make better habitations to mak...
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System Requirements
Minimum
- OS *: Windows 7, Operating System of The Lower Classes
- Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model)
- Memory: 4 GB RAM
- Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED.
- DirectX: Version 9.0
- Storage: 4 GB available space
- Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver
- Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All.
Recommended
- OS *: Windows 7, 64-Bit Version (By Appointment to Her Majesty)
- Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter
- Memory: 8 GB RAM
- Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!)
- DirectX: Version 9.0
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary
- Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor.
FAQ
How much does Clockwork Empires cost?
Clockwork Empires costs Free.
What are the system requirements for Clockwork Empires?
Minimum: Minimum: OS *: Windows 7, Operating System of The Lower Classes Processor: Intel i5 Processor or Equivalent ("The Little Scrapper" model) Memory: 4 GB RAM Graphics: NVIDIA or AMD card capable of supporting OpenGL 3.2 Core or Above. INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. DirectX: Version 9.0 Storage: 4 GB available space Sound Card: Lord Palmerstoke's Sound-Reproducing "Old-Timey" Wax Cylinder Driver Additional Notes: INTEL HD3000 AND HD4000 GRAPHICS CARDS ARE NOT SUPPORTED. The Ministry for Video Game Drivers would like to remind you: true Patriots of the Empire always install their latest Graphics Card Drivers before Enjoying A Bracing Video Game, lest the Blackness Consume Us All. Recommended: Recommended: OS *: Windows 7, 64-Bit Version (By Appointment to Her Majesty) Processor: Intel i7 or above, fashioned of Stout Empire Tin and Burnished of Solid Pewter Memory: 8 GB RAM Graphics: A Big, Shiny NVIDIA or AMD Graphics Card With Lots of Fans Stuck to It. (Remember: More Fans Means More Steampunk!) DirectX: Version 9.0 Network: Broadband Internet connection Storage: 8 GB available space Sound Card: "His Masters' Voice" Novorusian All-Wailing Gramaphone Module and Borscht Dispensary Additional Notes: The Ministry for Growth and Monitoring encourages you to buy a Really Big Monitor.
What platforms is Clockwork Empires available on?
Clockwork Empires is available on Windows PC, macOS.
Is Clockwork Empires worth buying?
Clockwork Empires has 38% positive reviews from 100 players. Metacritic score: 58/100.
When was Clockwork Empires released?
Clockwork Empires was released on Oct 26, 2016.
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