It is a cute game, but the "living" aspect is more of an annoyance than anything. It doesn't change the layout at all, and therefore doesn't really function to randomize the experience. As a concept it's okay, but needs a lot of work. The moving and emerging blocks are not very creative, and are basically tiny loading screens -- aka just things that make you wait. Hit boxes of both enemy attacks and even just the terrain are not great. You can bypass a number of areas by dashing over wider gaps than intended. There are combat bugs as well where if you don't wait for the full animation of your spell to play out, and use another skill too quickly you won't get the buff/attack out and just lose it. And then have to wait for it to come off CD again. I enjoyed playing, but there are only 3 dungeons, and no difficulty toggle. It was very easy, and only got easier as you collected more equipment. I can just auto attack without even using skills and never die or be in any danger. Weight ...
MISTROGUE: Mist and the Living Dungeons
- Release Date:
- Oct 26, 2023
- Developer:
- Polyscape Inc.
- Publisher:
- Polyscape Inc.
- Platforms:
- Windows Mac
Game Tags
About This Game
“MISTROGUE” FULL RELEASE LAUNCHED!

How to operate with a gaming pad, controller
If you have any questions, comments, impressions, requests, etc. while playing the EA version.
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About the Game

MISTROGUE is a real-time 3D rogue-like action game originally created as an homage to the “Mystery Dungeon” series. A new map is generated each time the protagonist steps into the dungeon, and players must fight through monster hordes using their chosen skill builds and use “Maze Stones” to pave their path.
Knowing how to build your skill sets and when to use items becomes even more important than your technique in action to beat the game. Utilize the “Skill Book” to find out which skill builds work the best for you.
Characteristics:
- Explore the ever-changing “Living Dungeon”
Every time the dungeon is entered a new map is generated, and the protagonist Mist’s level is reset to Lv.1. It’s entirely possible a monster house will suddenly make an appearance the moment you step in! - Build your own Skill Sets
Weapons, shields and bracelets have skill slots that allow skills to be installed into them. With some help from your “Skill Book”, you can find over 80 combinations that can work in your favor. Finding which skills have the best synergy for you to fight difficult enemies is part of the fun. - A real-time action system that keeps you on your toes
There are several tactics you can use. For example, counterattacking immediately after removing yourself from your enemies AOE. When in a pinch, use skills that deal area damage or skill scrolls that inflict negative status effects to your enemies. You can also buff yourself by using items. - Maze Stones will help you through gimmicks
“Maze Stones” can create or remove footholds in the dungeon. It’s a unique system in the game that can help you make your way to treasure boxes in tricky areas, or even save you from difficult monster hordes. - Various content
“Story mode” follows Mist’s journey in the main storyline, while the “Endless Hyperspace” is a challenging dungeon that has to be beat with no equipment or items found in your inventory. The hardest dungeon is “The Battle Road”, which is sure to put your Skill Sets to the test. Lastly, “Memory Treasure” is for the collector at heart, but it also adds more to the main storyline.
Characters

Mist (Protagonist)
The player’s alter ego, Mist is a young man who braves the Living Dungeons alone. He’s from Lootgar, where treasure hunters gather. Mist may seem aloof at first glance, but he’s got a burning determination within him to find his father that went missing when he was a child. After hearing about the Feril Ruins, he’s eager to uncover the secrets that lie within its dungeons. Lupo is his childhood friend.
Lupo (Supporting character)
A merchant from “Lootgar”. Having no fighting skills under her belt, Lupo runs her business by buying items from Mist and other explorers or treasure hunters willing to draw a contract with her. Her family has been in the business for generations, and it show in her money-minded ways. She wears a hood with rabbit ears, which is a symbol of prosperity, and you can catch a glimpse of her long hair from the hem of her clothes. (It’s not a tail.)
Other characters include Rex, who always has a tip on how to fight better, and Latte, who is your trusted warehouse manager. You also get to meet Lukia in the Endless Hyperspace. Whoever you meet, they are sure to add color to your adventures.
Screenshots
User Reviews
not worth the price tag. dont expect a roguelike dont expect a mystery dungeon expect some cool enemies expect to hit the power cap before you realise
I was expecting... more? and something else? The game is very short. Story is super simple. You're looking for your dad in a sentient maze. SPOILER ALERT: [spoiler]He's dead. You find his belongings at the end of the 3rd dungeon and anticlimactically decide to go adventure. That's it. That's all there is. The main game is over. just 3 fucking levels. [/spoiler] Let's just say the story is just a pretext for what this game really wants you to do and that is... [h1]challenge runs (with leader boards)[/h1] [h2]Endless runs[/h2] The first challenge you'll unlock. You start from nothing in a randomized dungeon and you try to get as far as possible. Considering the lack of diverse environment and items, this gets tedious and boring really quick. [h2]Battle runs[/h2] Make the most optimised build you can and try to beat a series of timed battle as quick as possible. Your worst enemy is time. The bosses are sponges and will DPS-check you from the very first fight. Not my kind of jam. It ...
89.5 hours and 100% achievements. I only played on Hard Mode (because it appealed to me the most) The gameplay is solid. I enjoyed the different variation in abilities and strategy you can develop. If you want to be speedy, tanky, a glass cannon, or something in between, there will absolutely be a build that you can make. The story is pretty bare-bones (which is a positive for me), the main attraction will be the post-game. I had a lot of fun climbing the hyperscape and clearing the battle road. Once you've tried every weapon, you'll quickly find out which weapons are the best. If you're looking for a game that has great procedural generation, this isn't the game for you. The main story dungeons are static (or they seemed mostly static from what I experienced). After playing post-game "infinite hyperscape", you'll also unfortunately find that it's not really a completely new dungeon each time. For the most part, it seems like there is a set number of maps it will choose from rando...
this game problem is deadly, the "Living dungeon" is not a good idea, not fun but much more like boring. when you battle, there are too many things to notice and hard to play, most of the creeps have AOE damage and Stun ability, but you lack of AOE damage even ranged skills. had to fight them in narrow and always changing dungeon, no place to doge, and if you use space skill. most of time result in fall of the cliff there are so many negative feedback in game design: 1. fall of the cliff 2.creep appear without notice 3.tons of AOE is preparing , no place to hide 4. get stuned in crowd got a easy death. 5.some boss can kill you by one shot. when you crowed by creeps, the only choice is press TAB to pause the game, then release a precious scroll, so what am i playing? Final Fantasy?
Actually really decent. Definitely has a good structure. The skills and scrolls are the best part. I can see myself putting a few hours into this.
It's a tentative conditional recommend at the moment as it only came out to early access a day ago at time of writing There's a good and decently fun foundation of a game but a lot of refining and additional content is still needed. Currently there are only 3 dungeons and only having died once it took me less than 5 hours to complete the game. Probably would take even less for anyone more skilled/familiar with arpg style dungeon crawlers. The dungeons pretty much all look the same right now with very slight colour changes and the enemy variety is low as there is not really much space to put enemies in with just 3 dungeons. Variety in general is lacking. All weapons i encountered effectively function the same so there's only one flavour of combat at the moment. Combat is a little bit clunky. Telegraphed enemy attacks don't seem to be always accurate and you still get hit even when you think you are out of the area and clear of the animation. The dodge roll reliant combat seems to clash...
It's an interesting idea but a lot of the game doesn't really mesh well. - It seems like it should be faster pace combat, but seems floaty and attacks lack impact while at the same time you are locked into certain attacks and gestures. - The living dungeon aspect of it is more annoying and frustrating than it 'neat' with having to walk around the walls that are randomly created for no reason and the moving pillars to get to a higher area. - Another strange thing is a weight limit to go into a dungeon. I guess it makes it so you can't bring tons of health potions, but it just seems like a strange thing when it would be interesting to bring different weapons with you.
This is a dungeon crawler roguelike that changes scenery as you move around. Really cool. This is ALSO a looter game of some sort. If you like looting items and looking at stats this is also the game for you. Cool stuff. game: https://youtu.be/DJ_uBCaBNYA
I've just only ventured into the Dungeon loop, but so far looks promising (though there's a chance that there won't be much of progression) I'll watch how I'll enjoy the game as I progress more, but so far; - Intuitive fight style (at least for me where I got used to the hit box based fight) - Dodge and attack, or the area attack SE / Motion looking fun - The quests to get items give added meaning to the dungeon loop I hoped the key config is a bit more intuitive. Also a bit hard to memorize / see which combination of keys will trigger which skill.
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10(64bit)
- Processor: Core i5-6600K
- Memory: 4 GB RAM
- Graphics: GeForce GTX 960 or AMD Radeon RX 560
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10(64bit)
- Processor: Core i5-6600K
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 or AMD Radeon RX 580
- DirectX: Version 11
- Storage: 4 GB available space
FAQ
How much does MISTROGUE: Mist and the Living Dungeons cost?
MISTROGUE: Mist and the Living Dungeons costs $12.99.
What are the system requirements for MISTROGUE: Mist and the Living Dungeons?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10(64bit) Processor: Core i5-6600K Memory: 4 GB RAM Graphics: GeForce GTX 960 or AMD Radeon RX 560 DirectX: Version 11 Storage: 4 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10(64bit) Processor: Core i5-6600K Memory: 8 GB RAM Graphics: GeForce GTX 1060 or AMD Radeon RX 580 DirectX: Version 11 Storage: 4 GB available space
What platforms is MISTROGUE: Mist and the Living Dungeons available on?
MISTROGUE: Mist and the Living Dungeons is available on Windows PC, macOS.
Is MISTROGUE: Mist and the Living Dungeons worth buying?
MISTROGUE: Mist and the Living Dungeons has 58% positive reviews from 100 players.
When was MISTROGUE: Mist and the Living Dungeons released?
MISTROGUE: Mist and the Living Dungeons was released on Oct 26, 2023.
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