I love the idea of this game, and at this point, that is what you are paying for: the idea. There is not much to do currently, more of a demo of some of the mechanics. I see what the dev wants to make and I am all about it. I knew what I was buying and I regret nothing. I wish you the best of luck and I am excited for what could be.
Daybreaker VR
- Release Date:
- Jul 21, 2022
- Developer:
- Power Up to Maximum, Liens
- Publisher:
- Power Up to Maximum, Liens
- Platforms:
- Windows
Game Tags
About This Game

- Physics - Interaction between player and objects uses physics for a physical simulation of touch.
- Scavenge - Find loot hidden in physically accurate drawers, cupboards, and other containers. Or kill enemies and search the body.
- Craft - Useful items, weapons, and utility items are all crafted from found loot.
- Gunsmith - Piece together a unique weapon yourself, from parts found as loot.
- Survive - Keep food and water in your inventory to survive anywhere.
- Wear - Equip clothing to lower enemy damage and survive easier.
- Manage - Carry equipment and other items in your pockets or backpack, find better larger backpacks to carry more.
Screenshots
User Reviews
So allow me to preface this by stating AT TIME OF WRITING that this game should not be purchased. This is because I believe the dev should have been working on the game a little more before getting it out there, but allow me to add more to it. We'll start with the negatives so I can end on a positive note. Firstly, the game is really barebones. Obviously, with more updates and time, the developer will obviously add more, but this game is very clearly in alpha. I can tell there's the gameplay loop: 1. Leave base. 2. Go to a location. 3. Loot items. 4. Return to base. Now that's not bad, but there's not much more at time of writing. The items you loot are all components for the myriad pieces of a rifle you're given, and so I think that's a good way of telling your players(without telling them) what to go out and do, because the hodgepodge of rifle pieces do NOT make a good rifle at the start, so if you want an actual rifle go out and get it, and I applaud that. However, you are EXTREME...
i agree with the first review. This is only the foundations but i already see promise. would love press to grip for holding weapons. also im sure you will add weapon and item slots as well as backpack. you should turn off the food and water meter or make it drain very slowly until you flesh out more of the game.
Investing in this game because I see a lot of potential and promise here. :) I read the only review before I bought this knowing it's mostly concept, it was difficult without a lot of instructions but I see you putting out constant updates and I am very hopeful for what this game is going to be one day. Hoping for something like an Unturned VR. If you are expecting a complete game here, then I would not recommend purchasing yet, or thinking of your purchase as more of a pre-purchase with availability to test the current state. Just remember this game is in very early stages of development.
Your characters moves slower than an old man with alzheimers in a wheelchair
the idea is good and it could be fun if it wasnt so confusing. for starts when you spawn in, you spawn in a room with lots of things and you instantly start piecing things together, except, the handles you have wont work for a pistol, the parts attach wierdly unless you painstakingly align it up and that stick and glass? no idea, but when you hit them they make vibrations so you keep doing it until it breaks apart, what was it for? who knows. but all of this is answered when you open the door and turn right into the tutorial room, thats right, you dont start in a tutorial room, so remember that stick you broke? well it could have been a spear or a bow but now its sticks for arrows. the button to eject mag is also one to swap firing modes and enter gun editing so big brain move there. so how do you restart? who knows. all in all the game could have been fun but the tutorial is vague, like, "primary button" i spent like 10 minutes clicking everything to figure out what a primary butt...
Nice game so far, i could see a lot of potential. Too bad the Creator isn't updating the game though. With a bit more polishing and adding a few new features like maybe a compass or map would be nice.Over all Despite having buggy zombies and getting lost the game is pretty damn cool.
Abandoned. No updated since 2022
Novel concepts, and an interesting proof of concept however, the last published update is nigh a year ago. Radio silent dev. I'd say it's dead.
the gun customization was cool but didnt work well
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System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7 4790K
- Memory: 8 GB RAM
- Graphics: Nvidia GTX970
- DirectX: Version 11
- Storage: 2 GB available space
- VR Support: SteamVR or Oculus PC
Recommended
- Requires a 64-bit processor and operating system
FAQ
How much does Daybreaker VR cost?
Daybreaker VR costs $17.99. Currently 10% off!
What are the system requirements for Daybreaker VR?
Minimum: Minimum: Requires a 64-bit processor and operating system OS: Windows 10 Processor: Intel Core i7 4790K Memory: 8 GB RAM Graphics: Nvidia GTX970 DirectX: Version 11 Storage: 2 GB available space VR Support: SteamVR or Oculus PC Recommended: Recommended: Requires a 64-bit processor and operating system
What platforms is Daybreaker VR available on?
Daybreaker VR is available on Windows PC.
Is Daybreaker VR worth buying?
Daybreaker VR has 38% positive reviews from 26 players.
When was Daybreaker VR released?
Daybreaker VR was released on Jul 21, 2022.
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