CRYENGINE has been a strong platform in impressive titles for years. It contains some amazing visual technologies, and the post-processing effect defaults out of the box are great. It comes with things like the incredibly powerful RENDERDOC utility for profiling your draw calls and timings, which is always useful in game development. In general it is good engine for major projects and for workflows that involve multiple people/teams. Unfortunately that's not what their new Engine-as-a-Service paradigm is targeting with a Steam release and $10 single-seat subscription licensing. I'm going to have to rate this down on Steam, due to a serious disconnect between what they're marketing and the experience you are likely to have with it. It is on Steam specifically to appeal to independent developers with its new subscription based structure that costs less than many MMOs. The editing tool (which is what you're exposed to right at the start) has a lot of presets, behaviors, and objects...
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About This Game
About CRYENGINE
CRYENGINE (previously known as CryENGINE 3) is the first all-in-one development solution with truly scalable computation and benchmark graphics technologies. With CRYENGINE, developers are fully equipped to create standout game experiences, using the engine behind games like Ryse: Son of Rome and Crysis series.
The famous CRYENGINE Sandbox editor is a production proven, third-generation real-time tool suite designed and built by AAA Developers. All development features of a CRYENGINE game can be produced, edited and played immediately with the “what you see is what you play” (WYSIWYP) system. The engine deals with the instant conversion and optimization of assets in real-time, enabling cross-platform changes to all elements of the game creation process. This increases the speed and quality of development, while significantly reducing the risk of creating multi-platform games.
For more information on CRYENGINE, visit the CRYENGINE website. You can also follow us on Twitter @cryengine, or find us on Facebook.
Who is it for?
It is for anyone who wants to play and develop games with CRYENGINE. We feel that everyone should be able to achieve their vision by using CRYENGINE technology.
What can I get with my monthly subscription?
Getting in with our EaaS program has a number of benefits: first of all, you will always have access to the latest build of our CRYENGINE, and be the first to hear about any upcoming updates. You have instant access to all graphic features and tools, including the powerful renderer behind our Xbox One title Ryse: Son of Rome, C++ and Lua API interfaces along with a full game implementation written in C++, and demo levels and assets for different types of games.
You will also be granted access to all our Engine and Tools documentation, such as programming API references and multiple tutorials by the developers of CRYENGINE, as well as access to our CRYENGINE community, full of equally dedicated individuals to help you with any question or issue that might surface.
Is it really royalty free?
Yes, the monthly subscription fee is all you have to pay, there’s no royalty share required when you commercialize your game projects.
What version of CRYENGINE is on Steam?
The current version of CRYENGINE on Steam is 3.8.6. By subscribing, you will continuously receive all the upcoming updates and new features of CRYENGINE.
Where can I find the EULA?
You can find the EULA (End User License Agreement) on our website.
What is Wwise?
Wwise from Audiokinetic is the world-class audio engine and integration tool that we’ve chosen to include with CRYENGINE. Used in AAA games across console, desktop and mobile platforms, Wwise provides a complete audio integration pipeline that we’ve deeply integrated into CRYENGINE. You can learn more about Wwise here. Wwise ships with CRYENGINE in Evaluation mode, allowing for projects with under 200 sound files and for non-commercial use. You must upgrade to a commercial license to ship your game.
How do I upgrade my Wwise license?
There are two ways to upgrade your license of Wwise. If your project uses under 200 sound files, you can use the Wwise Free Limited Commercial License. You can start the process by creating an account at the Audiokinetic website, and then you can request your Limited Commercial License key by creating a project here. Be sure to fill out the form completely, as it will need to be approved.
The other method is for projects that go beyond the 200 sound file limit of the Limited Commercial License. For these, please contact Audiokinetic directly to request a full commercial trial or purchase a full commercial license. Licensing price details can be found here.
Is there a FAQ for other questions I might have?
You can find our FAQ for the CRYENGINE subscription on our website.
What kind of features will I get with CRYENGINE?
You can find an overview of the engine's features on our website.
What will happen to my project if I cancel my subscription?
Stopping the subscription means that CRYENGINE and its Tools are no longer available in your account.
Is there some Documentation for CRYENGINE to learn more?
You can take advantage of our extensive online documentation to help you learn how to get the most out of CRYENGINE.
Getting started
If you are using CRYENGINE for the first time, the Getting Started with CRYENGINE article will assist you with the first steps.
Additional instructions on how to set up 3ds Max, Maya and CryTif exporters can be found in the Installing Exporter Plugins section.
- For Level Designers and 3d Artists: The right place to start is the CRYENGINE Manual.
- For Programmers: The Programming Guide is a good starting point to understand working with CRYENGINE.
Screenshots
User Reviews
GREAT!! I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use. Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site f...
This pales in comparison to the UE4 subscription. This seems to be the same as the free sdk, with some updates. Still don't get shader source? Are you serious?
I can recommend this engine if you want to create a first or third person shooter that heavily relies on features as seen in the Crysis Game Series. Disclaimer: I am a programmer, so my view on the Engine is very code based. Creating other things soon comes down to [b]massive trial and error[/b] due to [b]lack of documentation[/b] and not having the source code of the engine available. There are just too many little hacks for fps games inside the engine you can't get rid of it without massive workarounds which would just not be needed with some minor changes in the core engine code. To give some examples: [list] [*]Why do I need to load a player model into an Actor implementation if I want to use Actor physics entity? (And specify the capsule anyway?) Workaround: Load the default Player Model with all its Meshes and Textures and make it invisible, so you can use the Actor Physics Entity. [*]The feet alignment system always expects the gravity on -z, when walking on a wall or on the ...
I was really excited when I saw this on steam. Unfortunately they still have a ways to go. It's kind of buggy i.e. missing sprites and sounds that show up in weird ways when you shoot the wrong thing. There is also very little starter content/examples to look at. Hopefully they will update soon but until then I can't recommend it.
GREAT!! I did allot of reading about this package, at first it was on reviews like this one here on Steam.... There are allot of un-greatful mis-guided brats running around posting up things like "CRAP!!!1!" when you read into it this would reflect their understanding of what they are purchasing. Whilst it is a powerfull state of the art robust development tool it is not a $2.50 everythings done for you, you just choose where the walls go and pick a splash screen, RPG Maker OMG MADE 5 GAMES THIS WEEKEND didnt-actually-make-a-game-game-maker.....sorry there's nothing wrong with people using those programs, they are great gateways to finding passion for Games Development, however time and time again people have given this bad reviews based on the fact it's difficult to use. Its difficult to use compared to a toaster and easy compared other development suites, think about what you would like to get out of this. It will be time consuming, you will spend allot of time on the CryDev site f...
Strange that it counts the Number of hours spent in the GameSDK rather than the Editor, but whatever. I have around 300+ hours in the editor. The engine is really REALLY powerful, that being said its not for the faint of heart to develop on. If you have a solid programmer or two though you can make the most AMAZING looking game, and the animation system allows for extremely powerful and smooth gameplay animations. Honestly, after using Cryengine for a while I would never be able to go back to Unreal 4, Cryengine is just so supperior to build things quickly, and make it look amazing with very little extra work. The gameplay building aspect of it could be easier, but thankfully they are working hard on the documentation and have make big strides recently. When 3.7 comes out there will be almost no reason at all to use UE4 or Unity anymore. This engine performs amazing as well, I have a full very filled scene at 3 million to 4 million polygons with 3500 drawcalls, and I am getting 89-1...
[b]Plug and play gold - 10/10[/b] CRYENGINE is the most technically advanced engine in game development, yet it is remarkably easy to manipulate. The objects and terrain have predictable properties, the advanced lighting effects are self contained and easy to toggle, and it supports both DX11 and Mantle. As a disclaimer I have not used Unreal 4, but it would have to be very good indeed to warrant switching.
This is a very powerful game engine with a great sandbox editor that comes loaded with good looking sample assets. Terrain editor is great and makes creating a custom topology for your level a breeze. However... object creation/editing is pretty much non-existent and object editing is cumbersome. The documentation is borderline useless if you are looking to do anything more advanced than just placing sample assets, running around shooting sample asset weapons at sample asset targets from sample asset vehicles... Starting to see the theme? What you get for a ridiculously low monthly subscription fee is the need to buy several thousand dollars worth of Autodesk software to be able to create and export any of your own original asset content - and even then its through a hoaky plugin. There is no support for any open tools like Blender, MakeHuman, Gimp, or any non-Autodesk commercial tools. And speaking of no support, the community is still incredibly small. Search through youtube,...
I think DivineFrog's review best encompasses why I have to give this a thumbs-down review, but in a nut shell here are the reasons why CryEngine EaaS is not a good buy: 1) Lack of development support. Per the EaaS EULA you're basically on your own when it comes to official support from Crytek. Sure, you can use the CryDev forums, but they have long been lackluster in terms of fixing larger, engine-based problems as well as answering those questions that you can't find in a community-based setting. 2) CryTek boasts that the engine is ready to use out of the box! However, that's not entirely true. We've encountered so many show-stopping errors/issues with CryEngine EaaS (animations, physics, networking code, rendering, etc) that it's hard to justify that the engine is in fact capabile of building a full-fledged game free of serious problems. Couple that with the fact that you get no official support from CryTek only adds to the frustrations in game development. 3) Lack of Documentation....
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System Requirements
Minimum
- OS *: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit)
- Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
Recommended
- OS *: Windows 7, Windows 8.1 (64-bit)
- Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater
- DirectX: Version 11
- Storage: 8 GB available space
- Sound Card: DirectX Compatible Sound Card with latest drivers
FAQ
How much does CRYENGINE cost?
CRYENGINE costs Free.
What are the system requirements for CRYENGINE?
Minimum: Minimum: OS *: Windows Vista SP1, Windows 7 or Windows 8.1 (64bit) Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz Memory: 4 GB RAM Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series DirectX: Version 11 Storage: 8 GB available space Sound Card: DirectX Compatible Sound Card with latest drivers Recommended: Recommended: OS *: Windows 7, Windows 8.1 (64-bit) Processor: Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150) Memory: 8 GB RAM Graphics: NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater DirectX: Version 11 Storage: 8 GB available space Sound Card: DirectX Compatible Sound Card with latest drivers
What platforms is CRYENGINE available on?
CRYENGINE is available on Windows PC.
Is CRYENGINE worth buying?
CRYENGINE has 74% positive reviews from 100 players.
When was CRYENGINE released?
The release date for CRYENGINE is not available.
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