As a game developer and fan of the old school text-driven adventures of the 8-bit years, I grabbed this hoping for some nostalgia. Back in the day, my best friend and I used a (now classic) adventure-building program to create our masterpiece! I was hoping IFAC would bring back those fond old memories. Did it? Hell, yes! I have started a project similar to the one I created with my friend, this time using IFAC. The memories come flooding back. It's the minimalist form of it - text-only. In the eighties, it was a necessity but these days a privilege offered by few game development tools. It is a rare and precious blast from the past. You can tell the developer truly cares about the games that preceded the spoon-feeding imagination-dulling games of today. I have been having great fun making little pictures from keyboard symbols, just like thirty-five years ago: .--^--. {.oI.o} \...I.. / .\-O-/. ...##... ^ My wise old Wizard Quest guide! Sorry... the pic doesn't work well h...
Interactive Fiction and Adventure Creator (IFAC)
- Release Date:
- Jun 30, 2022
- Developer:
- Andy Jennings
- Publisher:
- CodeUpNYC
- Platforms:
- Windows Mac Linux
Game Tags
About This Game
It’s organization and ease of use allows new authors to quickly become productive in writing their story. You will be writing working games and fiction in no time.
And when you come to want to edit your story to improve it, the time saving features that helped you write it will help ensure that your changes will remain consistent throughout the story.
PLEASE MAKE SURE YOU DOWNLOAD AND READ THE MANUAL WHICH WILL GUIDE YOU THROUGH ALL THE FEATURES.
It’s YOUR World - Make It DO Something!
If you’re writing an adventure game, you’ve entered your locations and put some objects around the world but the game needs to react to player input and do things within the game to make the world look alive.
That’s why we have the IFAC Language.
The IFAC Language allows complex decision making and game actions to be built from small but effective commands that have great power when used correctly in combination. Make the game talk back to the player, initiate events that happen on a timeline or depend on other changes in the world. Give the player some puzzles to solve in order to progress.
In short, make your world do something - and make the player adapt to it.
You’ll learn how to do that by creating a sample adventure in IFAC from instructions in the manual so you can see how everything comes together.
The Community
IFAC is a full system and you can write complete stories or games as it is now, but it has so much more potential for additions to the IFAC Language to make ever more complex games. I have additions I already want to make and as you use IFAC I’m sure you will have your own ideas. To that end we have a community to discuss games, help solve problems and propose new commands and additions. Come to the IFAC Community website. I will be hanging out there to answer your questions and take your suggestions or requests for new commands in the IFAC Language.
History
I am a lone independent developer. A couple of years ago I wanted to write an old school adventure game, because I used to love playing and writing them. About two months in, it became obvious that to do it efficiently what I was going to write was a game creation system - and so my project turned into IFAC. Eighteen months later and here we are. The game itself went by the wayside, but I will try and get back to writing the game now and it will end up being a free DLC or packaged with IFAC down the road, so that you can play it and also see how it was coded inside IFAC.
I really enjoy writing adventures and so there may well be more than one, depending on how the time splits between adding features to IFAC and being able to write.
This is a labor of love for me and I hope that anyone else who has wanted to tell a story or create a game like this will come along for the ride. I will help you by providing the best tools that I can, as well as encouragement and help designing your story inside IFAC.
Screenshots
User Reviews
This is an engine for creating old school text adventures that utilize a two term parser. It comes with a player for distributing creations to folks who don't own the software. Its rough around the edges. Its not quite as easy to use as ADRIFT, but the fact that it has its own supported player for distribution is awesome. If you like text adventures like I do, there is fun to be had here.
Very cool software and well worth the price. Comes with a well-written instruction manual, is accessible for beginners, and has a very active and helpful developer.
Sencillo, rápido y eficaz. Ideal para prototipar la narrativa y el gameplay de juegos distintos a los de texto, como RPG, adventure, etx
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8
- Processor: 64-bit processor
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 64-bit processor
- Storage: 1 GB available space
FAQ
How much does Interactive Fiction and Adventure Creator (IFAC) cost?
Interactive Fiction and Adventure Creator (IFAC) costs $29.99.
What are the system requirements for Interactive Fiction and Adventure Creator (IFAC)?
Minimum: Minimum: Requires a 64-bit processor and operating system OS *: Windows 8 Processor: 64-bit processor Storage: 1 GB available space Recommended: Recommended: Requires a 64-bit processor and operating system OS: Windows 10 Processor: 64-bit processor Storage: 1 GB available space
What platforms is Interactive Fiction and Adventure Creator (IFAC) available on?
Interactive Fiction and Adventure Creator (IFAC) is available on Windows PC, macOS, Linux.
Is Interactive Fiction and Adventure Creator (IFAC) worth buying?
Interactive Fiction and Adventure Creator (IFAC) has 100% positive reviews from 4 players.
When was Interactive Fiction and Adventure Creator (IFAC) released?
Interactive Fiction and Adventure Creator (IFAC) was released on Jun 30, 2022.
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