I picked this one up because it was mentioned in my Video Game Design course quite a few times last year. It was brought up as a positive example of storytelling in games, and how a strong narrative can carry the entire experience without needing much in the way of traditional gameplay. I hadn’t played it before, so I wanted to give it a go. This game is about two doctors travelling through a dying man’s memories to help him fulfil his final wish to go to the moon. You’re navigating through his past, one memory at a time, trying to figure out why that wish matters to him and how to make it feel real before he passes away. There’s a bit of time pressure (on the characters, not the player), which leads to some questionable decisions, which I found pretty shocking in the moment. That's how emotionally invested I was. =) Otherwise the game is charming, sometimes funny, and quietly sad. There is a puzzle element to the game, but it’s very simple. Before you can jump to the next ...
To the Moon
- Release Date:
- Sep 7, 2012
- Metacritic:
- 81
- Developer:
- Freebird Games
- Publisher:
- Serenity Forge, Freebird Games
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.
This particular story follows their attempt to fulfill the dream of an elderly man, Johnny. With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.
And Johnny's last wish is, of course... to go to the moon.
Key Features
- A unique & non-combat story-driven experience
- Innovative mix between adventure game elements and classic RPG aesthetics
- Acclaimed original soundtrack that closely ties to the story
- An espresso execution with zero filler and no time drains
Screenshots
User Reviews
I had some serious doubts some indie RPG with barely any gameplay in basic pixel art could tell an emotionally gripping and fulfilling story that I would actually care about. Those doubts have been put to rest. Really fantastic, superbly written with an amazing OST.
I've never played pixel themed games in my life. This was my first experience I used to think that these games are made for kids. Boy, was I wrong! It's so beautifully written I can't even express it in words. The music was hitting right in the heart, the conversation between River and John almost made me cry (I cried lol). This was an experience that you can only have once in your life. I want to thank developers for making such a great piece of art. Please, try this game it's beautiful that's all I can say.
[h2]I loved this game, but not it's representation[/h2] I'll start this off by saying I'm autistic, most my family is, I went to a school for people who are, so when I talk about the autism representation don't think I'm just some moral elitist trying to exercise my moral superiority, but I'll get to that later. I loved this game, it's sweet, it manages dialogue properly, instead of just endless text boxes and exposition all the dialogue serves a purpose, and you actually want to read it, it really feels like different people interacting, with their own lives, personalities, experiences, everything. I'm not into reading, I struggle to pay attention and retain what I read, I'd like to be able to enjoy reading, there's books I'd love to be able to read, but unfortunately it just doesn't work for me, and dyslexia is doing me no favours, but this game's text is absolutely masterful, it's accessible and actually immersive, you want to read it all regardless if you enjoy reading, there was...
I loved this game so much. I didn't think much of it at the start but it was so much more substantial than I thought it would be and the whole story was just so beautiful. Got me to cry at the end :")
Dear devs. I know what you were doing. I understand what you tried to accomplish. I admire your dedication, your vision. But I cannot respect what you created. But first thing first. To the moon is an RPG maker game heavily focusing on story — In fact, this is all that we have here. It follows the adventures of Dr. Watts and Dr. Rosalene who are… Well, they professionally alter memories of dying old people, which makes them believe they accomplish something they always wanted in the last seconds of their lives. Yup, that is an idea — they venture forth into the psyche to create fake memories for the sake of the last dopamine shot and lies of fulfilling life. If I sound sceptical right now then yeah, that's correct. On the one hand, even if what they create is fake, then why bother pointing this out, when their clients are literally dying. Everyone deserves little joy, especially on the deathbed. But on the other hand, I will quote someone many times smarter than me: “No mat...
[h3]A Masterclass of Storytelling[/h3] [b]Score: 10/10[/b] Have you ever played a game that felt less like a game and more like a beautiful movie you get to be a part of? That’s what To the Moon feels like. It’s a story-driven adventure about two brilliant doctors, Dr. Eva Rosaline and Dr. Neil Watts, who specialise in helping people with their memories. Their latest client has a final wish to go to the moon, and the doctors must navigate his past to fulfil it. Dr. Watts is absolutely hilarious! His dry wit and playful banter with Dr. Rosalene are a constant source of laughs. Their personalities are so well-developed that they feel like real people, and their humour is perfectly timed to keep the story from feeling too heavy. Some of the banter was so good that I just couldn't stop laughing 😂 Beyond the characters, the game is a feast for the senses. The pixel art style isn't just a nostalgic choice; it's brilliantly executed. And the soundtrack? It's simply mesmerising. Th...
Im not crying, its just some dust in my eyes! Stop looking at me like that, you are crying too.
First time seeing this game was through some youtuber play-trough. Lovee the music, they nailed that part for sure. Cried when seeing that video, and again during my playtime. A master piece for Kan Gao. The story itself also unique, since I study psychology, the story resonate with me. Story part? No need explanation, they are killing it, even with simple pixel graphics. Can't wait of another adventure with our dynamic duo!
It was such a great experience that I want to forget everything and feel it again one more time. The plot of the game is wonderful, and it even makes me cry by the end. The visuals feel old, but it give some charm to this game. Characters (personally for me) feels like a real people. So to conclude, I will definitely recommend giving it a chance so you could understand what I said above.
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System Requirements
FAQ
How much does To the Moon cost?
To the Moon costs $9.99.
What are the system requirements for To the Moon?
System requirements are not available for To the Moon.
What platforms is To the Moon available on?
To the Moon is available on Windows PC, macOS, Linux.
Is To the Moon worth buying?
To the Moon has 96% positive reviews from 100 players. Metacritic score: 81/100.
When was To the Moon released?
To the Moon was released on Sep 7, 2012.
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