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Outpath

$14.99
Release Date:
Platforms:
Windows
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About This Game


Taking Satisfactory, Forager and the gratifying gameplay loop of clicker/idle games as references, Outpath would be just that. Exploit your environment, craft, build and automate your base in this 3D first-person platformer!



Gather. Craft. Build. Explore. Relax. No time limits, no pressure, play at your own pace and style.




  • Gather, collect and manage resources.
  • Craft useful items.
  • Base building, automate everything.
  • Buy islands to expand and exploit!
  • Fishing.
  • Level up skills and unlock new blueprints.
  • Parkour movements.
  • Play active or idle, you choose!
  • Music reacts to your actions.
  • Uncover the secrets of this stylized place.



Screenshots

User Reviews

Mostly Positive
30 user reviews
77%
Positive
13 hrs at review
Not Recommended

I love the idea here—an “idle Minecraft” with cozy automation—but the inventory system ruins it. The prologue’s global inventory felt perfect: relaxed, incremental, and smart. The full release swaps that for local inventories, collectors, and energy gimmicks that turn play into constant errands. Automatic mining depends on collectors, so you spend most of the game running in circles charging miners and clicking collectors. Farming’s the same: either babysit it nonstop or ignore it because payoffs are unclear. Progression even punishes curiosity: I dumped 500k into an unlock only to learn—after—the resources mattered only if I’d unlocked a different producer first. No warning, no gating. And every time you think you’ve removed tedium, you’ve just traded it for slightly different tedium; “automation” pieces don’t even talk to suppliers, so setups collapse. Energy adds nothing, the creature pot is slower than just fighting, and wands feel too weak to prefer ...

2 helpful
1 hrs at review
Not Recommended

Not sure what this is supposed to be. Very grindy, very small island, very repetitive. Gets boring very fast and its unclear if there is a goal to all of this.

2 helpful 2 funny
2 hrs at review
Recommended

Eskiden televizyonlar çalışmadığında vurup çalıştırırdık ya bu oyunda da üretim yerlerini vurarak daha verimli çalıştırabiliyoruz

1 helpful
5 hrs at review
Recommended

Going into this game, I expected some grinding, but I underestimated just how much time and effort it would demand. I don’t usually mind grind-heavy games as long as the gameplay remains enjoyable during those stretches. Unfortunately, here, even with podcasts and music in the background, I eventually hit a wall where I just couldn’t keep pushing forward. The fun gave way to boredom, and that boredom became so intense that I struggled to bring myself to launch the game anymore. The game itself is undeniably interesting and visually charming. The art style is super cute, and the world is full of diverse biomes, a variety of creatures, and tons of different crafting stations and research options. There’s a lot to do, and it definitely keeps you busy—over thirty hours of playtime kept me invested for a good while. I bought it at half price, so I feel like I got my money’s worth, but I still regret not finishing it. At some point, though, I just hit a point where continuing felt...

1 helpful
35 hrs at review
Not Recommended

I have now completed the game and got all achievements but I just can't recommend it. After like 10 hours everything just feels like a chore. The game also has a lot of "artificial difficulty". For example, the game has multiple Islands and from the get go only the island you're currently on is loaded. Later in the game you get a skill and device to have passive islands. Why? It just seems and feels so unnecessary. Same with the spawn locations if the islands. They spawn so far away. Sure later you get 4 jumps, a dash and more move speed, also platforms you can put in the water, however I got that late and it just felt awful early. Same with fallin stars in the late game. I needed to afk for 3 hours at one point to get 5 falling stars, which have a 20% chance to spawn, so I could make more. I wouldn't advice you to play the game if you're not willing to afk a lot. ALSO the last archievemnet requires you to idle for 15 hours or afk for 25 so absolute trash.

1 helpful
32 hrs at review
Recommended

While I went into this game expecting a grind, I didn't realise just how much there would be. I don't really mind grindy games, so long as they are fun to play while you do it. But with this game, eventually even with podcasts and stuff playing in the background, I couldn't keep going. This game is very, interesting.. I did have fun, but eventually I got bored, very bored. Bored to the point where I just couldn't bring myself to turn it on and keep playing. It looks great though, super cute with interesting biomes, all kinds of resources and creatures, and tons of different crafting stations and research options. It will certainly keep you busy. I played it for over thirty hours, and I got it on sale for half off, so I think I got my money out of it, but still... I feel bad I didn't complete it, but like I said, I literally couldn't keep going. The movement is super smooth and buttery, the same goes with the parkour. Hopping around the game world, from cliff to cliff and island to is...

1 helpful
61 hrs at review
Recommended

I rarely ever complete games, rather complete all achievements. I usually just run rampant and destroy everything I can get my hands on, make hilariously inappropriate characters to rampage with, and get lost in the nirvana of role playing complete lunatic hoarders. Imagine my surprise finding a first-person clicker game with the gameplay of Forager that could not only keep my interest, but satisfy my every destructive desire! To make sure I wasn't imagining it, I went back for a second playthrough and was just as satisfied as my first run around. The game runs as follows: You get an island where resources spawn in. Clicking on them collects them and gives you currency. Use the currency to get more islands. Repeat until the developer runs out of islands. You can run around like a chicken with a chainsaw mowing down everything in your path or automate everything to eventually bring all the progress to you! Magic items provide cheaty workarounds to certain problems, potions enhance e...

12 hrs at review
Recommended

AWESOME

42 hrs at review
Recommended

Very relaxing and addictive. Achievements are fun to hunt as well.

25 hrs at review
Recommended

very enjoyable and relaxing to play

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System Requirements

Minimum

Minimum:
  • OS *: Windows 7, 8, 10 and 11
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 2.00 GHz or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 6870
  • Storage: 2 GB available space

FAQ

How much does Outpath cost?

Outpath costs $14.99.

What are the system requirements for Outpath?

Minimum: Minimum: OS *: Windows 7, 8, 10 and 11 Processor: Intel Core i3 2.00 GHz or AMD equivalent Memory: 2 GB RAM Graphics: NVIDIA GeForce GT 240 / AMD Radeon HD 4670 / Intel HD Graphics 4000 Storage: 2 GB available space Recommended: Recommended: OS: Windows 10 (64-bit) Processor: Intel Core i3 2.00 GHz or AMD equivalent Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 470 / AMD Radeon HD 6870 Storage: 2 GB available space

What platforms is Outpath available on?

Outpath is available on Windows PC.

Is Outpath worth buying?

Outpath has 77% positive reviews from 30 players.

When was Outpath released?

Outpath was released on Oct 16, 2023.

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