It starts out a bit slow. I didn't really like the RPG part. But it's worth the time, a nicely structured game. There are a relatively large number of options in it. And so by the end of that I understand the game, the HUB parts are a lot more fun.
Memetric: Final Lifeforms
- Release Date:
- Nov 9, 2021
- Publisher:
- CloudCage
- Platforms:
- Windows
Game Tags
About This Game
Depending on the walkthrough, various creatures can be acquired and bred, many of which have unique characteristics.
By buying and breeding these creatures, you can gain raw material (energy).
From the energy, you can develop walls, lasers, mines, and a wide range of other protection devices. The game has a passive development system, your instrument repertoire develops in a direction that the system thinks is handy for you.
And what are these defenses against?
Against Mold, which, like an infection, floods forward and destroys your wildlife.
The game features a medium-length story that connects the 5 terrariums in the game and the side quests.
Furthermore, a freer conversation system with NPCs, which also allows for different responses. With your different answers, you can build different relationships with NPCs that influence the course of the story, but do not get involved in the end result.
Screenshots
User Reviews
So far, it's been a great game. I haven’t played through the areas that can be unlocked so far, but I love it. I think the graphics are very nice. The story is also entertaining, but what really interests me are the variations on the game system. I think this game is much deeper than what I saw. I wonder what's next.
This game is a very hidden treasure. There is still a long way to go, but it is full of potential.
The patch (The right way) threw a lot of it, I can finally evaluate it positively. It has mistakes, many things are even unfinished, but I hope they can finish it, because it would be worth it.
Nice little game. Real indie. I really liked the beginning of the mini game. You'll want to check it out when it release. I'm sure I'll look back. The price is totally worth it right now.
Nice game with complex mechanics. I recommend everyone's attention to the difficulty levels, if you are a too OP player. Its mistakes are still, but even Early Access, so it's early to be upset. Anyone who wants to buy it does it at ease. It's the same game you see in the preview or gameplays. It won't be deceived you. And the developers seem very persistent in getting the game ready.
If you see a bigger discount on it, buy it. I bought it in December, and I didn't regret it. But this game's just a "Kingdom", or "Until We Die" after-image. I only feel this is a bit less. On the other hand, it's easier and already has significantly more levels and maybe more content than in the two mentioned. These are my problems with it: - It's a terribly protracted game right now. And it has terrible focus. - In many places, it is unnecessarily grinded, and the grind, the "energy" cannot be transferred between levels. - Normal difficulty is not challenging enough. But he has a lot of time-space under which nothing happens. - Key commands are still complicated. - The hub is so undeveloped compared to the design of the playgrounds, that only the very complexity of the playgrounds exceeds it. It's so confusing. - Some of the sounds are still unsatisfactory, even after months. - It seems to me that the combination of kingdom aftertaste, tower-defense, and RPG elements is the biggest...
I would recommend it first and foremost to those who want an experience completely different from the mainstream. I literally searched for this game on steam. I'm a big itch.io fan, I try all kinds of stupid things, and I played an early version of this. It makes me a little sad that it's still early access. But it's amazing how much it's changed guys, I'm really curious to see how evolve this project takes until it's released. I hope that the very old version, which I once enjoyed so much, will be uploaded somewhere again, because I would like to play it again.
It's very complex. It draws from many different genres, sometimes it does well, sometimes less so. I will definitely play with it again.
At first the story was a bit slow for me, but I found the whole storyline and concept quite engaging. The characters and the dialogues were funny and interesting. The graphics reminded me of my old Nintendo games. Playing with this was kind of nostalgic, it brought back many dear childhood memories. I can't wait for the further versions!
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System Requirements
Minimum
- OS *: Windows 8.1
- Processor: Intel Dual Core
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GTX 730
- DirectX: Version 9.0
- Storage: 800 MB available space
Recommended
- OS: Windows 10
- Processor: Intel Core 2 Duo T7250
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 750
- DirectX: Version 10
- Storage: 800 MB available space
FAQ
How much does Memetric: Final Lifeforms cost?
Memetric: Final Lifeforms costs $12.99.
What are the system requirements for Memetric: Final Lifeforms?
Minimum: Minimum: OS *: Windows 8.1 Processor: Intel Dual Core Memory: 1 GB RAM Graphics: NVIDIA GeForce GTX 730 DirectX: Version 9.0 Storage: 800 MB available space Recommended: Recommended: OS: Windows 10 Processor: Intel Core 2 Duo T7250 Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 750 DirectX: Version 10 Storage: 800 MB available space
What platforms is Memetric: Final Lifeforms available on?
Memetric: Final Lifeforms is available on Windows PC.
Is Memetric: Final Lifeforms worth buying?
Memetric: Final Lifeforms has 82% positive reviews from 11 players.
When was Memetric: Final Lifeforms released?
Memetric: Final Lifeforms was released on Nov 9, 2021.
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