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Stellar Sovereigns

$24.99
Release Date:
Developer:
Imagined Reality
Publisher:
Imagined Reality
Platforms:
Windows
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About This Game

Stellar Sovereigns is a 4X space strategy game with turn based empire management and real time strategic combat set in a procedurally generated customizable 3D star cluster.

You will explore solar systems, mine their mineral rich asteroid fields, establish colonies on discovered worlds, build your defences and connect them to civilization via trade routes.

The colonies of the empire will grow under your guidance from mere settlements into bustling mega cities as you finance their development and ensure security to gain their approval.

You will fight your enemies in epic real time tactical battles with a diverse fleet of capital and escort class vessels each fitted to your design with unique technologies and weapons.

You will need your space forces, orbital and ground defences to protect your domain from rival empires and menaces forces like pirate, sectoid and machine ai fleets that roam the stars.

You can build shipyards and stations in your systems, to mine and gain research bonuses as well as static defences like orbital weapon platforms to protect them.

Empire management in Stellar Sovereigns is all about its population of which size and approval directly affects its wealth, military, industry and its political power.

Population growth dependent on the empire's ability to cater for their needs, while effected by environmental, social and political factors.

The player can finance the development of colonies to accommodate the needs of its population or can delegate its development to one of four governor types with a set budget.

To effect growth the player can set taxes and tariffs or use its political resources to apply stimulus, propaganda and subsidies as well as invest into technologies and empire traits.

Empire Traits is a levelling system, in which the player gets to decide which aspects of the empire to strengthen.


The empire gains points in various quantities when accomplishing certain tasks and gets to spend those points on levelling up traits.

Each trait has a political association, the spent points totalled then plotted onto a political spectrum graph, placing the empire into the range of various governance types to choose from.

The residents of colonies will slowly convert into pioneers, a subset of the population that is willing and happy to start a new on another world.

These pioneers can be transported in Ark vessels along the necessary materials to discovered worlds to establish new colonies.

The player can establish trade routes for domestic and foreign commerce of produced goods as well as for the transfer of resources between colonies.

Trade goods are the secondary output of colonial industries and their volume dependent on available planetary resources.

Goods produced in one system can be shipped and sold in another system via trade routes on board of freighters constructed and assigned by the player.

Trade routes are also an essential part of the empire's logistics, connecting systems in a chain allowing the transfer of resources between any two system within the chain.

Resources transferred can be necessities like food for starving colonies or luxuries to improve approval rating.

Piracy

The freighters of a trade route can be intercepted, destroyed and looted by pirates or rival empires.


Fleets can be sent to the midway point of a route or to connected systems and passing by freighters will be intercepted unless countered by defending forces.

Stellar Sovereigns has a global Exchange market for purchasing and selling resources.

The market price of resources fluctuates based of the empires' demand for those resources.

Space Combat in Stellar Sovereigns is played in real time with control over every aspect of its vessels, from subsystems, weapons, repairs, abilities and targeting.

The level of control however is up to the player, all these aspects can be delegated to automation options on a vessel by vessel case offering a flexible system for the player.

Key Features:

  • Simulated Projectiles that are avoidable, beams that misalign, missiles that miss target.
  • Location based impact damage that can hit individual ship section & turrets.
  • Jamming and Interception Countermeasures.
  • Subsystem power management of Shield, Sensor, Engine and ECM.
  • Repair crew management of damaged ship sections to repair breaches and restore turrets.
  • Line of Sight sensor system based of Power Signature threshold.
  • Turreted or Directional, Guided or Unguided Weaponry and Abilities.
  • Turret and Section targeting to disable Turrets and to target weakened Hulls.
  • Degrade Damages with persistent debuffs until repaired at a shipyard.

Duration & Reinforcement:

Battles in Stellar Sovereigns have a limited duration, dependent on the percentage of movement execution phase the battle was triggered at.


During the movement phase of turn execution fleets can converge on any location triggering a battle upon enemy contact and subsequent fleets that arrive will join the battle in the order and at a relative time from when the battle started.

Battles can take up to multiple turns persisting from turn to turn, allowing for strategic decision making in between turns.

Salvaging:

The result of battles is often the destruction of vessels, which leaves wreckages behind that can be salvaged recovering resources and even technology.

Vessels in Stellar Sovereigns are not strictly designed but rather come with their default loadout and can be retrofitted and outfitted with new weapons, modules and alike.

Retrofitting allows the player to tune each vessel to their liking and ensures longevity of the vessels, since they can always be refitted with the latest technologies.

Test Arena:

The player can test vessels in a simulated environment against weapon platforms and menace ships, trying out different tactics to see how the vessels perform.

Stellar Sovereign's tech forest has 22 tech trees one for each of its various game features and weapon types.

Researching has a cost that can be offset by the accumulation of research bonuses, its pace can be rushed risking setbacks but Eureka moments can instantly complete it.

The player can simultaneously research multiple technologies, limited only by its budget.

Diplomatic opportunities in Stellar Sovereigns are available based of the relation indicated on the relationship Scala between two empires.

One end of the Scala leads to hostilities culminating in declaration of war, while the other end offers the ultimate diplomatic solution a joint victory pact.

Relation changes over time based of political compatibility meaning governances on the same political axis are more compatible, their commonality brings them closer.

Diplomatic events offer opportunities to purposefully effect relations based of the chosen response, agree or decline, praise or condemn takes the relation in different directions.

Other factors like border friction, interceptions or piracy will degreed relations, while gifts and offers of treaties will strengthen it, if the other empire doesn't condemns your advances.

Fighting unfriendly forces in neutral territory is allowed if not prohibited by pact or truce, however assault on any rival system can only be conducted after formally declaring war.

Screenshots

User Reviews

Mixed
19 user reviews
58%
Positive
1 hrs at review
Not Recommended

This is not SOTS like. This is why I don't recommend for Sots fans like me. All the other things can be considered as personal taste. At SOTS, goverment management is %5-10 of the game, here it's about %80. You have all the ship and weapon options at the beginning. There is no progress about ship hulls so you can build a battleship at day one. Research trees are there and there are many trees but they are not high enough, only 3 lines with 3 options each, so max 9. UI is strange, looks like something for mobile. Ship Edit UI is not so well, way worse then Sots. Everything is shiny and flashing.. everything.. background, UI, shields, explosions. Even you see it at the game video here. But space lighting is not enough so you can't see you ship properly as there is no light from above. Space battles like Sots yes but the motions are not. It's like ground RTS rather then Homeworld style. You press somewhere and ships go there directly without a weight feeling. There are details you ...

31 helpful 3 funny
27 min at review
Not Recommended

a game where i wish there would be a third category. while the game may be good, ( i actually don´t really know- at least what i saw on features looked good)- the ui and controls are so §/$$"§ that i ragequited it after half an hour. it feels like it´s made for a touchscreen. i gave it a try even tho i feared such thing from the pictures. i recommend it for people that can get over this and actually enjoy the game but i can´t recommend this for people like me i have no problem with complexity btw, i actually love it. i also play aurora4x wich should say everything to that. it´s just the ui and controls. (i also got lost on the galaxy map- wasd and arrows not working). if you can get past that it may be a good game- i can´t so its nothing for me, sadly

21 helpful 2 funny
1 hrs at review
Recommended

I play a lot of 4X and strat games in general, this one has some decently fresh takes that appeal Finances rule everything, having money means financing more research, more development and no "RUSH" button. In general a more realistic approach with less gamey feel to it which I myself really enjoy. An RPG-ish politic approach where your ruling party is affected by perk points you spend for small bonuses which in turn affects what governments you can pick from. It's different and has enough variety to be a bit novel at least. And the use of a 3D map is also rather unusal - Most games present in a 2D scape because of it's UI advantages, so it was refreshing just to see something different - Even with some confusion caused since it causes optical illusions. My biggest gripe is the tutorial - It uses images to show a lot of controls which is great, it pops up when first visiting menus which is ok. But it's to big all at once and could really use partioning - a little "?" to click for ...

17 helpful 1 funny
6 hrs at review
Recommended

This game feels weird to me, it has some odd contrasts: On one hand good resource system and economy that is more detailed than usual (and fun too), on the other hand research tree is a hard to parse trough flat mess. Combat mechanics are excelent, nicely detailed yet for some odd reason player is limited to 3 ships per fleet. Nothing stops you from sending multiple fleets, just for some reason you can't merge them. Trade routes are nicely detailed yet for some odd reason are singleway as if freighters do not need to do a return trip... Major cons: - Tutorial is a wall of text. - UI needs to be more informative in a lot of cases (ex: tooltips for power management, easy to see ETA in turns, planet shows only half of relevant stats in a very compact view prior to colonization) - Tech tree and political perks are problematic to navigate - Diplomatic screen is plain confusing. - Scouting can be tedious, is not automatable Despite issues and being a bit overpriced it is in decent enough s...

14 helpful
19 min at review
Not Recommended

I am sure this game was meant for some specific niche of players, but it wasn't me despite my long history of Gal Civ, MOO2, Stellaris, Endless Space and other such 4X Space games. The interface and UI is just..god awful. It looks extremely dated, as if this game was made around the time of Master of Orion 3 then thrown into a cyro-pod for several years. Nothing about this game is intuitive or easy to grasp, and this is not due to some complexity of the game but just outright bad design. The fact your first move in the game is building a space fleet of..just 3 ships? Why 3? Doesn't make any sense, and the interface is extremely vague. The planet interface/UI looks like something off of a mobile phone. The game brags it won some award in a Development Championship in 2021, so I guess I am missing something here. Maybe this game is meant for those who want retro games, and this game is retro in that it looks ALOT like Imperium Galactica 2, just maybe a few years older for..for a game i...

12 helpful
26 min at review
Recommended

EDIT: Ok that last patch seems to have fixed my issues, and am playing the game now. So far it is exactly the way i expected a 4X game like this plays. So far its really good, aside from UI and quality life stuff, all the stuff it says is there and working exactly as they should, and they work well. EDIT II- ya with the constant updates and improvements, and developer responding very well, this game is definately shaping up to be a really a great 4X game. Give it try if you like these kinds of games.

12 helpful 1 funny
10 hrs at review
Recommended

Easy recommend. Lacks polish in certain areas including an unideal UI, however the mechanics and combat more than makes up for it.

11 helpful
28 hrs at review
Recommended

Never played SOTS so walking into this review with fresh eyes. This game feels like a work in progress. It has potential since it is unlike most other 4X games currently on the market but needs a good bit of polish. There are some good systems under the hood to be built on and there are some good graphics here and there. Overall, though, the game just feels rough. To the developers credit I've seem more updates to this game addressing feedback in a week than some games get in a year. So I have confidence that this will grow into a great game.

10 helpful
25 min at review
Not Recommended

I play a lot of games in this genre. Was extremely disappointed. Could only stomach about 30 minutes because the tutorial was just walls of text you have to read to play the game. No thanks. My advice to devs, build in a tutorial that actually teaches you how to use the interface and play the game instead of just throwing up walls of text for me to spend all my time reading. Great games make it easy for new players, this is not one of those games. Waste of $25.

9 helpful 1 funny
2 hrs at review
Not Recommended

I have played a lot of 4x games. This is not at all like any of them. You have a ton of different systems that all feel familiar - a galaxy map, worlds with resources, systems with resources, ships you build, a real time combat system a la sots. There's a tech tree, trade of resources and as planets mature they get stronger and stronger at pumping out stuff that you need. Sounds really 4x-y right? It's nothing like any of the traditional games. Resources are numerous but finite. Fleets are very small and incredibly expensive. The systems overall are very complicated and world management is a giant portion of the game. It feels like if Shadow Empire and Sword of the Stars 2 had a baby. Yes, SotS2. There's definitely a strong influence from that style of game - smaller scale empires, smaller scale battles, smaller scale universes. Losing a single fleet can be devastating and there is very little hand holding in this game. You fly or die. It I'm still learning the game but it feels li...

8 helpful 1 funny

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System Requirements

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows (64bits only) 10
  • Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 1080 / AMD GPU Radeon RX 5700
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: 3 Button Mouse with Scroll and Keyboard

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

FAQ

How much does Stellar Sovereigns cost?

Stellar Sovereigns costs $24.99.

What are the system requirements for Stellar Sovereigns?

Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows (64bits only) 10 Processor: Intel CPU Core i7 3770 3.4 GHz / AMD CPU AMD FX-8350 4 GHz Memory: 8 GB RAM Graphics: Nvidia GPU GeForce GTX 1080 / AMD GPU Radeon RX 5700 DirectX: Version 11 Storage: 10 GB available space Additional Notes: 3 Button Mouse with Scroll and Keyboard Recommended: Recommended: Requires a 64-bit processor and operating system

What platforms is Stellar Sovereigns available on?

Stellar Sovereigns is available on Windows PC.

Is Stellar Sovereigns worth buying?

Stellar Sovereigns has 58% positive reviews from 19 players.

When was Stellar Sovereigns released?

Stellar Sovereigns was released on Mar 8, 2023.

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