The battles are designed in such a way that if you fall behind, the game gets harder, making any sort of come back nearly impossible. The result is that the winner is determined pretty much early on, but you still have to go through the rest of the match. As a result, battles feel tedious and highly random.
Puzzle Chronicles
- Release Date:
- Apr 21, 2010
- Developer:
- Infinite Interactive
- Publisher:
- KONAMI
- Platforms:
- Windows
Game Tags
About This Game
- Puzzle Combat RPG – An active puzzle combat mechanic blends the fun and skill of puzzle games with the strategy and adventure of RPGs for a truly epic gaming experience
- Dungeon Exploring – Seek out hidden treasures and equipment that only true Heroes should have by battling your way through dungeons throughout the Ashurin Empire
- Versus Mode Battles – Challenge your friends locally or online to a puzzle battle to see who will reign supreme as the ultimate champion of the Ashurin Empire
- 5 Mini-Games – Test your puzzle skills in 5 mini-games that will unlock items and provide even more enhanced abilities
- Persistent Hero – No matter what mode you are playing in, Single Player, Versus, Quick Battle, or Mini-Games, your Hero will acquire skills and experience, unleashing new ways to experience the game
- Loot and Battle Skills – Customize your hero’s puzzle combat style by using mighty weapons, enchanted armor, special battle skills, and more
Screenshots
User Reviews
I can't lie... Story? Check (some holes, but you can't have everything). RPG? Check (but not like Skyrim or Diablo). Combat? Um, if you consider defeating enemies by matching colored things faster than the enemy to be combat, then "check". ;) But if you just want something to play just to kill time or that doesn't require a lot of energy, this game is just fine.
A somewhat predictable RPG, Puzzle Chronicles suffers from some mildly bad voice acting and fairly repetitive battles - once you learn how to play it's Tetris-esque combat and mini-games, it's pretty much just rinse, repeat, get better gear. The story has some amusing moments, but do not be fooled: you need to disengage your brain to play this game. I think the Puzzle Quest series does a better job of engaging you with its story, and has similar mechanics to progress with. That being said, it's nice to play a puzzle that isn't "match 3" and while the combat is repetitive (and despite what some think, you [i]can[/i] make a comeback from some very bad looking situations), it's different and interesting enough that while you're progressing the story and facing off against different enemies, it doesn't get tedious. It's worth a play, and will keep you engaged if you're after something light. I think the only unfortunate thing for me is that there is little incentive to play and get the f...
[h1]Not for the colorblind[/h1] Rating: Poor Well, I played this game for 20 minutes and was not able to defeat the dummy. Partly because I'm colorblind and got the green and red stars and stones mixed up, partly because the mechanics are really confusing. It looks like tetris on it's side and you have to match stars with stones to make them dissappear. Throw some skulls in the mix and you are able to push a line towards your opponent, and if you do this good enough you win. This mechanic really stinks and is NOT FUN. Graphics are sub-par and cheesy, the sound and music is average. Story is non-existent.
This is the best puzzle / rpg from infinite interactive . It's not a simple match 3 . I strongly recommend this game .
I have insomnia really fucking bad tonight so I'm reviewing everything I've played. Unfun and tedious. Goddamnit, Konami, stop making me hate you by publishing games like this while your own good titles rot away, unloved.
It could have been longer, but otherwise, I have no real complaints about this game. It's a very fun puzzle/RPG set in a sword-and-sorcery setting. The storyline and character development are little more than a MacGuffin to keep you playing, but at least the gameplay itself is really solid.
Not memorable, but a good time waster, and the puzzle bits are actually kind of fun once you get the hang of them (and moreso near the ending, when things get a bit more complicated). They are more Tetris than Match-3, and a few battles were actually quite exciting (and I had to manage my equipment to better handle them). The biggest annoyance was the world navigating. While it takes only a few seconds for the character to walk form A to B, the actual walking is completely pointless, and there is lots of walking from A to B. It is even more irritating because the game shows you were you have to go by having a sparkling effect walking from A to B... So often you have to wait for the "effect" to go, and then immediately after you spend the same amount of time "going" there yourself. Maybe I missed a key which would skip all this walking? Another annoyance: loading times are a lot worse than they should. But again, mostly, an enjoyable experience, and actually less grindy (near the end...
Puzzle Quest anyone ? The battles are different, but not any better. Stick with Puzzle Quest. It's way, way better than this. [Rating: 66/100]
I played this on the DS, it was more suited for that. The mouse controls are pretty bad and just feels off. Pass.
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FAQ
How much does Puzzle Chronicles cost?
Puzzle Chronicles costs $9.99.
What are the system requirements for Puzzle Chronicles?
System requirements are not available for Puzzle Chronicles.
What platforms is Puzzle Chronicles available on?
Puzzle Chronicles is available on Windows PC.
Is Puzzle Chronicles worth buying?
Puzzle Chronicles has 48% positive reviews from 25 players.
When was Puzzle Chronicles released?
Puzzle Chronicles was released on Apr 21, 2010.
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