Look, i really wanted to like this game, im almost 100% achievements, but theres just too much wrong with it. First off, the combat. Certain bosses feel great, but the enemy challenge rooms and some enemies in general just dont really feel fair. Its like they took hollow knight enemies but removed the parts which made them better. The bosses arent all great either. One of them is essentially just hole in the wall, but at least theyre unique and each have their own charm. One of the later game ones in the hidden area with Cerebrum has a move which if you get unlucky enough is genuinely undodgeable. Moving onto collectables and exploration, there are extra than what you need, which would be fine if the achievement didnt require finding every single secret. In the end it just feels underwhelming at best when you find yet another divine remnant or ancient artifact. NPC quests are fine but hard to understand what to actually do sometimes, and the story is more difficult to understand ...
Voidwrought
- Release Date:
- Oct 24, 2024
- Metacritic:
- 76
- Developer:
- Powersnake
- Publisher:
- Kwalee
- Platforms:
- Windows
Game Tags
About This Game
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About the Game
The coming of the Red Star heralds a new age. Emerging from its cocoon, the Simulacrum is driven to collect Ichor, the blood of the gods, from the monstrosities who hoard it.
Voidwrought is a fast-paced action-platformer with tight traversal, varied abilities, and formidable boss battles. Find and equip powerful Relics and Souls to customize your playstyle. Excavate into the rubble of the Gray City to construct a shrine filled with loyal followers.
Delve Beneath the Surface
Descend below the star-scorched surface and explore the multidimensional depths below. Witness the corrupted revelry of the Court, lose yourself in the icy tunnels of the Old Waters, and discover the grim fate of the Abandoned Expedition.
With sharp controls, engaging exploration, and deep lore to discover, Voidwrought is a dynamic addition to the modern Metroidvania genre.
Unleash Ancient Artifacts
The world is filled with treasures sought by the learned, the brave, and the mad. Scour the halls of your shrine, rend the corpses of defeated deities, and hunt in the hidden corners of the cosmos to find objects capable of granting unique powers.
Discover and equip over 50 Relics and Souls, from spectral weapons to passive buffs, to match your preferred playstyle.
Build your Shrine
Some still cling to the original faith. From a tiny cult, expand your influence and excavate further into the ruins. As you expand your shrine and followers, new secrets, rewards, and horrors come to light.
Features
Experience smooth, satisfying movement and tight controls.
Explore atmospheric, hand-drawn biomes, from the star-scorched Surface to the biomechanical Abandoned Expedition.
Fight over 70 enemies and 11 formidable bosses.
Customize your playstyle with over 50 active Relics and passive Souls.
Expand your shrine to discover new treasures, abilities, and secrets.
Enjoy a rich, foreboding score by Anima: Song of the Abyss and Vigil: The Longest Night composer Jouni Valjakka.
Up the ante and bargain your life for power with three unique New Game+ modifiers
Screenshots
User Reviews
One of those games that seems to have an interesting premise but even in normal (lowest difficulty) the gameplay consists of dying over and over since you have to i-dodge through enemy lingering hitboxes and get hit anyways most of the time. Every special enemy or boss is a damage sponge even early in the game where the gameplay consists of the same 2 hitter spammed over and over and your "dodge." So you repeat the same two things ad nauseam. They shouldn't have made things that sturdy in my opinion until you have more moves to switch up the combat or make it more varied. Also I really do not enjoy games where you have to hold the jump button to get max jump height and EVERY ledge requires max jump height, a short jump is never beneficial--even during combat--so why have it? Its one of those relics from the past that makes things obtuse NOT more engaging. A billion collectibles including these white spheres that drop from enemies and bosses and tracked on your screen. Can I use th...
I have mostly finished the game but I honestly have to say, I am not a fan. The movements feel clunky, there's like inertia or whatever that makes you fall of ledger way too easily. I didn't really understand what was going on but unlike other metroidvanias, it really bothered me to not get why I was killing those bosses or other things. Some boss fights seemed infuriatingly long. And from the beginning of the game to mid game I'd say, I felt particularly underleveled, that was really frustrating. But I still finished it so it's not a bad game, but there are better games out there.
Do any of the basic enemies die? Does *anything* other than the player die? Did the devs just decompile Hollow Knight, slap some different sprites on it and call it new? Will edit once I get farther in, but I'm not even sure I'm going to finish this pile.
I had a good time with this game. It's a Metroidvania through and through, with pretty tight controls, a good variety of enemies, boss fights of varying difficulty and a fair amount of upgrades and weapons to find. One of things that really stands out for me is the exploration. I just really enjoyed traversing the different biomes, gradually opening up the map and occasionally backtracking to access previously inaccessible areas. The art style also made the exploration very enjoyable. The different biomes have a well-defined identity, and your character looks pretty cool. It's a colorful game, but darkness is utilized in some clever ways to conceal secrets and the like. The music does a good job of enhancing the atmosphere in the different areas of the game, ranging from ambient, moody weirdness to explosive metal bangers, always appropiately suited to the current biome or boss fight. Apparently I was fortunate enough to play this game after the release of a balance patch ...
I really wanted to like this game. It’s clear to me that the devs wanted to make something special. This is particularly evident by the game’s art style, which is simple and evocative. That is, unfortunately, the only thing this game has going for it. Moreover, compared to other games like Blasphemous, the art isn’t all the much to look at mostly because there just aren’t that many unique assets (either in enemies/NPCs or the backgrounds). What this games feels like is an attempt to make a game like Hollow Knight, without actually polishing the core combat and exploration mechanics to achieve this. Not every game has to match Hollow Knight’s shocking level of excellence to be fun. Ghost Song, for example, is a pretty meh looking game in terms of its art design and world feel, but I enjoyed the combat and customization enough to play through. Blasphemous has kind of clunky feeling combat, but is backed up by such evocative art and clear combat telegraphs that it is extremely f...
Always brings me back to it for its amazing art, lore, and music. A real Underrated Gem
i think its good, i dont really have anything funny to say
The Skychild Boss made me angry af 10/10 would recommend to people who like metroidvanias with good atmosphere and fighting cool bosses
The start felt a little clunky, the story was so cryptic it might as well have been nonexistent, and certain bosses felt particularly beefed up, but it was still an enjoyable game overall. However, if I have to fight the true final boss one more time, I will be needing professional help. P.S. - Shout out to the wonderful people that created the map guides, I basically scoured the Lost Gardens for that 1 missing health upgrade around three times before the interactive map pulled me out of my misery.
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System Requirements
Minimum
- OS: Windows 10
- Processor: Intel Core i5-4670 / AMD Ryzen 3 120
- Memory: 8 GB RAM
- Graphics: GeForce 1050 / Radeon RX 570
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel Core i5-10400 / AMD Ryzen 5 5600X
- Memory: 8 GB RAM
- Graphics: GeForce 1050 / Radeon RX 570
- Storage: 2 GB available space
FAQ
How much does Voidwrought cost?
Voidwrought costs $19.99.
What are the system requirements for Voidwrought?
Minimum: Minimum: OS: Windows 10 Processor: Intel Core i5-4670 / AMD Ryzen 3 120 Memory: 8 GB RAM Graphics: GeForce 1050 / Radeon RX 570 Storage: 2 GB available space Recommended: Recommended: OS: Windows 10 Processor: Intel Core i5-10400 / AMD Ryzen 5 5600X Memory: 8 GB RAM Graphics: GeForce 1050 / Radeon RX 570 Storage: 2 GB available space
What platforms is Voidwrought available on?
Voidwrought is available on Windows PC.
Is Voidwrought worth buying?
Voidwrought has 64% positive reviews from 22 players. Metacritic score: 76/100.
When was Voidwrought released?
Voidwrought was released on Oct 24, 2024.
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